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Tdr-9S


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#441 reign

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Posted 09 February 2015 - 04:48 AM

View Posts0hno, on 09 February 2015 - 02:32 AM, said:


Take a TBR, give him 3 CER PPCs, and you have a 9S which moves faster, has higher armor and jumpjets. And15 damage more, if you count the spread.

Of course, the 9S is strong compared to other IS mechs, but clans getting excited about any IS mech, that's just, argh, I can't understand it.
Or wait... I just killed a TBR standing still on a hill throwing his 2xlrm20, he then began to flame about the 9S.. now i get it :D

Honestly, if the 9S seems to be such a problem, work on your movement and twisting skills. PPCs are easy to evade, especially at long ranges.


and you can have at most 2 of them in your deck with no room to spare for anything worth while.

Where IS can have 3 of the thunderbolts in their deck and a firestarter or vindy.

#442 LordKnightFandragon

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Posted 09 February 2015 - 05:54 AM

View Posts0hno, on 09 February 2015 - 02:32 AM, said:


Take a TBR, give him 3 CER PPCs, and you have a 9S which moves faster, has higher armor and jumpjets. And15 damage more, if you count the spread.

Of course, the 9S is strong compared to other IS mechs, but clans getting excited about any IS mech, that's just, argh, I can't understand it.
Or wait... I just killed a TBR standing still on a hill throwing his 2xlrm20, he then began to flame about the 9S.. now i get it :D

Honestly, if the 9S seems to be such a problem, work on your movement and twisting skills. PPCs are easy to evade, especially at long ranges.



Take a TBR and give him 3 CERPPC? That would just be a waste. 45 heat, vs 22.5? they both deal the 10 dmg, that 2.5 splash on the CERPPC is irrelevant. The TBR could never fire them all..unless he just chain fires them, but then PPCs are a waste then.....as is any weapon in this game, since PPFLD is king.

#443 s0hno

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Posted 16 February 2015 - 04:41 AM

Quote

Take a TBR and give him 3 CERPPC? That would just be a waste.

Of course it is, you can do everything you wish with the Madcat. But that's not the point of my argument.
However, since the 9S will be nerved in the upcoming patch, this issue should be off the table.

#444 Vandul

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Posted 16 February 2015 - 05:10 AM

I hate to say it, but 1/1/1/1 resolves this without any unquirking.

#445 Yumemi79

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Posted 05 March 2015 - 09:01 PM

View PostNightshade24, on 04 January 2015 - 06:08 AM, said:

I have never seen a 3000 damage game + in CW.

now you have. ^^ Posted ImagePosted ImagePosted Image

Edited by Yumemi79, 05 March 2015 - 09:21 PM.


#446 Armorine

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Posted 05 March 2015 - 09:15 PM

9s nerf? This is the first I've heard of it

#447 Nightshade24

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Posted 05 March 2015 - 09:41 PM

View PostYumemi79, on 05 March 2015 - 09:01 PM, said:

now you have. ^^ Posted ImagePosted ImagePosted Image


Thanks for the pics. However even though my comment was form a long time ago I have seen people do higher damage.

Sadly it just makes me feel even more saddened of being a 'clanner' as the fact I rarely ever see 2000+ damage games for any clan player but regularly see 2000+ for IS and with a higher win rate it just makes me feel all iffy and stuff.

I am thinking of switching to IS soon. I want to get more then 60,000 c-bills with premium in a CW match >.>

At least the Thunderbolt 9S nerf did help a bit.

#448 Saint Scarlett Johan

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Posted 06 March 2015 - 12:29 AM

View PostNightshade24, on 05 March 2015 - 09:41 PM, said:

Thanks for the pics. However even though my comment was form a long time ago I have seen people do higher damage.

Sadly it just makes me feel even more saddened of being a 'clanner' as the fact I rarely ever see 2000+ damage games for any clan player but regularly see 2000+ for IS and with a higher win rate it just makes me feel all iffy and stuff.

I am thinking of switching to IS soon. I want to get more then 60,000 c-bills with premium in a CW match >.>

At least the Thunderbolt 9S nerf did help a bit.



I deal more damage in my IS mechs as well. But the kills are largely the same number on both sides. A lot of IS mechs roll XLs and popping an IS XL +1's your kill count. While getting ST popped in your clan mech leaves you still running.

#449 Nightshade24

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Posted 06 March 2015 - 01:27 AM

View PostLord Scarlett Johan, on 06 March 2015 - 12:29 AM, said:



I deal more damage in my IS mechs as well. But the kills are largely the same number on both sides. A lot of IS mechs roll XLs and popping an IS XL +1's your kill count. While getting ST popped in your clan mech leaves you still running.


"A lot" is quite a generalised term.

There is a large majority of mechs that run standard engines. The mechs that do standard very well or common is...

King crab
Atlas
Highlander
Awesome
Thunderbolt
Cataphract
Centurion
Shadowhawk
Banshee
Firestarter
locust.
Stalker


I can keep listing. But these are a few mechs that are more durable then the clan XL's so to say.

You also forget that there is a few IS mechs that can run XL VERY well and can be still alive even with 20% health or less active (my record is with a catapult C1 which was 12% health)

These are...

Catapult.
Awesome
Battlemaster
Thunderbolt (huge internal bonuses to sides)
etc...

Also reguardless of XL or no XL, the IS can change engines. I can't make my timberwolf have a decent XL 300 =l I'm stuck with the over sized XL 375...

Also those huge missile ears are bothersome...

#450 Ace Selin

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Posted 06 March 2015 - 07:37 AM

Wow the utter crap that Nightshade24 posted, not sure if trolling or serious. Clan mechs are, every single one of them more durable than IS mechs, due to the Clan XL engine. IS XL die on side torso kill and the few STD engine mechs die on CT kill or a worthless without side torsos (may as well be dead) like a Clan mech with no sides. My best PUG mechs are all Clan mechs. Top competitive mechs.. Clan mechs.

Playing IS v Clan is playing hard mode. The Madcat, cant be beat for a heavy, Stormcrow is stupidly pwoerfull for a medium mech (broken hitboxes just make it OP). Dire.. medium to long range destroyer.

Im switching to Clan because they get much more damage in most every game ive seen, and I want me more CBills.

Edited by Ace Selin, 06 March 2015 - 07:37 AM.


#451 Mcgral18

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Posted 06 March 2015 - 08:24 AM

View PostAce Selin, on 06 March 2015 - 07:37 AM, said:

Wow the utter crap that Nightshade24 posted, not sure if trolling or serious.


Actually, you're both spewing bias half truths.

#452 xe N on

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Posted 06 March 2015 - 08:57 AM

IS mechs are in theory more durable then clan mechs if mounting STD engines. However, the advantage is negligible for 90% of the IS mechs and only matters if you can go zombie like cents.

I never had a situation where I lost both side torsos in a IS mech with STD engine and still remain 100% of the center torso to work at least shield for my team. After loosing two side torsos your center torso armor is mostly torn off too already. Anyway, no competent enemy will shoot at you anyway.

So, in 90% of all situations IS mechs with STD engine that have lost both side torsos will play no meaningful role in the following battle.

Therefore, clan XLs offer the best balance of survivability and weight of all engine types. If clan had the option to choose their engine size, clan mechs would be incredible more powerful compared to IS mechs.

However, most clan mechs are cursed with engines outside their sweet spot. That balances their weapon loadout or in some rare cases hinder their mobility. Otherwise we would see 2 Gauss + x C-ERML timberwolfs and much mobile Direwolfes.

Sames goes for FF and ES modifications. The currently most powerfull clan mechs (Timberwolf and Stormcrow) utilize both upgrades and still can pack XL engines and decent loadouts because of the reduced slot costs. Try to build an IS mech even with STD engine and ES + FF ... if you don't want to pack only medium lasers there is not much space left.

Edited by xe N on, 06 March 2015 - 09:10 AM.






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