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Managing Mercenaries


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#41 Kjudoon

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Posted 23 January 2015 - 03:38 PM

Actual contracts the way they used to be in TT? Absolutely. The ability to negoitate terms and everything is the essence of why you're a merc. Otherwise nothing differentiates you from a loyalist except the ability to leave.

#42 hybrid black

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Posted 25 January 2015 - 09:19 AM

View PostJoseph Mallan, on 23 January 2015 - 06:07 AM, said:

The faction Leader is supposed to be ISSUING the contracts to us Mercs. Then we either accept or refuse them.


They do, you see that list of contracts when you try to play CW and don't have one

#43 Joseph Mallan

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Posted 25 January 2015 - 09:25 AM

View Posthybrid black, on 25 January 2015 - 09:19 AM, said:


They do, you see that list of contracts when you try to play CW and don't have one

Not quite up to the level I'd like quite yet. I'll give it some more time though.

#44 hybrid black

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Posted 25 January 2015 - 09:37 AM

View PostJoseph Mallan, on 25 January 2015 - 09:25 AM, said:

Not quite up to the level I'd like quite yet. I'll give it some more time though.


were on what day 46? it doesn't matter what they do mercs will run CW

#45 Zepster

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Posted 25 January 2015 - 09:43 AM

They need to manage the number of teams taking contracts with various factions. Right now the map is totally unbalanced.

#46 Joseph Mallan

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Posted 25 January 2015 - 09:53 AM

View Posthybrid black, on 25 January 2015 - 09:37 AM, said:


were on what day 46? it doesn't matter what they do mercs will run CW

Probably, I am still holding out that Loyalty will earn me a place in teh 10th Lyran Guards. ^_^

#47 _Comrade_

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Posted 26 January 2015 - 11:33 AM

I still think the best idea is to have PGI limit the number of mercs that can sign to a particular faction, I know it's not a popular idea but it would do a lot to balance the factions. Cause right now no one cares about Russ's c bill bonuses

#48 Joseph Mallan

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Posted 27 January 2015 - 03:57 AM

View Posthybrid black, on 25 January 2015 - 09:37 AM, said:


were on what day 46? it doesn't matter what they do mercs will run CW

There should not even be Mercs in teh Clans. Clan House Units.

#49 Ax2Grind

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Posted 27 January 2015 - 06:04 AM

View PostJoseph Mallan, on 27 January 2015 - 03:57 AM, said:

There should not even be Mercs in teh Clans. Clan House Units.


True but due to the desire to allow folks to play all types of mechs I doubt this would ever go away.

#50 Tasker

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Posted 27 January 2015 - 06:10 AM

Whole mercenaries system stupid when combine with ghost drop.

Every time house get weak, they get big C-Bill bonus on contracts. All mercenary switch to that faction and ghost drop billion worlds, then new house get bonus. Repeat cycle.

#51 hybrid black

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Posted 27 January 2015 - 09:41 AM

View PostJoseph Mallan, on 27 January 2015 - 03:57 AM, said:

There should not even be Mercs in teh Clans. Clan House Units.


but this is mechwarrior online not battle tech, this is a new world that only skirts up next to the old ways, in this world we forge our own lore and make our own rules

View PostTasker, on 27 January 2015 - 06:10 AM, said:

Whole mercenaries system stupid when combine with ghost drop.

Every time house get weak, they get big C-Bill bonus on contracts. All mercenary switch to that faction and ghost drop billion worlds, then new house get bonus. Repeat cycle.


so a way to balance a faction?? looks fine to me

View PostZepster, on 25 January 2015 - 09:43 AM, said:

They need to manage the number of teams taking contracts with various factions. Right now the map is totally unbalanced.


no what they need is a reason for mercs to stay in one place

#52 Joseph Mallan

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Posted 27 January 2015 - 10:28 AM

View Posthybrid black, on 27 January 2015 - 09:41 AM, said:

but this is mechwarrior online not battle tech, this is a new world that only skirts up next to the old ways, in this world we forge our own lore and make our own rules
Sorry What? I couldn't hear you over this:
Posted Image

#53 MacLannan

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Posted 27 January 2015 - 10:32 AM

Pick a Merc Handbook and stick to it - you can't be mixing the real stuff from the "we needz to sellz moar b4 we iz bankrupt" 3050-era crap. FASA 1616 all the way! :)

#54 Joseph Mallan

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Posted 27 January 2015 - 10:35 AM

View PostMacLannan, on 27 January 2015 - 10:32 AM, said:

Pick a Merc Handbook and stick to it - you can't be mixing the real stuff from the "we needz to sellz moar b4 we iz bankrupt" 3050-era crap. FASA 1616 all the way! :)

Wait... Which Merc Handbook there are/were 3 last I was in teh mix. :huh:

#55 Harathan

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Posted 27 January 2015 - 12:03 PM

View PostJoseph Mallan, on 27 January 2015 - 10:35 AM, said:

Wait... Which Merc Handbook there are/were 3 last I was in teh mix. :huh:

3.5! Wait no, that's D&D.

#56 Alexander Steel

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Posted 27 January 2015 - 12:13 PM

Sure, only merc stuff from the lore. Plus we also need 7 day recharge times to change planets, and 4-7 day burn times from planet to jumpship. :) Oh wait, maybe "The Lore" is only important in some ways. -_-

Also keep in mind that in 3050 the vast majority of IS units were still stuck in pre-Star League mechs, front line units didn't start getting the 3050 tech read out upgrades until the year 3051 during the clan cease fire when they elected a new Ilkhan, and many units were still sporting 3025 era tech clear into 3057.

Edited by Alexander Steel, 27 January 2015 - 12:16 PM.


#57 Joseph Mallan

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Posted 28 January 2015 - 04:03 AM

View PostHarathan, on 27 January 2015 - 12:03 PM, said:

3.5! Wait no, that's D&D.

4.0 is D&D the rest were AD&D. Amateur. :D

View PostAx2Grind, on 27 January 2015 - 06:04 AM, said:


True but due to the desire to allow folks to play all types of mechs I doubt this would ever go away.

LOL Tell the players to start a second account... I have!

#58 Almond Brown

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Posted 28 January 2015 - 09:29 AM

View PostWillard Phule, on 04 January 2015 - 07:00 AM, said:


Just to throw my negative two cents in here......

CW is still in "beta," and I understand that. However, any of you that think PGI is actually going to develop this thing any further than is absolutely necessary to shut up the community are deluded. You simply cannot base predictions of how a company will perform based on empty promises alone. You have to take a look at their previous track record. Whether or not PGI has turned over a new leaf and improved on communication and actual game content is less than conclusive. Historically speaking, no single item has ever been added to this game without being broken upon release....and broken even more with every patch added to it.

I fail to see how CW will be any different than anything else that they've ever released. I enjoy playing it but I'm not expecting anything to change in the near future.

It might very well happen, very soon.......even though the MRBC wasn't founded until 3052. PGI doesn't seem to like the time line the way it was originally written, so who knows? Hell, we might even completely skip Tukayyid and just jump straight to Dark Ages.


And here we thought the Shuttle had gotten everyone off that Island. ;)

Edited by Almond Brown, 28 January 2015 - 09:52 AM.


#59 Almond Brown

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Posted 28 January 2015 - 09:34 AM

View PostJoseph Mallan, on 23 January 2015 - 06:07 AM, said:

The faction Leader is supposed to be ISSUING the contracts to us Mercs. Then we either accept or refuse them.


I think it is the "refuse" part that needed to be avoided Joe. What if factions just don't take contracts from certain groups because "pick one of some 45, all petty and bs, reasons".

For now, if you/they want in, you/they take a Contract or go play PUG.

When your still in diapers (CW) it is hard to beat just using the K.I.S.S. principle. ;)

Edited by Almond Brown, 28 January 2015 - 09:34 AM.


#60 Almond Brown

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Posted 28 January 2015 - 09:46 AM

View PostKjudoon, on 23 January 2015 - 03:38 PM, said:

Actual contracts the way they used to be in TT? Absolutely. The ability to negoitate terms and everything is the essence of why you're a merc. Otherwise nothing differentiates you from a loyalist except the ability to leave.


Negotiate? OK, while the 2 men at the Top haggle over some bs amount of C-Bills, both Teams, be they small or large, wait and cannot play CW at all...

That is why giving control to the players, for now at least, would be an absolute disaster. Way to many ways for the "******" to shaft those they do not like for "reasons".

Not thanks... at this time.

Edited by Almond Brown, 28 January 2015 - 09:46 AM.






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