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No Community Without Communication


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#21 Yokaiko

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Posted 03 January 2015 - 01:02 PM

View PostIG 88, on 03 January 2015 - 12:47 PM, said:


free server is limited to 8 users......
unless you hack it,.
and you(or someone) must host it

IDK what game you guys are playing(guessing COD) but in Counter-strike(any version) more then 90% of the player use the steam voip.

and CS is the most successful FPS E-sport.
that just one example.

but the reason PGI will give us will probably be , "it is going to cost us to much bandwidth and we gonna have to charge you some money(premium time) to activate it".



Someone is already paying for the servers, all you need is a client like 99.9% of the other gamers out there.

...your argument is invalid.

#22 YouKnowNothing

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Posted 03 January 2015 - 01:07 PM

View PostFlash Frame, on 03 January 2015 - 12:36 PM, said:

The AVERAGE player, will NOT utilize ingame VOIP.

Time and again, in even TEAM games, Team VOIP is met with nothing but screaming 9 year olds, people who can't sing, or someone blairing porn.

Why do you want to subject yourself to that, when you have a perfectly viable 3rd party system that takes literally, 5 minutes MAX, to set up and use effectively? TS3 is NOT that hard to use, neither are Mumble, or Ventrillo, or any number of other 3rd party VOIP solutions.

Why do you keep looking to PGI to implement something, when you have the solution already? Why do you want a SUB PAR VOIP solution built into the game, when you can download tons of FREE software that offers better than what PGI would ever implement?!

Why do you people rally against 3rd party VOIP software so much? I just don't get it... my brain is literally full of **** from this argument time and again, with no actual answers as to why you're not willing to put the 5 minutes in to get one of these programs up and running.



because sometimes I PUG since there's no friend online, or they're in another game, or some other issue... typing while under fire from a flanking group is almost impossible if you want to actually survive more than 10seconds and in these types of situation a built-in VoIP to warn my fellow team players is really needed. It's this kind of a situation where you need to act fast and in the same time alert the team when we really need VoIP for the PUG team, not the planning part...

#23 IG 88

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Posted 03 January 2015 - 01:09 PM

View PostVoid2258, on 03 January 2015 - 01:01 PM, said:


The game needs universal integrated Voip. C3 is neither.



or a quick menu radio messages
  • Cover me!
  • You take the point!
  • Hold this position!
  • Regroup team!
  • Follow me!
  • Taking fire, need assistance
  • Go, go, go!
  • Team, fall back!
  • Stick together, team!
  • Get in position and wait for my go!
  • Storm the front!
  • Report in, team!
  • Roger that!
  • Affirmative!
  • Enemy spotted!
  • Need backup!
  • Sector clear!
  • I'm in position!
  • Reporting in!
  • Get out of there she's gonna blow!
  • Negative!
  • Enemy down!

Edited by IG 88, 03 January 2015 - 01:10 PM.


#24 IG 88

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Posted 03 January 2015 - 01:15 PM

View PostYokaiko, on 03 January 2015 - 01:02 PM, said:



Someone is already paying for the servers

...your argument is invalid.


so its not free.

you make no sense

#25 Viperion

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Posted 03 January 2015 - 01:16 PM

Ever considered voice commands? *thinking of Tribes 2 or ascend*

like example;

VTS = Enemy light spotted (you simply target the mech)

VNR= Need Reinforcement!

VVA = AMBUSH!!

If you are Lance commander;

VLF= Focus this assault mech (target the mech and all in lance see a Cyan or some colored focus indicator target)

VLCA= Cover alpha lance!

company commander;

VCFLC = Charlie! Flank Left!

VCGS = Sitrep scouts! (simple order consider light are generally scouts, however any mech can report)

VCGFA = Fall back all units!

those are crude example about voice commands

#26 Yokaiko

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Posted 03 January 2015 - 01:24 PM

View PostIG 88, on 03 January 2015 - 01:15 PM, said:


so its not free.

you make no sense


The servers are already there. So OBVIOUSLY you don't have to pay for them.

.....so the use of it is free.

Are you that dense?

#27 FrontGuard

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Posted 03 January 2015 - 01:48 PM

its just that it would be so nice to talk to the other PUGs like me....
That All i'm sayin man

#28 Yokaiko

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Posted 03 January 2015 - 01:49 PM

View PostFrontGuard, on 03 January 2015 - 01:48 PM, said:

its just that it would be so nice to talk to the other PUGs like me....
That All i'm sayin man


So get on the comstar or NGNG TS and get going.

#29 Infidel439

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Posted 03 January 2015 - 08:03 PM

View PostJadeTimberwolf, on 03 January 2015 - 12:34 PM, said:

I will say this, I agree that an in-game VOIP while it would be nice would be a waste on the devs resources as it will go largely unused. Example WoT has a built in VOIP that in my experience is never used Platoons that run together use a third party VOIP such as Teamspeak, Ventrilo, Mumble, or Raidcall (all are free to use, Raidcall is free to host large groups as well, Ventrilo and if memory serves Teamspeak allow you to host an 8-man group for free) and this is how many groups organize. What I would like however in terms of in-game communication is Faction and Allied Faction chats for when out of battle as well as being able to drop in non-unit groups for CW (Faction obviously being ex. Jade Falcon Chat, or House Davion Chat where Allied Faction chat would be ex. Clan Chat or Inner Sphere chat) This I feel could greatly improve the quality of battles as well as allow for better organized attacks and defenses. A few other ideas include having units listed in an in-game list or a Unit specialized website making it easier for those without units to find a unit and listing whether they are Faction Permanents or not in-case someone wants to join a Unit but wants to stay with a certain faction always.


I agree with this. I am new to MWO, but not MW in general. I have spent days searching for Units to join. And when I found one I have to wait because I had already joined a faction under contract. I have to quit the faction to join the unit in the same faction?! Don't make sense to me, oh and I have to pay C-Bills to break it which I as a new player don't have!

#30 The Cheese

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Posted 03 January 2015 - 10:02 PM

View PostDIrty Crazy Harry, on 03 January 2015 - 08:18 AM, said:

No my friend VOIP is good we have C3 it was a flop no one uses it.


C3 flopped because it was garbage, not because no one wants voice chat.

#31 CMDR Sunset Shimmer

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Posted 03 January 2015 - 10:08 PM

View PostYouKnowNothing, on 03 January 2015 - 01:07 PM, said:



because sometimes I PUG since there's no friend online, or they're in another game, or some other issue... typing while under fire from a flanking group is almost impossible if you want to actually survive more than 10seconds and in these types of situation a built-in VoIP to warn my fellow team players is really needed. It's this kind of a situation where you need to act fast and in the same time alert the team when we really need VoIP for the PUG team, not the planning part...


Guess what... I DO THE SAME.

You know what I do, if I'm in CW, I go hop onto the House Kurita TS3 server.

And you know what, 9 times out of 10, there's people on, *ghasp* And, what's this, a majority of my team that I'm on is actually on the same server I'm on! WHO WOULD HAVE THOUGHT, THAT A THIRD PARTY SOFTWARE CAN WORK JUST AS WELL AS INTERGRATED SOFTWARE!!!!

WHAT A CONCEPT.

Standard, Pug matches, it's impossible to get people working together anyway, if you're playing in the Solo que, you're playing with people who frankly, could care less if they work together. And included VOIP isn't going to solve anything.

NOW, that being said, pugging over in CW, well, I could definately see a benefit to it there, BUT, it's wasted resources for a "feature" that would be used by less than probably around 2% of the community for what it's intended. the rest would be literally, garbage transmissions.

the ONLY time I've ever found intergrated VOIP solutions to work, is on X-box Live in Chromehounds, where that was actively a gameplay mechanic where capturing transmission towers allowed you to broadcast to your team. So having a commander with a NA [network Area] dish on their mech was crucial, and capturing the objectives which allowed communication was also crucial, to keep in contact with your team

View PostIG 88, on 03 January 2015 - 01:09 PM, said:



or a quick menu radio messages
  • Cover me!
  • You take the point!
  • Hold this position!
  • Regroup team!
  • Follow me!
  • Taking fire, need assistance
  • Go, go, go!
  • Team, fall back!
  • Stick together, team!
  • Get in position and wait for my go!
  • Storm the front!
  • Report in, team!
  • Roger that!
  • Affirmative!
  • Enemy spotted!
  • Need backup!
  • Sector clear!
  • I'm in position!
  • Reporting in!
  • Get out of there she's gonna blow!
  • Negative!
  • Enemy down!


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Clearly you forgot how easily abused that kind of system is.

#32 Andi Nagasia

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Posted 03 January 2015 - 10:14 PM

i think an integrated VOIP could work, assuming,
1) it can be toggled on and off from the Menu,(some times we want to play alone)
2) it has a mute button,(because some times certain people need to be silent)
3) it works like a walkie-talkie, push to talk,(to cut back on background noise)
4) who is muted/ who has VOIP turned off can be seen from the Score board,(for simplicity)

yes other VOIP systems exist, TS3 C3 Vent Steam,
but you cant always jump on on one of those systems before the match starts,
if it was built in then it would be much easier to talk with your team,

#33 Allen Ward

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Posted 04 January 2015 - 04:34 AM

View PostYokaiko, on 03 January 2015 - 12:18 PM, said:




You are insane.

Teamspeak clients have ALWAYS been free, the server is as well.

where please? I have 8 people in the unit that would like to use TS. Still I get only 4 slots for free and 10 means a few euros/month, let alone 12 - I don't consider this free... now, only death is free, but why do you state that TS is free?

And why must every comment be full of hatred and aggression?

Edited by Allen Ward, 04 January 2015 - 04:35 AM.


#34 Allen Ward

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Posted 04 January 2015 - 04:40 AM

80% of the PUG players ignore any given suggestion, order, command. Even if it is the obvious thing to do, they choose to do something completely different. Walk off alone, headlessly attack, whatever. There must be many reasons for this behaviour.

I believe, that people would listen better to spoken communication, though. Still, some ego types will ignore you, some will try to take away command from you or start arguing endlessly...well, it's still PUG after all.

Fact is, this game is too random if you rely only on watching the battlefield, the mini-map and guess what your team is going to to do next (or actually each individual player). You don't know each other's builds, you don't know each other's roles/style of play, you know nothing. Without communication this game will stay what it is: Counterstrike with Mechs.

#35 Allen Ward

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Posted 04 January 2015 - 04:44 AM

View PostInfidel439, on 03 January 2015 - 08:03 PM, said:


I agree with this. I am new to MWO, but not MW in general. I have spent days searching for Units to join. And when I found one I have to wait because I had already joined a faction under contract. I have to quit the faction to join the unit in the same faction?! Don't make sense to me, oh and I have to pay C-Bills to break it which I as a new player don't have!

PGI - working as intended....

#36 ztac

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Posted 04 January 2015 - 05:02 AM

Believe me when I say this... the problems with CW are not all down to voice and communication , If anything it is just a very small part. A PUG even with voip is going to have a very hard time vs a 12 man (unless that 12 man is low on skill or has some other deficiency ).

#37 POWR

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Posted 04 January 2015 - 05:08 AM

View PostFrontGuard, on 03 January 2015 - 10:11 AM, said:


Dude... whats wrong with you? do you work for the company? are you defending them?

You know how much fun it is to talk to and listen to your team!?!?!?!?!?
To have a plan and everyone goes along?!?!?
To Work Together?!?!?!

Regardless of how much fun that is, noone will actually use it. Go play some BF4, that game has integrated voice chat. In 200 hours of played time, I have heard a commander say something twice and players in my squad talk once. BF4 has way more players than MWO and statistically I should've heard people talk more if it was a feature anyone actually used. Now, you can't directly compare the two games as there's a major speed difference, but chances are the number of people doing something annoying, like playing loud music or tv shows (planetside 2 anyone?) or raging will, even if it's just a tiny amount, cause most people to turn it off altogether, and then the .01% of people willing to actually talk something sensible, will have even fewer people listening to them than they would if the players actually had the voicechat turned on. Because, hey, why would anyone listen to a guy talkin when they're not listening to a guy typing?

#38 JadeTimberwolf

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Posted 04 January 2015 - 12:16 PM

View PostAllen Ward, on 04 January 2015 - 04:34 AM, said:

where please? I have 8 people in the unit that would like to use TS. Still I get only 4 slots for free and 10 means a few euros/month, let alone 12 - I don't consider this free... now, only death is free, but why do you state that TS is free?

And why must every comment be full of hatred and aggression?


First and Foremost, Allen my recommendation for you is as follows (a couple of ideas that you can choose between),

First, based on your current post avatar your an Inner Sphere player specifically House Kurita, whether or not your permanent I don't know but I will assume it is your preferred faction and suggest this, look to see if there is a faction shared teamspeak hosted by another group (examples of this are Comstar, which houses both Inner Sphere and Clan units, NGNG (No Guts No Galaxy http://nogutsnogalaxy.net/) which appears to also house both Inner Sphere and Clan units and one that is specifically for Clan units that I can tell Strana Mechty, (sorry I can't remember off hand the pass for these)

Second I would check out http://www.raidcall.com/index.html it is another VOIP program which both happens to be free to use and free to host groups in (fairly large ones at that.)

Lastly this is something to back up what others have said about an in-game VOIP already existing and this is not directed to anyone, pay attention to the Red Rectangle

Posted Image

#39 Davers

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Posted 04 January 2015 - 12:50 PM

View PostAllen Ward, on 04 January 2015 - 04:34 AM, said:

where please? I have 8 people in the unit that would like to use TS. Still I get only 4 slots for free and 10 means a few euros/month, let alone 12 - I don't consider this free... now, only death is free, but why do you state that TS is free?

And why must every comment be full of hatred and aggression?

Look in the Kurita Forum. Every House/Clan pretty much has a completely open TS server available to anyone.

#40 Dahnyol

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Posted 04 January 2015 - 02:49 PM

I like all the posts stating that because some players will not use VoIP it is no longer necessary.

I suspect all the opposition posts are people who don't understand mute functions, probably only play MWO and single player games, and probably would be the people they complain most about. (wannabe commanders complain the most about wannabe commanders amirite)





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