Jump to content

Past Time To Fix Jj Hit Reg Epidemic


19 replies to this topic

#1 Darian DelFord

    Member

  • PipPipPipPipPipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 3,342 posts
  • LocationFlorida

Posted 03 January 2015 - 09:49 AM

This problem has now turned into an epidemic. Seeing it in every match especially with Timberwolves. Can we please get this looked at ASAP. The mere fact that you can touch your JJ and it throws off Hit Reg is disturbing.

#2 Amsro

    Member

  • PipPipPipPipPipPipPipPipPip
  • Overlord
  • Overlord
  • 3,436 posts
  • LocationCharging my Gauss Rifle

Posted 03 January 2015 - 10:44 AM

This game has no hit reg problems; (using obi-wan voice, while waving hand)

#3 Oderint dum Metuant

    Member

  • PipPipPipPipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 4,758 posts
  • LocationUnited Kingdom

Posted 03 January 2015 - 10:48 AM

I think there are alot of people who don't understand how this bug works, so everyone that jumps is automatically "exploiting"

#4 keith

    Member

  • PipPipPipPipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 1,272 posts

Posted 03 January 2015 - 12:42 PM

View PostDV McKenna, on 03 January 2015 - 10:48 AM, said:

I think there are alot of people who don't understand how this bug works, so everyone that jumps is automatically "exploiting"


gonna guess it something like this

pretend its the right game... but valve give much better things to its player base

#5 KharnZor

    Member

  • PipPipPipPipPipPipPipPipPip
  • Moderate Giver
  • Moderate Giver
  • 3,584 posts
  • LocationBrisbane, Queensland

Posted 03 January 2015 - 12:46 PM

View PostDV McKenna, on 03 January 2015 - 10:48 AM, said:

I think there are alot of people who don't understand how this bug works, so everyone that jumps is automatically "exploiting"

What exactly was your intent with this post?

I'm seeing this bug exploited ALOT. Are you going to try to tell me i dont understand how it works?

#6 Monkey Lover

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • FP Veteran - Beta 1
  • FP Veteran - Beta 1
  • 7,918 posts
  • LocationWazan

Posted 03 January 2015 - 12:50 PM

Only want to fix hitreg it to get more severs ,increase tickrate,block people with high pings and removing jumping and fast mechs. None of this is going to happen. We should just give all mechs jj.

#7 KharnZor

    Member

  • PipPipPipPipPipPipPipPipPip
  • Moderate Giver
  • Moderate Giver
  • 3,584 posts
  • LocationBrisbane, Queensland

Posted 03 January 2015 - 12:52 PM

View PostMonkey Lover, on 03 January 2015 - 12:50 PM, said:

Only want to fix hitreg it to get more severs ,increase tickrate,block people with high pings and removing jumping and fast mechs. None of this is going to happen. We should just give all mechs jj.

Posted Image

#8 Oderint dum Metuant

    Member

  • PipPipPipPipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 4,758 posts
  • LocationUnited Kingdom

Posted 03 January 2015 - 12:55 PM

View PostKharnZor, on 03 January 2015 - 12:46 PM, said:

What exactly was your intent with this post?

I'm seeing this bug exploited ALOT. Are you going to try to tell me i dont understand how it works?



Im going to say some people understand how it works, and some people don't. It's not just burning a full tank of fuel in the midst of incoming fire, there is a little more to it than that.

#9 Monkey Lover

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • FP Veteran - Beta 1
  • FP Veteran - Beta 1
  • 7,918 posts
  • LocationWazan

Posted 03 January 2015 - 12:57 PM

View PostDV McKenna, on 03 January 2015 - 12:55 PM, said:




Im going to say some people understand how it works, and some people don't. It's not just burning a full tank of fuel in the midst of incoming fire, there is a little more to it than that.
Most people couldnt hit a mech in the air even if hit reg worked lol

#10 Monkey Lover

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • FP Veteran - Beta 1
  • FP Veteran - Beta 1
  • 7,918 posts
  • LocationWazan

Posted 03 January 2015 - 01:01 PM

View PostKharnZor, on 03 January 2015 - 12:52 PM, said:


Posted Image
Posted Image I like this one better :-)

Edited by Monkey Lover, 03 January 2015 - 01:02 PM.


#11 KharnZor

    Member

  • PipPipPipPipPipPipPipPipPip
  • Moderate Giver
  • Moderate Giver
  • 3,584 posts
  • LocationBrisbane, Queensland

Posted 03 January 2015 - 01:24 PM

View PostMonkey Lover, on 03 January 2015 - 01:01 PM, said:

%20http://weknowmemes.com/wp-content/uploads/2012/04/i-see-stupid-people.jpg I like this one better :-)

Its pretty good yea but falls into the personal attack category. its why i use the one i use ^_^

#12 Darian DelFord

    Member

  • PipPipPipPipPipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 3,342 posts
  • LocationFlorida

Posted 03 January 2015 - 01:27 PM

View PostDV McKenna, on 03 January 2015 - 10:48 AM, said:

I think there are alot of people who don't understand how this bug works, so everyone that jumps is automatically "exploiting"


I know exactly how this bug works and its becoming an epidemic with JJ able mechs.

#13 Adiuvo

    Member

  • PipPipPipPipPipPipPipPipPip
  • The 1 Percent
  • The 1 Percent
  • 2,078 posts

Posted 03 January 2015 - 01:38 PM

View PostKharnZor, on 03 January 2015 - 12:46 PM, said:

What exactly was your intent with this post?

I'm seeing this bug exploited ALOT. Are you going to try to tell me i dont understand how it works?

Somewhat, yeah.

It doesn't really mess with hit reg much past the normal issues the game has. What it does do is displace the mech entirely in a way that isn't exactly predictable due to the height that the mech jumps and the way it comes down. Which, in turn, causes you to miss.

#14 Monkey Lover

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • FP Veteran - Beta 1
  • FP Veteran - Beta 1
  • 7,918 posts
  • LocationWazan

Posted 03 January 2015 - 01:47 PM

View PostAdiuvo, on 03 January 2015 - 01:38 PM, said:


Somewhat, yeah.

It doesn't really mess with hit reg much past the normal issues the game has. What it does do is displace the mech entirely in a way that isn't exactly predictable due to the height that the mech jumps and the way it comes down. Which, in turn, causes you to miss.
People dont understand ping times and server tick rates. 200ms ping is about the width of a light when running full speed. That is if the server took you update live but they dont. So you add in lag, slow updating of posistions(ticks) and you add in another plain (x-y and z) you get crap hitreg. Fix this stuff isnt going to be easy all they can do is try to tweak it a little more.

#15 Monkey Lover

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • FP Veteran - Beta 1
  • FP Veteran - Beta 1
  • 7,918 posts
  • LocationWazan

Posted 03 January 2015 - 01:52 PM

Really if you gues think about it. Most of the players on the game have pings higher than when I was running a 56k modem 10-15 years ago. Its crazy this game works at all.

#16 KharnZor

    Member

  • PipPipPipPipPipPipPipPipPip
  • Moderate Giver
  • Moderate Giver
  • 3,584 posts
  • LocationBrisbane, Queensland

Posted 03 January 2015 - 03:05 PM

View PostAdiuvo, on 03 January 2015 - 01:38 PM, said:

Somewhat, yeah.

It doesn't really mess with hit reg much past the normal issues the game has. What it does do is displace the mech entirely in a way that isn't exactly predictable due to the height that the mech jumps and the way it comes down. Which, in turn, causes you to miss.

I dont agree with you. I have an Aussie ping (256 ms on average) and normally have very little problem with hit reg. The moment some jj pulsing timberwolf or firestarter (or whatever) comes on the scene hit reg goes out the window. It has nothing to do with aim i do that just fine.

#17 Adiuvo

    Member

  • PipPipPipPipPipPipPipPipPip
  • The 1 Percent
  • The 1 Percent
  • 2,078 posts

Posted 03 January 2015 - 03:10 PM

View PostKharnZor, on 03 January 2015 - 03:05 PM, said:

I dont agree with you. I have an Aussie ping (256 ms on average) and normally have very little problem with hit reg. The moment some jj pulsing timberwolf or firestarter (or whatever) comes on the scene hit reg goes out the window. It has nothing to do with aim i do that just fine.

With a ping like that I wouldn't exactly call your game experience typical... honestly it's a bit surprising the game registers anything well.

#18 KharnZor

    Member

  • PipPipPipPipPipPipPipPipPip
  • Moderate Giver
  • Moderate Giver
  • 3,584 posts
  • LocationBrisbane, Queensland

Posted 03 January 2015 - 03:16 PM

View PostAdiuvo, on 03 January 2015 - 03:10 PM, said:

With a ping like that I wouldn't exactly call your game experience typical... honestly it's a bit surprising the game registers anything well.

I have issues with two weapons hitreg wise. The AC20 (1 or 2 shots out of 10 dont reg) and asrm6 (i must chainfire to get good hitreg)
Apart from those two everything else is golden.
And i'm not the only person to have jj pulsing problem.

#19 Cyborne Elemental

    Member

  • PipPipPipPipPipPipPipPipPip
  • 3,981 posts
  • LocationUSA

Posted 03 January 2015 - 03:58 PM

2 greatest offenders of the "glitch hop" are the Timberwolf & the Victor.

Fix those 2, and see where the rest are sitting.

Why can't this "just get done"..

#20 Lirial

    Member

  • Pip
  • Mercenary
  • Mercenary
  • 10 posts

Posted 03 January 2015 - 04:22 PM

As a fellow Ausie I agree with KharnZor. A 250-ish ping is standard for us, in about any online game we ever play that is based on an American (continent, not the country) server.

I know that similar issues affect our fellow gamers in almost the entire Australasian area. So I'm sorry to say this Adiuvo, but that is a typical game experience for a lot of us.

Never had any noticeable hit-reg problems with that ping. My problem, unlike KharnZor is just that I suck at aiming. ;)





1 user(s) are reading this topic

0 members, 1 guests, 0 anonymous users