Jump to content

Auto Level Mech Trees


10 replies to this topic

#1 Sekard

    Member

  • PipPip
  • Little Helper
  • 31 posts

Posted 02 January 2015 - 01:22 PM

Can we get a feature where it automatically levels efficiencies for mech trees? I don't enjoy digging through the UI constantly to mess with stuff there. And I don't really care what order the perks are leveled, just as long as I don't have to dig through menus constantly.

And like a ******* I somehow spent 21k GXP instead of Mech XP on mastering a mech.

#2 Davers

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 9,886 posts
  • Facebook: Link
  • LocationCanada

Posted 02 January 2015 - 01:28 PM

View PostSekard, on 02 January 2015 - 01:22 PM, said:

Can we get a feature where it automatically levels efficiencies for mech trees? I don't enjoy digging through the UI constantly to mess with stuff there. And I don't really care what order the perks are leveled, just as long as I don't have to dig through menus constantly.

And like a ******* I somehow spent 21k GXP instead of Mech XP on mastering a mech.

I hate it when that happens. :(

#3 Kenyon Burguess

    Member

  • PipPipPipPipPipPipPipPipPip
  • Veteran Founder
  • Veteran Founder
  • 2,619 posts
  • LocationNE PA USA

Posted 02 January 2015 - 02:36 PM

its a pain but your better off micromanaging, you need to take upgrades out of order to make your life easier as you grind.

#4 Sekard

    Member

  • PipPip
  • Little Helper
  • 31 posts

Posted 02 January 2015 - 03:44 PM

I dunno , I wouldn't mind a slightly rougher time for not having to deal with diving into menus. Leveling up 8 basic efficiencies than waiting for their confirmation for multiple mechs I've mastering.

Or let me set a path for my effiencies to level with ahead of time so XP is distributed automatically. Just make it require less menu diving in general.

#5 Iqfish

    Member

  • PipPipPipPipPipPipPipPipPip
  • 3,488 posts
  • Google+: Link
  • LocationGermany, CGN

Posted 02 January 2015 - 04:01 PM

View PostSekard, on 02 January 2015 - 03:44 PM, said:

I dunno , I wouldn't mind a slightly rougher time for not having to deal with diving into menus. Leveling up 8 basic efficiencies than waiting for their confirmation for multiple mechs I've mastering.

Or let me set a path for my effiencies to level with ahead of time so XP is distributed automatically. Just make it require less menu diving in general.


So you mean without the terrible UI it would be less painful?

#6 Sekard

    Member

  • PipPip
  • Little Helper
  • 31 posts

Posted 02 January 2015 - 04:21 PM

Without the terrible UI, without the delay after leveling 1 of the 8 basic efficiencies. Without having to do it for 3 different mechs when you want to master a frame.

#7 Void2258

    Member

  • PipPipPipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 500 posts

Posted 03 January 2015 - 07:50 AM

This wouldn't be so much of an issue if the UI wasn't so badly designed. It takes so many clicks and so much scrolling to do anything that it makes doing things a chore. For example, to level mechs trees you have to click skills, find your mech chassis in the long list of every mech in the game (not every mech you have or even every mech you have XP on, but every mech), then find your variant, then click to use mech or general XP, then click again to confirm, then click OK to the confirmation that your XP was actually spent.

#8 Kalimaster

    Member

  • PipPipPipPipPipPipPipPipPip
  • Shredder
  • Shredder
  • 3,811 posts
  • LocationInside the Mech that just fired LRM's at you

Posted 03 January 2015 - 08:22 AM

The method employed works. Yes you have to put out some effort and dig into the pages and unlock something.
But as one famous saying goes, "if it is worth something it is worth doing."

#9 Sekard

    Member

  • PipPip
  • Little Helper
  • 31 posts

Posted 03 January 2015 - 01:18 PM

Its just needless busy work that isn't even fun, its not like customizing a mech where you make choices and options.

You may beable to prioritize what to level on your mech first but eventually you'll have enough XP to get everything. So being able to set some kind of XP distribution to save time and not to bother with checking mech XP/Leveling efficiencies would more less time in menus more more time getting into rounds shooting mechs.

Kinda another annoyance, I have to go into the cluttered UI to check on mech XP to figure out if I have enough to spend. Then finding out I don't have enough for anything only to hop back out and check again a few matches later.

Seriously if this was just some linear path it would just save time and let you get back into shooting mechs instead dickering with XP junk you'll eventually get all of anyways. Something they can certainly streamline as its dull needless busy work. Something thats only there to make you sift through menus and press a few level up buttons. Streamlining this wouldn't be the same as dumbing down, as theres not much thought or depth with mech trees in the end. Simply play enough to get XP and get all the skills/talents/efficiencies.

Edited by Sekard, 03 January 2015 - 01:21 PM.


#10 WonderSparks

    Member

  • PipPipPipPipPipPipPip
  • The Defiant
  • The Defiant
  • 909 posts
  • LocationVictoria, BC, Canada

Posted 03 January 2015 - 01:27 PM

My opinion on the matter is somewhat divided.
On the one hand, having an automatic assignment of XP for unlocking efficiencies would be neat and remove a lot of the UI2.0 hassle (although I am personally not fond of the idea of the game managing what order things are unlocked in, for example Arm Reflex costs less than Anchor Turn but is the last thing I unlock on any 'Mech).
On the other hand, more work and coding for the guys up top, plus I myself am fine with the menu grind (so long as my computer stays connected for the entire time I am trying to work the menus; lately something is definitely not working right and my computer keeps "unplugging" itself from my router).

So it really depends. If something can be done about it in a neat and orderly manner, I am all for it. Otherwise, we shall all have to suck it up. :ph34r:

#11 9erRed

    Member

  • PipPipPipPipPipPipPipPip
  • Overlord
  • 1,566 posts
  • LocationCanada

Posted 04 January 2015 - 02:59 AM

Greetings all,

There is a complete re-work due in to the different Mech's and there Skill Trees.
- Some there the efficiencies or skills don't actually have a function for some of the Mech chassis.
- Or there are items that should be included but are not, specific to that chassis type and it's use.

They were a global advancement for all chassis types back when we didn't have 100's of Mech's to Pilot.
- Now it requires changes or fine tuning for different class's of Mech's and should be tied to the 'Quirks' tree or actually incorporate some of these elements.
~ having to spend Xp on an item that is not even used in a specific Mech chassis is redundant and a waist of Xp.

PGI did state that this entire aspect was due for an update and fine tuning, and requiring a closer match to the Mech chassis and it's capabilities or hardpoints.

Aim True and Run Cool,
9erRed

Edited by 9erRed, 04 January 2015 - 03:01 AM.






1 user(s) are reading this topic

0 members, 1 guests, 0 anonymous users