I would like a few things for the Summoner...
An A variant with appropriate weapon quirks
the 3060 variants (if ATM's and Heavy Lasers can be appropriately functioning weapon systems):
The E 1 ERPPC, 1 ATM 12, 1 ATM 6
The G is a menace... 1 ERPPC, 1ERLL, 6 SRM4s, and one small Heavy Laser... 3 energy and 6 missile HPs...
The H is a variation of the D, but runs hotter... 1 AMS, 1 TC2, 2 Heavy LLs, and 2 ERMLs so heat quirks would be nice
Many focus on the fixed JJs and lack of Endo... these are fixed by the "Grand Summoner" (or Thor II) that is built in 3093
2 of the 5 variants have no JJs, most of the fixed structure are in the arms, so you can pack the torsos with weapons and strip the arms (if you wish). Total weight to play with (as is, before stripping armor): 30.5... which surpasses the T-wolf's 27.5 tons!
As for the OP, well, I have loved the Summoner in every other MW title and in the TT... they have been my staple for years... that said, I am still new to MWO and I only have the Loyalty Variants... I decided I wanted to support the game and purchased the Night Gyr and Marauder IIC... I like the Loyalty Summoners... a lot!!! (Well, minus the "Fembot mode", but, meh) Sorry to say this does not help the OP... I am Pro/Coning the Pryde as my third... and I am leaning yes. the Omnipods aren't much as they are, but I am expecting the quirks to likely be what makes it shine... and if not, using the CT will still earn the +30% C-Bills so I will just run with something like the D 4 ERLL sniper build.
Edited by Black Lanner, 01 November 2016 - 06:35 PM.