LordKnightFandragon, on 04 January 2015 - 06:03 AM, said:
Assists back to 6500, Damage Cbills doubled, kill shot cbills increased by 50%.
Yes to improving assist. They were nerfed far too hard.
Damage and kill shots seem okay now with all the other bonuses available (Solo, Brawling, Most Damage etc)
LordKnightFandragon, on 04 January 2015 - 06:03 AM, said:
25cbills per Missile shot down with AMS.
Sounds good, though maybe 10 would be more reasonable.
LordKnightFandragon, on 04 January 2015 - 06:03 AM, said:
2cbill per second, per mech under the ECM bubble.
I'd say a flat bonus for each X (5)? seconds or so, provided at least 3 or more mechs are covered by ECM.
LordKnightFandragon, on 04 January 2015 - 06:03 AM, said:
For Assaults: 10K cbills and 100xp for every 10% dmg taken during the match without dying. Call it the Bullet Magnet reward. Max reward would be 90K, 900 more xp just for being an assault that took damage but didnt die.
A better reward would be something like the "Protected Light" bonus but in reverse. If you take damage from an enemy while a smaller ally is shooting that same enemy, you get a small payout.
A similar "Distraction" bonus could apply to lights, but would be harder to detect as they're supposed to avoid getting hit.