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Paulconomy/rwds 2.0 How To Improve The Economy: Assists-Ams-Ecm


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#21 LordKnightFandragon

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Posted 15 January 2015 - 11:23 AM

View PostSavage Sweets, on 15 January 2015 - 11:17 AM, said:

Also... not to sound daft, but what exactly is this "paulconomy" and its name origin(s)?



Cuz Paul I think is the guy in charge of "Game balance" and so I think he ultimately was the one who had the main hand in changing the economy. Someone dubbed it the "Paulconomy". In beta we made 250K for doing next to nothing. I only played like maybe 30 games in beta, had banked like 11million or so. Money was alot higher.

#22 FindersWeepers

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Posted 15 January 2015 - 11:24 AM

View PostLordKnightFandragon, on 04 January 2015 - 06:22 AM, said:



Yeah, cuz the only thing that matters to PuG Q is damage....pretty much any game now, only thing anyone sees is Damage....never mind soft stats, or defenses....

AMS? It prevents damage and allows your own team to deal more...and ups the chance of winning...but yeah, AMS doesnt deal damage, so no go :ph34r:

We have the same problem in WOT with people trying to boost stats by damage farming. Very few people realize that contributing towards the win will give you more opportunity for damage than simply farming will.

I get my locust killed with sub200 DMG, but ran into enemies and distracted them while the team pushed.
We won.

#23 LordKnightFandragon

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Posted 15 January 2015 - 11:28 AM

View PostSep, on 15 January 2015 - 11:24 AM, said:

We have the same problem in WOT with people trying to boost stats by damage farming. Very few people realize that contributing towards the win will give you more opportunity for damage than simply farming will.

I get my locust killed with sub200 DMG, but ran into enemies and distracted them while the team pushed.
We won.



Oh, just seeing WoT in a post builds rage with me, I soooooo despise that game. Mostly its playerbase, but the game mechanics itself irritate me to no end as well.

#24 Savage Sweets

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Posted 15 January 2015 - 12:04 PM

View PostLordKnightFandragon, on 15 January 2015 - 11:23 AM, said:

Cuz Paul I think is the guy in charge of "Game balance" and so I think he ultimately was the one who had the main hand in changing the economy. Someone dubbed it the "Paulconomy". In beta we made 250K for doing next to nothing. I only played like maybe 30 games in beta, had banked like 11million or so. Money was alot higher.

Oh, I understand now. I assume "paulconomy" is the whole compartmentalization of rewards that appear on your cockpit screen as you achieve certain goals, right?

Wow, I am glad I did not play beta back then (although, right now, the game still feels pretty "in beta"). I would've probably just quit going from that kind of gain to the piss-tinkle we have now.

I did start playing before the advent of the compartmentalized rewards system, but I was pretty bad back then, and thus didn't make a lot of C-Bills (even with the Cadet Bonuses).

#25 LordKnightFandragon

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Posted 15 January 2015 - 12:09 PM

View PostSavage Sweets, on 15 January 2015 - 12:04 PM, said:

Oh, I understand now. I assume "paulconomy" is the whole compartmentalization of rewards that appear on your cockpit screen as you achieve certain goals, right?

Wow, I am glad I did not play beta back then (although, right now, the game still feels pretty "in beta"). I would've probably just quit going from that kind of gain to the piss-tinkle we have now.

I did start playing before the advent of the compartmentalized rewards system, but I was pretty bad back then, and thus didn't make a lot of C-Bills (even with the Cadet Bonuses).



Yeah, and the even more hilarious thing about the beta money gain, I almost never did anything except walk in fire a bit and die, having dealt sub 150dmg. I couldnt aim cuz the mouse sensitivty was so high I simply couldnt aim at anything...

I made 250K+ a game just by doing near nothing. Now we deal 800dmg, kill 2, assists 10, blow off arms left and right, win, scout, flank, AMS< ECM, BAP and cap and walk off with maybe 200K........the change is stupid......

#26 Xetelian

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Posted 15 January 2015 - 12:11 PM

Lower rewards for damage and assists are killing me

#27 Burktross

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Posted 15 January 2015 - 12:17 PM

View PostLordKnightFandragon, on 04 January 2015 - 06:03 AM, said:

Assists back to 6500, Damage Cbills doubled, kill shot cbills increased by 50%.

25cbills per Missile shot down with AMS.

2cbill per second, per mech under the ECM bubble.

For Assaults: 10K cbills and 100xp for every 10% dmg taken during the match without dying. Call it the Bullet Magnet reward. Max reward would be 90K, 900 more xp just for being an assault that took damage but didnt die.

Also, upon killing a mech, we should get "Component Destroyed" added on for every weapon/ams/ecm/bap or any systems left on the mech that were not already destroyed.

pgi pls buff, earnings under powered

#28 Violent Nick

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Posted 15 January 2015 - 12:40 PM

View PostGattsus, on 04 January 2015 - 05:57 AM, said:

I would like to suggest three ideas to help with the Paulconomy.
  • Bump Assist Kills from 3500(?) to 4500/6500cbills.
  • Implement an AMS reward. i.e 5-10-25cbills per shot -&gt; 10-20-45k cbills per ton
This would encourage the use of AMS. There are about 7 mechs that could &quot;boat&quot; AMS: FS9-S, VND-1AA, JESTER, CPLT-K2, TDR-9S, SMN-D, STK-5S and Omnipod kfx-c. This is rather a small percentage of the total availability of mechs used. Despite this, none of them could seriously abuse the reward as currently more actions are required to boost the CBills income.
  • Implement an ECM reward. An implementation a la &quot;lance formed&quot; would be a good initial idea. Where the rewards are assigned depending on the number of mechs and their time under the ECM bubble. Maybe, as noted down below, 5cbill per second, per mech under the ECM bubble.
My final thought is that if PGI increases the rewards, we would be wealthier, could acquire more mechs and guess... spend real life money into mechbays!!!!!





My two cents.


PGI doesn't even acknowledge 'economy' or give a sh!t about fixing the game's core flaws or moving overall product quality up a notch.. that's not even me trolling, it's the only logical conclusion I can come to. Either that or they are really incompetent. Hmm..

For anyone who disagrees, just think of what it would be like to be a new player with limited time to waste on video games. Imagine how long or how much they would have to spend to get anywhere near a decent gaming experience given how uncompetitive they would be out of the starting blocks.

An economy would be a good way for PGI to earn commission from player trades and also the grind this game is too far for many. These aren't even acknowledged.. "sigh..."

#29 Violent Nick

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Posted 15 January 2015 - 12:52 PM

View PostCocoaJin, on 09 January 2015 - 10:56 PM, said:

People, this is a custom hot rod game...there is little leveling, especially when it comes to gear. So it's simple, either grind it or buy it.

If you can't handle the C-bill grind, spend $15 and get over it. I don't spend any c-bills on Any mech over $5mil, I only buy mechs I'm going to use, buy them with MC if money is tight, sell off mechs I don't plan to use.

I re-joined the game a month ago with only 2 mechs and $15mil. Now I have 10 mechs, $11mil, 4 maxed modules.

I sold two mechs today and have 1-2 used for mastery that will likely find themselves on the chopping block...which is good, because after I master my current chassis, I'm going to buy my first Clan mech...a Nova(c-bills), just to prove to the whiners it doesn't suck.

The current economy gets no major complaints out of me...personally, &quot;easier for me&quot; isn't a valid reason to hamper PGI's income. If they made it easier, people would just grind more and save their money...why, because people will generally take the path of least resistance. In this case, the game needs that path to follow pretty damn close to MC purchases.


I think the concept that you missed here is called Price Elasticity Of Demand.. PGI are actually pricing themselves out of Money and New Players. It's fairly obvious from, albeit, a subjective point of view from most players. One thing PGI are really bad at is missing any kind of nuances.. anyone remember 2 second laser burn times etc?? They actually think this system is working! One of them is probably reading this and being dismissive, it's that bad.. Sometimes they miss the ball even when it's hitting them in the face.

:(

So I'm not buying any more new mechs for mc or cbills... byebye revenue stream.

#30 Savage Sweets

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Posted 15 January 2015 - 12:57 PM

View PostLordKnightFandragon, on 15 January 2015 - 12:09 PM, said:

I made 250K+ a game just by doing near nothing. Now we deal 800dmg, kill 2, assists 10, blow off arms left and right, win, scout, flank, AMS< ECM, BAP and cap and walk off with maybe 200K........the change is stupid......

Damn. . . . I usually consider making 200K a good game; and 300K as amazing, on those incredibly rare Twilight Zone moments. And that's usually when I murder around a quarter or more of the enemy team too, on top of getting "Most Damage" kills & assists.

Ok, maybe 200K consolation a match isn't that crazy after all. Though, I still think it should be like... 100K-150K consolation a match, considering each (non-CW) match takes about 10-15 minutes; equating for roughly only 4-5 matches an hour. As it stands, given how high my loss rate usually is (esp. in pugs), I only make about 400K-600K an hour (on average; not counting good or amazing games).

Pretty stupid that a winning game can net you roughly 100K, when getting a few kills & dishing decent damage can net you around the same amount in a losing game.

Edited by Savage Sweets, 15 January 2015 - 01:08 PM.


#31 Metus regem

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Posted 15 January 2015 - 01:01 PM

View PostLordKnightFandragon, on 04 January 2015 - 06:03 AM, said:

Assists back to 6500, Damage Cbills doubled, kill shot cbills increased by 50%.

25cbills per Missile shot down with AMS.

2cbill per second, per mech under the ECM bubble.

For Assaults: 10K cbills and 100xp for every 10% dmg taken during the match without dying. Call it the Bullet Magnet reward. Max reward would be 90K, 900 more xp just for being an assault that took damage but didnt die.

Also, upon killing a mech, we should get "Component Destroyed" added on for every weapon/ams/ecm/bap or any systems left on the mech that were not already destroyed.


I would either keep the kill c-bills where they are, or lower it slightly, to premote more team work, and focusing fire on a target

#32 Lily from animove

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Posted 15 January 2015 - 01:52 PM

10 cbills per missile taken down?

View PostScreech, on 15 January 2015 - 11:15 AM, said:

Please no more weapon specific rewards. Let us learn from the Tag follies.


tag was not bad, just the trigger conditions and reward heigth for it were a bit flawed

#33 Koniving

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Posted 15 January 2015 - 01:55 PM

View PostDavers, on 04 January 2015 - 07:15 PM, said:

Equipping AMS is it's own reward.

This, and ECM is already a "must have" piece of equipment.

View PostLily from animove, on 15 January 2015 - 01:52 PM, said:

10 cbills per missile taken down?


I'll be filthy rich! This is my life.



#34 Metus regem

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Posted 15 January 2015 - 01:56 PM

View PostKoniving, on 15 January 2015 - 01:53 PM, said:

This, and ECM is already a "must have" piece of equipment.



Funny thing about that, during a couple of PUG matches last night on my IS Alt (AJ Folker), everyone that did not have a trial mech, had AMS on, it was neat to see 11 mechs with AMS doing what AMS does, not a sigle person on my team died to LRM's that match.

#35 Nutlink

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Posted 15 January 2015 - 02:13 PM

View PostMetus regem, on 15 January 2015 - 01:01 PM, said:


I would either keep the kill c-bills where they are, or lower it slightly, to premote more team work, and focusing fire on a target

I'd rather remove the cbills for kills altogether and base income on damage done using the tonnage or a battlevalue of your mech and your target. At Atlas killing a Locust is nothing, but a Locust killing an Atlas is art and definitely deserves a higher payout.

#36 Davers

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Posted 15 January 2015 - 02:21 PM

View PostNutlink, on 15 January 2015 - 02:13 PM, said:

I'd rather remove the cbills for kills altogether and base income on damage done using the tonnage or a battlevalue of your mech and your target. At Atlas killing a Locust is nothing, but a Locust killing an Atlas is art and definitely deserves a higher payout.

So inefficient weapons like LRMs pay out more, while precise weapons that are good at dropping opponents quickly make less? I would love to see players cursing for getting a lucky headshot instead of taking every limb off before making the kill. ;)

#37 Lily from animove

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Posted 15 January 2015 - 02:50 PM

View PostKoniving, on 15 January 2015 - 01:55 PM, said:

This, and ECM is already a "must have" piece of equipment.



I'll be filthy rich! This is my life.




not sure, if you would brign enough ammo to shoot down 1000 missiles thiw sould only be 10.000 cbills, not that amazingly muhc, yet still some reward forbringing it.

also, why didn't you hide behind that small boob like hill and ran backwards into the open xD poor raven.

#38 Koniving

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Posted 15 January 2015 - 02:57 PM

View PostLily from animove, on 15 January 2015 - 02:50 PM, said:

also, why didn't you hide behind that small boob like hill and ran backwards into the open xD poor raven.

Didn't know I was NARC'd at the time, was trying to get out of all the enemy lines of sight. :(

Also that was back when AMS only gave 1,000 ammo per ton (now it's 2,000 ammo). 2,000 ammo would be enough to get about 7,500 cbills. But then add in even more (because getting paid) and start doing point blank AMS. :D

#39 Troutmonkey

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Posted 15 January 2015 - 04:47 PM

View PostLordKnightFandragon, on 04 January 2015 - 06:03 AM, said:

Assists back to 6500, Damage Cbills doubled, kill shot cbills increased by 50%.


Yes to improving assist. They were nerfed far too hard.
Damage and kill shots seem okay now with all the other bonuses available (Solo, Brawling, Most Damage etc)

View PostLordKnightFandragon, on 04 January 2015 - 06:03 AM, said:

25cbills per Missile shot down with AMS.


Sounds good, though maybe 10 would be more reasonable.

View PostLordKnightFandragon, on 04 January 2015 - 06:03 AM, said:

2cbill per second, per mech under the ECM bubble.


I'd say a flat bonus for each X (5)? seconds or so, provided at least 3 or more mechs are covered by ECM.

View PostLordKnightFandragon, on 04 January 2015 - 06:03 AM, said:

For Assaults: 10K cbills and 100xp for every 10% dmg taken during the match without dying. Call it the Bullet Magnet reward. Max reward would be 90K, 900 more xp just for being an assault that took damage but didnt die.

A better reward would be something like the "Protected Light" bonus but in reverse. If you take damage from an enemy while a smaller ally is shooting that same enemy, you get a small payout.

A similar "Distraction" bonus could apply to lights, but would be harder to detect as they're supposed to avoid getting hit.

#40 FindersWeepers

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Posted 16 January 2015 - 03:08 PM

View PostKoniving, on 15 January 2015 - 01:55 PM, said:

This, and ECM is already a &quot;must have&quot; piece of equipment.

KFX op moneymaking

I'll be filthy rich! This is my life.







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