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Relentless Lrm5 Spam Needs A Serious Ghost Heat Penalty.


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#1 151st Light Horse Regiment

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Posted 02 December 2014 - 07:19 AM

Someone can basically unload 1000 LRMs on you without even stopping once when people use the multi-lrm5 build.

I cant spam autocannons or lasers in this way. why is LRM5 different.

#2 FupDup

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Posted 02 December 2014 - 07:20 AM

LRM5 already does have a Posted Image heat limit of 3. If the enemy is using volley fire or chain fire, they don't get Posted Image heat, because Posted Image heat is only "supposed" to penalize damage dealt at one instant of time.

Edited by FupDup, 02 December 2014 - 07:20 AM.


#3 superteds

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Posted 02 December 2014 - 07:26 AM

a++ thread

#4 Mercules

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Posted 02 December 2014 - 07:26 AM

View Post151st Light Horse Regiment, on 02 December 2014 - 07:19 AM, said:

I cant spam autocannons or lasers in this way. why is LRM5 different.


Um... yes you can. You can "chainfire" ACs and Lasers all day long without ghost heat kicking in. Before you complain you need to educate yourself.

#5 Gyrok

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Posted 02 December 2014 - 07:33 AM

View PostMercules, on 02 December 2014 - 07:26 AM, said:


Um... yes you can. You can "chainfire" ACs and Lasers all day long without ghost heat kicking in. Before you complain you need to educate yourself.


I think his point was actually regarding heat efficiency more so than actually talking about chain firing mechanics in and of themselves.

I built a 6xLRM5 boat and with cooldown 5 module, yes it is absolutely OP. It is a waterhose of LRM5s with no end in sight, and no ammo constrain to be worried about. In fact, on that mech, the backup MLs are more concern for heat than the LRMs themselves.

Sure, a group with lots of AMS takes a bite out of your damage, but you can still get through with alpha fire...it is just less heat efficient. Even with ghost heat you can do it 3-4 times before you even have to pause from firing the next full volley...

Edited by Gyrok, 18 December 2014 - 06:02 PM.


#6 Variant1

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Posted 02 December 2014 - 07:38 AM

Sorry op but ghost heat doesn't stop chain firing. Perhaps nerfing that amazing lrm-ainbow would tone that spam down alot.

#7 NextGame

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Posted 02 December 2014 - 07:46 AM

View Post151st Light Horse Regiment, on 02 December 2014 - 07:19 AM, said:

Someone can basically unload 1000 LRMs on you without even stopping once when people use the multi-lrm5 build.

I cant spam autocannons or lasers in this way. why is LRM5 different.


Walls. Stand behind them.

#8 Ngamok

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Posted 02 December 2014 - 07:50 AM

View Post151st Light Horse Regiment, on 02 December 2014 - 07:19 AM, said:

Someone can basically unload 1000 LRMs on you without even stopping once when people use the multi-lrm5 build.

I cant spam autocannons or lasers in this way. why is LRM5 different.


Kit Fox with 3x AMS and Overload and Range pretty much shoots them all down. Load yourself up with 4 to 6 tons of ammo and 3x ER ML and you are set for them. Don't forget your ECM.

#9 Ngamok

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Posted 02 December 2014 - 07:56 AM

View PostMercules, on 02 December 2014 - 07:26 AM, said:


Um... yes you can. You can "chainfire" ACs and Lasers all day long without ghost heat kicking in. Before you complain you need to educate yourself.


My HGN-733P can shoot 2 + 2 all day. You are correct sir. Takes a bit to overheat myself.

#10 Mercules

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Posted 02 December 2014 - 08:09 AM

View PostGyrok, on 02 December 2014 - 07:33 AM, said:

Sure, a group with lots of AMS takes a bite out of your damage, but you can still get through with alpha fire...it is just less heat efficient. Even with ghost heat you can do it 3-4 times before you even have to pause from firing the next full volley...


No you can't. My 3 AMS Kitfox was able to calmly walk up to a CPLT-A1. He decided to switch from Streaming to Volley and I think 1 missile hit me. Then I was within min range and lasered him to death.

#11 Ultimax

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Posted 02 December 2014 - 08:13 AM

1000? Really?



#12 Hades Trooper

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Posted 02 December 2014 - 08:14 AM

haven't seen many lrms at all since hellbringers came out, idk what OP is comp0laionming about

#13 AntiCitizenJuan

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Posted 02 December 2014 - 08:14 AM

AMS

#14 Logan Hawke

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Posted 02 December 2014 - 08:16 AM

LRM5s are so sooper OP gais.




Unless you're fighting anyone with a single AMS.

#15 Mitsuragi

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Posted 02 December 2014 - 08:37 AM

View PostVariant1, on 02 December 2014 - 07:38 AM, said:

Perhaps nerfing that amazing lrm-ainbow would tone that spam down alot.


ZOMG, word of the day is LRM-ainbow... from now on known as the lamebow?

This is easily fixed by increasing the cool down time of LRM5's. The real question is whether someone with LRM25-30 needs more penalties? These guys carry 2-3 tons of ammo per launcher which nets the total to 4-5 tons per weapon. We're talking ER-LL weights for 1/2 the ER-LL damage and less range. Perhaps the better solution is carry some AMS, ECM, and/or radar deprivation and break LOS.

#16 Moonlander

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Posted 02 December 2014 - 08:37 AM

This is expected from the same person who claims everyone is hacking because he get's **** on in a Firestarter, 30sec into a match.

#17 KamikazeRat

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Posted 02 December 2014 - 08:39 AM

I wouldn't argue against a reduction in screen shake. On certain maps, where my FPS is low to start with and one of these spammers actually manages to get ahold of me, I'm pretty much stuck when my FPS takes a nosedive. Same goes for dire spammers as well.

I don't have problems with LRMs myself, but when my entire team is too afraid to step out into the rain, that's when this game ceases to be fun. When the 23 other people are playing the rock hugging game, it's no fun. LRMs and the fear of them cause this, as well as the 2x gauss and 6xUac5 dires. Some maps you can use cover to factually advance without exposing yourself too much, some maps, this isn't an option in certain locations, so you get peek-and-poke tactics.

To pretend it isn't a problem is ignoring the truth. To pretend its a BIG problem, is exaggerating the heck out of it.

Edited by KamikazeRat, 02 December 2014 - 08:41 AM.


#18 STEF_

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Posted 02 December 2014 - 08:41 AM

Lrm..... again..... terribad weapon.
Between lrms, the lrm5 is the most terribad, useful only to troll around. It's fun :)

#19 Kain Demos

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Posted 02 December 2014 - 08:47 AM

LRM5s recently got ghost heat.

6xUAC5 being scary?

LOL

#20 Jacob Side

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Posted 02 December 2014 - 09:00 AM

AMS equip it. It eats Lrm5's all day





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