How Is The King Crab Doing?
#41
Posted 05 January 2015 - 11:12 AM
#42
Posted 05 January 2015 - 11:15 AM
I found it's very XL friendly. The extra armor on the arms is a big help to protect your ST. The (L) I left stock, added an extra ton of ammo, shuffled some armor and equipment around.
The 000B I run x4 UAC 5's, a couple srm 4's and a couple MPL. (this variants comes with artemis)
The 0000 I was running with dual guass, but I found the low arms very annoying and it just wasn't working for me. So I said, why the hell not, and bought the biggest XL (360) and put on 2 AC10's because they cycle faster, and don't take a heat penalty when fired together, 2 LPL, and 2MPL. Avoided the missiles altogether. With speed tweak it goes 64kp/h, which is very reasonable.
Edited by Team Chevy86, 05 January 2015 - 11:27 AM.
#43
Posted 05 January 2015 - 11:41 AM
Kraven Kor, on 05 January 2015 - 11:11 AM, said:
Hey, everybody! Shoot that guy's right torso!
Hah!

Not that it helps much because when I lose any torso it's more or less over. Ok I might have some ammo left in the legs but with a Lurmy crab you either live behind the lines or you get rushed because... you know
El Bandito, on 05 January 2015 - 10:13 AM, said:
If your Assault is geared for long range combat you can give it XL without much issues. In fact, my 350XL, Lurm Atlas-S is my biggest money earner. Can't wait til I get my hands on the KGC-0000.
OT but I'd really like to see that loadout. Never saw a lurm AS7-S...
#44
Posted 05 January 2015 - 12:35 PM
627, on 05 January 2015 - 11:41 AM, said:
Here you go. I like to use LRM10s at the moment since they are tight enough not to warrant Artemis but still pack a lot of punch. Dual LPLs to punish those who come close, or to do mop up. XL350 makes me fast enough to keep up with the pack and torso twist better. Once I amazed the opposing team by reaching the center of Mordor before most of their team did.
*Note* This build has not been perfected yet. I have not unlocked Endo-Steel for this chassis due to need for C-Bills, but once I unlock Endo, I can theoretically remove a couple of heat sink to add one more LPL. Something like this. http://mwo.smurfy-ne...d32a1c576175ed0
Edited by El Bandito, 05 January 2015 - 12:46 PM.
#46
Posted 05 January 2015 - 12:44 PM
#47
Posted 05 January 2015 - 12:45 PM
Edited by Scrotacus 42, 05 January 2015 - 12:46 PM.
#48
Posted 05 January 2015 - 12:51 PM
MischiefSC, on 04 January 2015 - 02:14 PM, said:
Uac5,ac5,ac2 each arm. 300xl. Stuff ammo in there.
I ran with a pack of 3 of these in group queue for giggles one time. Reasonably sustainable DPs of 18 with bursts of 24. Three of them just dissolve stuff. Like a dire wolf pack of uac5x6 but with torso twist.
A walking wall of lead. There absolutely are more competitive builds but none more entertaining.
I just got a raging clue.
#49
Posted 05 January 2015 - 01:07 PM
Brody319, on 05 January 2015 - 12:39 PM, said:
The polar opposite:
Gross Point Not-So-Blank
#50
Posted 05 January 2015 - 01:09 PM
kf envy, on 05 January 2015 - 12:44 PM, said:
I tend to agree. I don't wwant to walk into it's LOS with most of my Clan mechs. The exception being my Splat Dog. Makes short work of them. Sometimes they get off a shot. Most times they don't.
#51
Posted 05 January 2015 - 01:50 PM
MeiSooHaityu, on 05 January 2015 - 09:41 AM, said:
I think the people who run XL engines in assault mechs, are people who don't realize assault mechs are not for them. They would be far better off in Heavies than Assaults, but they just haven't come to terms with that yet.
I hate Assault mechs and when I play them for whatever reason, I fight the urge to throw in an XL. I want to sooo bad because they are so painfully slow.
That's how I know I am not an Assault pilot. I just don't have the methodical patience and press planning necessary to pilot a land slug.
So, if you must XL an Assault, might be time to look at heavy mechs.
P.S. Victor excluded, but it has more in common with Heavies than Assaults anyway.
While your opinion can't be wrong due to it being an opinion. I will however dissagree. I use XL's in my assaults and while not every build I have uses it, there are some that do. In fact my most commonly used assaults all have XL's.
Being a pilot of every weight class, more often times then not an XL is the better choice, there are obvious mechs that will not function with XL (stalker, altas) but even then the odd build can warrant it.
Basically there is no cut and dry Assaults = STD and Heavies = XL.
My opinion!
#53
#54
Posted 05 January 2015 - 02:01 PM
Amsro, on 05 January 2015 - 01:50 PM, said:
Being a pilot of every weight class, more often times then not an XL is the better choice, there are obvious mechs that will not function with XL (stalker, altas) but even then the odd build can warrant it.
Basically there is no cut and dry Assaults = STD and Heavies = XL.
I agree. To XL or not depends on the build and its purpose. If I'm building for sniping or LRM'ing... XL. Brawling? Never. Flanking? Possibly, depends on the mech and its geometry.
For example, I run XLs in the Orions, rarely hurts me. That thing's CT is a fire magnet, if you face the enemy most damage goes to the CT, so why not XL? But from the side, it all goes to the side, nothing to the center so that can make things fragile.
I see a lot of people around trying to pigeon hole weight classes into XLs because it takes less brain power. They seem to figure there's only one build and one purpose to a particular chassis and so that alone dictates if the chassis should ever have an XL or not. Its silly rigid thinking.
Brody319, on 05 January 2015 - 12:39 PM, said:
Kraven Kor, on 05 January 2015 - 01:07 PM, said:
Brody319, on 05 January 2015 - 01:54 PM, said:
put both together and nothing will touch them.
Holy ghost heat bat man!
#55
Posted 05 January 2015 - 02:09 PM
Apnu, on 05 January 2015 - 02:01 PM, said:
I agree. To XL or not depends on the build and its purpose. If I'm building for sniping or LRM'ing... XL. Brawling? Never. Flanking? Possibly, depends on the mech and its geometry.
For example, I run XLs in the Orions, rarely hurts me. That thing's CT is a fire magnet, if you face the enemy most damage goes to the CT, so why not XL? But from the side, it all goes to the side, nothing to the center so that can make things fragile.
I see a lot of people around trying to pigeon hole weight classes into XLs because it takes less brain power. They seem to figure there's only one build and one purpose to a particular chassis and so that alone dictates if the chassis should ever have an XL or not. Its silly rigid thinking.
Holy ghost heat bat man!
Crabs are immune to ghost heat!
#56
Posted 05 January 2015 - 02:09 PM
#58
Posted 05 January 2015 - 02:23 PM
I think the Crab is exactly what IS needed. It's unfortunate that it still seems to suck in CW, but the mech itself is really solid overall, can't be effectively mimicked by Clans, and is useful without significant quirks. I think it's one of the most balanced mechs in MWO's entire history.
#59
Posted 05 January 2015 - 02:24 PM
Roadkill, on 04 January 2015 - 02:39 PM, said:
If you replace endo with the right xl it actually free crits, tradeoff being the are forced onto the torso and the vulnerability.
An xl330 vs a std 300 saves the more weight than endo at half the crits +it saves 3 extra due the the third HS slot. Given the fire magnet they are it's still a dumb idea, but there is theory behind it(especially if it's going to be a ranged build)
Edited by Ralgas, 06 January 2015 - 01:32 AM.
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