1) Range imbalance: Clanners do have a range advantage on Boreal and even on Sulfer partly. I think simply we need more cover per gate and some map editing here and there. Such a quick change will make the matches a bit more friendly and less downgrading.
2) Matchmaking: It feels that it needs to be here. Pug and 12 mans almost every other game… but that could just me and I do need to group up with others more often.
3) Rewards: They are lacking in the prospect that one should fight to get to the generators, not quite destroy the guards/turrets. Pugs need some persuasion to fight for objectives.
4) W/L rate of both factions: It’s not right when 80-100% attackers are winning for pretty much every planet I can see in my view. This may change in the future though with other fixes.
5) Comms: VOIP/Command Wheel is needed. I understand they are still WIP but it needs to be here as soon as possible.
6) Attacking vs Defending: We need some encouragement for attacking, maybe some advantages, etc. Many times I’ve seen not a single person attacking except me waiting in the que so I actually go play another game for a while and look every once in a while to check if I have a game.
7) Spawncamping: This actually happens pretty often when you drop out of your dropship for another wave and they’re already attacking 200 meters away. I’ve seen defending teams get lances of Dire Wolves to the spawns of the attackers. That’s a bit much, there should be some sort of defensive way the attackers have.
8) Zergs: Light rushing pretty much is solved if you prepare enough for it. For heavier rushes, I think we just need a bit of collision damage and that should be enough. I think though that CW shouldn’t be dependent on this kind of strategy.
9) Trials and the glitch: Fix the glitch of course, but I think we need some editing of trials (by PGI of course). For example, switch the Stalker’s XL engine to an STD engine, or switch the loadout completely. Another example for the Clans would be to switch the Warhawk’s LRM10 out for more DHS. Maybe even unlock mastery for the trials only or give preset modules, just so a newer player wouldn’t feel terrible when facing enemies out there with more set up mechs. Of course don’t make it so there is no purpose to buying a mech, but make it so there is more leeway for a newer player to play the game esp in CW.
I think these were my biggest gripes on balance in CW. I do have to apologize however, both forumwise and gamewise as some matches/posts I did do errors, like drinking, etc. Here are my attempts to stay cleaner on forums/game: Stop drinking, stop making references to real life as every time I do that everything turns wrongly. Some personal apologies, sorry to Marik, I did accidentally offend you guys yesterday with a post improperly generalizing the faction. Sorry to the FRR at some points in time as I did accidentally make a really bad post at one point (will not rebring that one up), and sorry for pissing off some teammates/enemies through drinking or late night gaming. I will try to be a little more considerate of you all in the community, as lately I’ve been attempting to play CW and losing supremely badly thus far (out of 20+ matches I’ve got like 5 80+ score literally so it’s a bit frustrating on my end). But it’s been fun and I hope to have some more awesome games in the future! Happy New Year to all, and wish PGI another great year next year!
And please do not derail this thread into attacking me again.
Edited by luxebo, 29 December 2014 - 02:15 PM.