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Redesign The Mech System


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#21 NephyrisX

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Posted 04 January 2015 - 05:43 PM

View PostWolfwood592, on 04 January 2015 - 05:37 PM, said:


I never said or stated it would fix the game, just the crying of certain topics.

You were saying?


And honestly? I couldn't care less if the whale had IS ballistics. I wouldn't have to hear clanners state how much better IS ballistics are.

Then you will hear IS players complaining about how the Clans are even more OP.
And Clans will moan about how their range advantaged been nullified by giving the IS lighter and better PPCs and lasers.

#22 Wolfwood592

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Posted 04 January 2015 - 05:45 PM

View PostRazarG, on 04 January 2015 - 05:42 PM, said:


You wanna quit the crying over one issue and create more to cry over....sound plan. You should be take seriously hey?


That is your response? lol thank you for your input.

#23 Brody319

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Posted 04 January 2015 - 05:45 PM

View PostWolfwood592, on 04 January 2015 - 05:41 PM, said:


How in the world do you or anyone else know if it would break the game?



Quick kill IS ballistics, Light long range Clan energy weapons, with Clan XLs, inside IS chassis. Thats a great idea. I mean its not like you basically killed half the weapons in the game. IS energy weapons? trashed, Clan ballistics? trashed, any non clan engines? trashed. Chassis who can't use the new tech fully? trashed.

#24 Wolfwood592

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Posted 04 January 2015 - 05:46 PM

View PostBrody319, on 04 January 2015 - 05:45 PM, said:



Quick kill IS ballistics, Light long range Clan energy weapons, with Clan XLs, inside IS chassis. Thats a great idea. I mean its not like you basically killed half the weapons in the game. IS energy weapons? trashed, Clan ballistics? trashed, any non clan engines? trashed. Chassis who can't use the new tech fully? trashed.



IF this becomes a reality than I wouldn't have a problem with this either. Give these people a real reason to complain.

But who is to say this would happen?

#25 Brody319

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Posted 04 January 2015 - 05:47 PM

View PostWolfwood592, on 04 January 2015 - 05:46 PM, said:



IF this becomes a reality than I wouldn't have a problem with this either. Give these people a real reason to complain.

But who is to say this would happen?


I do.

You remove the identity of clan and is mechs and basically turn this game into "walking hard points trying desperately to kill the enemy" also mixing tech then decreasing the TTK is ******* stupid. what are you going to make every mech deal 1/4th of the damage they do now?!

#26 NephyrisX

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Posted 04 January 2015 - 05:49 PM

View PostWolfwood592, on 04 January 2015 - 05:46 PM, said:



IF this becomes a reality than I wouldn't have a problem with this either. Give these people a real reason to complain.

But who is to say this would happen?

Ok, the heck is your stance on the issue? One moment you say, "Hey, this will stop the complaining!", and at the next moment you WANT people to complain?

#27 Wolfwood592

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Posted 04 January 2015 - 05:54 PM

View PostNephyrisX, on 04 January 2015 - 05:49 PM, said:

Ok, the heck is your stance on the issue? One moment you say, "Hey, this will stop the complaining!", and at the next moment you WANT people to complain?


The stance is IF people start to complain again they will have something to actually complain about. A game breaking mechanic.

It is quite a simple analogy really. Stop the childish complaints and reserve them for REAL issues IF they happen.

Note the emphasis on the IF and take that into regards of the translation.


View PostBrody319, on 04 January 2015 - 05:47 PM, said:


I do.

You remove the identity of clan and is mechs and basically turn this game into "walking hard points trying desperately to kill the enemy" also mixing tech then decreasing the TTK is ******* stupid. what are you going to make every mech deal 1/4th of the damage they do now?!


In your opinion I can see why this would be ****** stupid. Is that anyway to conduct yourself?

The identity of the CLAN has ALREADY been butchered when they decided to balance them to IS. They were never meant to be. Lower numbers for better tech. So why stop now?

#28 Brody319

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Posted 04 January 2015 - 05:55 PM

So your argument is "Hey, we are already diverting from lore, so why not go to extremes"

I don't think anyone would agree that its a good idea to favor the extremists of either side.

#29 Davers

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Posted 04 January 2015 - 05:56 PM

View PostWolfwood592, on 04 January 2015 - 05:41 PM, said:


How in the world do you or anyone else know if it would break the game?

Any mech with Clan engines and heat sinks with IS Ballistics would be insanely powerful. Easily more powerful than any mech in game right now.

#30 Wolfwood592

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Posted 04 January 2015 - 06:02 PM

View PostBrody319, on 04 January 2015 - 05:55 PM, said:

So your argument is "Hey, we are already diverting from lore, so why not go to extremes"

I don't think anyone would agree that its a good idea to favor the extremists of either side.


By creating an atmosphere where everyone gets what everyone has. You let these people experience just what they are complaining about. In essence you are taking away the argument by letting someone experience it for themselves.

I am not denying it MAY break the game, or saying it wouldn't. But I am saying that NO ONE here knows what the outcome would be. To argue that is impossible.

In regards to my response, you stated that the CLAN identity would be gone. I merely wanted you to see that it already is.

View PostDavers, on 04 January 2015 - 05:56 PM, said:

Any mech with Clan engines and heat sinks with IS Ballistics would be insanely powerful. Easily more powerful than any mech in game right now.


I personally prefer CLAN ballistics myself so I wouldn't care. When the LFE motor comes out, and it will, based on timeline. What than? In theory it could do the exact same thing.

But I do not know, I haven't experienced it.

Edited by Wolfwood592, 04 January 2015 - 06:03 PM.


#31 Stealth Fox

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Posted 04 January 2015 - 06:03 PM

Erm... No? .. Your entire post seems badly thought out and not any of them a good idea.

#32 Wolfwood592

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Posted 04 January 2015 - 06:05 PM

View PostSeph MacLeod, on 04 January 2015 - 06:03 PM, said:

Erm... No? .. Your entire post seems badly thought out and not any of them a good idea.


Badly thought out in what regards? Or are you merely stating it is a bad idea?

Based on the complaints I have seen (which is what this is in regards to), it would be an idea with that being the sole thought.

#33 Davers

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Posted 04 January 2015 - 06:05 PM

View PostWolfwood592, on 04 January 2015 - 06:02 PM, said:


By creating an atmosphere where everyone gets what everyone has. You let these people experience just what they are complaining about. In essence you are taking away the argument by letting someone experience it for themselves.

I am not denying it MAY break the game, or saying it wouldn't. But I am saying that NO ONE here knows what the outcome would be. To argue that is impossible.

In regards to my response, you stated that the CLAN identity would be gone. I merely wanted you to see that it already is.



I personally prefer CLAN ballistics myself so I wouldn't care. When the LFE motor comes out, and it will based on timeline. What than? In theory it could do the exact same thing.

But I do not know, I haven't experienced it.

I really doubt 'following the timeline' includes putting out equipment that completely nullifies or supersedes what has already been released. This game will always be The Clan Invasion, except maybe we will get some apocrypha mechs, like the Bushwhacker.

#34 Wolfwood592

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Posted 04 January 2015 - 06:22 PM

View PostDavers, on 04 January 2015 - 06:05 PM, said:

I really doubt 'following the timeline' includes putting out equipment that completely nullifies or supersedes what has already been released. This game will always be The Clan Invasion, except maybe we will get some apocrypha mechs, like the Bushwhacker.


It is true that the release of cross faction tech MAY nullify some equipment. It in no way would nullify every piece as each has pros and cons.

#35 Stealth Fox

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Posted 04 January 2015 - 06:23 PM

View PostWolfwood592, on 04 January 2015 - 06:05 PM, said:


Badly thought out in what regards? Or are you merely stating it is a bad idea?

Based on the complaints I have seen (which is what this is in regards to), it would be an idea with that being the sole thought.



Paying real money for weapons instead of C bills.. using that broken ass system in MW4? .. completely taking away the difference between clan and IS besides looks? I'm not even going to dignify some of the more troll "answers" for balance with a reply to them.

this is Community War Fair.. the clans are suppose to shake things up, tip the scale, it was the case in Table Top, it was the case in lore, it's the case here.. What is needed to improve the game is people stop bitching everytime something seems "unfair" .. I swear I haven't heard so many people calling for nerfs sense playing League of Legends with Scrubtastic team mates.

#36 Wolfwood592

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Posted 04 January 2015 - 06:26 PM

View PostSeph MacLeod, on 04 January 2015 - 06:23 PM, said:

Paying real money for weapons instead of C bills.. using that broken ass system in MW4? .. completely taking away the difference between clan and IS besides looks? I'm not even going to dignify some of the more troll "answers" for balance with a reply to them.

this is Community War Fair.. the clans are suppose to shake things up, tip the scale, it was the case in Table Top, it was the case in lore, it's the case here.. What is needed to improve the game is people stop bitching everytime something seems "unfair" .. I swear I haven't heard so many people calling for nerfs sense playing League of Legends with Scrubtastic team mates.


Paying real money for items was merely PART of that bullet. MW4 system being broken is a matter of opinion. The differences between the clan and IS are already beginning to be broken. Your responses seem to be just as...as you would say...not thought out.

In regards to your second paragraph, it seems as if you are catching on to the meaning of this entire thread.

But please don't quote lore on me, we all know lore is being obliterated by this game.

Edited by Wolfwood592, 04 January 2015 - 06:27 PM.


#37 Davers

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Posted 04 January 2015 - 06:26 PM

View PostWolfwood592, on 04 January 2015 - 06:22 PM, said:


It is true that the release of cross faction tech MAY nullify some equipment. It in no way would nullify every piece as each has pros and cons.

Want to see the future of MW:O tech? Look at the AC/5 and UAC/5. Much work was done to make them different choices, rather than in TT where one is a straight up upgrade to the other. A Light Fusion Engine is a straight up upgrade to Standard Engines. It would become the standard engine on every single IS mech. It would just be another upgrade, like DHS, that every player would have to pay. Why would you EVER take an XL engine if you could take one of those?

#38 Wolfwood592

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Posted 04 January 2015 - 06:28 PM

View PostDavers, on 04 January 2015 - 06:26 PM, said:

Want to see the future of MW:O tech? Look at the AC/5 and UAC/5. Much work was done to make them different choices, rather than in TT where one is a straight up upgrade to the other. A Light Fusion Engine is a straight up upgrade to Standard Engines. It would become the standard engine on every single IS mech. It would just be another upgrade, like DHS, that every player would have to pay. Why would you EVER take an XL engine if you could take one of those?


It would not replace CRIT slot dependent Assaults?heavies without huge sacrifices

Edited by Wolfwood592, 04 January 2015 - 06:28 PM.


#39 Davers

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Posted 04 January 2015 - 06:30 PM

View PostWolfwood592, on 04 January 2015 - 06:28 PM, said:


It would not replace CRIT slot dependent Assaults?heavies without huge sacrifices

Ok, then every mech but those. But you could equip an AC/20 with those, so every Atlas pilot would rejoice.

#40 Kiiyor

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Posted 04 January 2015 - 07:01 PM

View PostBrody319, on 04 January 2015 - 05:13 PM, said:

nope


I agree! With more verbosity.

Normalizing = boring. Our current stable of mechs, though often differing in power and effectiveness, are diverse enough to offer a compelling and entertaining meta. I'm amazed they are as balanced as they are. Each balance pass that has been put forward in the last 6 months has closed the gap between top and bottom, rather than extend it (barring a few outliers).

If weapons and hardpoints were normalized, other aspects of mechs would rise to the fore as OP. Hitboxes would be the be all and end all, and the whine threads would still exist, until we were all piloting cardboard boxed shaped mechs of the exact same proportions.

We need smaller tweaks now, not earth-shattering changes.





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