Three ceasefire zones: US, Euro, Oceania - A ceasefire every 8 hours (24 hours in a day)
Keep the territory system in place, but instead of having 15 districts per planet, change it to 5 sectors with 7 districts in them, this will make it 35 districts per planet. Conquering a single sector will not flip the planet completely - only that sector - the opposing faction will need to take a majority of the districts in each sector in order to flip the planet completely.
Districts that are captured are "locked in" until the next ceasefire cycle begins.
Example:
European ceasefire just began - your European members captured three of seven districts in Sector 1 of Kooken's Pleasure Pit, these three districts are now locked in (as well as the ones that were defended) until the beginning of the American ceasefire. This will allow for the American teams to continue where their European teams left off, and the cycle repeats until the Planet is either successfully captured by the opposing faction, or defended by the home faction.
After twenty four hours has elapsed, the game will count the 'scores' on the planet and the planet will then flip or remain the same.
How does this prevent ghost drops? It doesn't... but if I'm not mistaken, a ghost drop right now is a 3% victory... that can easily be changed to either 1% or 0.5% which would effectively (in theory) make ghost dropping useless.
$0.02
Edited by Liam Avery, 04 January 2015 - 03:26 AM.