

Please Can We Get The Warhawk-H Right Arm, Omni-Pod?
#1
Posted 10 October 2014 - 10:11 PM
simple 2E hard-points 1M hard-point,
i feel that this arm would combine well with the WHK-A/P LA,
allowing for WarHawks to take on more beam SRM brawling type builds,
as most WarHawks seem designed to fit into long range LRM/PPC builds,
i feel this additional RA Omni-Pod, would help with its close range builds,
as well as allow it to be built as a heat neutral brawler tank/support,
also 4ER LL & 5SRM6 would be awesome(yes that's my Bias, sorry),
there is one problem and that the WHK-H doesnt come out till 3059,
i know bummer, but the WHK-H RA only has 2LPL and 1LRM10,
so the arm could be produced before the Mech was in lore,
so the WHK-H RA can technically be produced at this time,
just the whole variant cant be,
Thoughts Comment Concerns?
Thanks,
#2
Posted 10 October 2014 - 10:16 PM
Id love a 1b 1e pod for..RA? LA? whichever one it is that doesnt have it.
#3
Posted 10 October 2014 - 10:25 PM
personally i would love the WHK-H RA just for the gunslinger look, 2LPL 1SRM6 in each arm,
so,.... "do you feel lucky punk? do ya,...." (Tumble weed blows past)(wistle,... wa wa wa),
#4
Posted 10 October 2014 - 10:29 PM
#5
Posted 10 October 2014 - 10:39 PM
#6
Posted 11 October 2014 - 09:49 AM
El Bandito, on 10 October 2014 - 10:29 PM, said:
this is true, however the (WHK-H RA) has (2LargePulseLasers & 1LRM10),
so even thought the chassis wouldn't be able to be produced because of the LA,
perhaps the arm can be, as it uses parts that are readily available in 3049-50,
#7
Posted 11 October 2014 - 10:34 AM
This is why there's not much point in releasing new mechs and customization sucks.
#8
Posted 11 October 2014 - 11:51 AM
#9
Posted 11 October 2014 - 12:19 PM
Honestly I would like to see alot of different omnipods introduced, especially for those mechs like the Summoner that currently only have very restrictive omnipods available.
#10
Posted 11 October 2014 - 12:30 PM
And then people pretend that those mechs are simply better because they're a mysterious "perfect storm" that can't be explained.
Hardpoints need to be adjusted to make up for available tonnage. It's not that complicated.
Whether they give us a new omnipod or adjust the existing ones doesn't matter to me. The Warhawk does need more hardpoints, otherwise we're all stuck with 4-5 viable builds.
#11
Posted 11 October 2014 - 02:04 PM
Nicolai Kabrinsky, on 11 October 2014 - 12:30 PM, said:
And then people pretend that those mechs are simply better because they're a mysterious "perfect storm" that can't be explained.
Hardpoints need to be adjusted to make up for available tonnage. It's not that complicated.
Whether they give us a new omnipod or adjust the existing ones doesn't matter to me. The Warhawk does need more hardpoints, otherwise we're all stuck with 4-5 viable builds.
To be fair you don't need a dozen hardpoints for an effective build when all of the big, heavy weapons are excellent.
PPC nerf indirectly hurt the Warhawk, as the design of the mech really lends itself well to using them.
The silliest of it all, is that the one 3E RA the Warhawk gets...get's a negative energy cooldown modifier.
Makes sense on the DWF prime Death Star arms with EIGHT total hardpoints, makes no sense on the WHK with a total of 4.
#12
Posted 11 October 2014 - 02:14 PM
Nicolai Kabrinsky, on 11 October 2014 - 12:30 PM, said:
And then people pretend that those mechs are simply better because they're a mysterious "perfect storm" that can't be explained.
Hardpoints need to be adjusted to make up for available tonnage. It's not that complicated.
Whether they give us a new omnipod or adjust the existing ones doesn't matter to me. The Warhawk does need more hardpoints, otherwise we're all stuck with 4-5 viable builds.
Or they could give the warhawk build specific quirks that really accentuate the mech's strongpoints, much as they did with the Awesome, since Warhawk=Clan Awesome.
Prime getting heat reductions to the ER PPC, the LT on all of them getting 5% more heat dissipation, the 1b 1e arm getting 10% less jam rate on UACs, all warhawks getting 2.5% more heat threshold on thier CT....
energy weapon cooldown's lowered, 5% each or something.....
Maybe give them a sort of built in Targeting computer, making all Warhawk variants get like 10% more zoom by default.
They are mid-long range support energy boats...since they will never get loadouts to make them good brawlers, let them be really good at the role they are meant for.
#13
Posted 11 October 2014 - 03:52 PM
LordKnightFandragon, on 11 October 2014 - 02:14 PM, said:
They might, at some point.
I doubt we will see any positive quirks added to clan mechs for some time though, their first priority is IS quirks and then assessing average faction balance after that.
#14
Posted 11 October 2014 - 03:55 PM
Xarian, on 11 October 2014 - 11:51 AM, said:
Well the way omnipods work in lore its not like it hadn't been designed yet, or was otherwise impossible. It just wasn't common enough to be listed as a common configuration.
I think the right torso and CT with energy would be great though.
Edited by Rouken, 11 October 2014 - 04:05 PM.
#15
Posted 11 October 2014 - 04:49 PM
Xarian, on 11 October 2014 - 11:51 AM, said:
Actually there are no such things as hard locked hard points on an Omnipod. This is just something PGI came up with the balance the clans. Technically on Clan mechs your suppose to be about to mount ANYTHING you want on the mech as long as you have tonnage. Sure you couldn't change engines or fixed slots but you can mount ANY combination of weapons, DHS, ECM, JJs, extra armor, APs, TCs, etc you wanted without restriction.
Point is, PGI can introduce as many different variations of Omnipods as they want and there is no way for them to violate lore or the timeline.
#16
Posted 11 October 2014 - 06:02 PM
Viktor Drake, on 11 October 2014 - 04:49 PM, said:
Actually there are no such things as hard locked hard points on an Omnipod. This is just something PGI came up with the balance the clans. Technically on Clan mechs your suppose to be about to mount ANYTHING you want on the mech as long as you have tonnage. Sure you couldn't change engines or fixed slots but you can mount ANY combination of weapons, DHS, ECM, JJs, extra armor, APs, TCs, etc you wanted without restriction.
Point is, PGI can introduce as many different variations of Omnipods as they want and there is no way for them to violate lore or the timeline.
Good, so 1E 1B omni pod for boht arms please and thank you.
1ERPPC
1AC10
1ERPPC
1AC10
yessir.
I think the loadout could work to
2 UAC10 2t ammo
2LL
1SRM6+Art 1t ammo
Max armor
20DHS...how many are locked in MWO? 20?
Just made it in heavymetal pro, 0 crits left lol, 0t...it fits
same 340xl and using endo steel and standard.
Edited by LordKnightFandragon, 11 October 2014 - 06:14 PM.
#17
Posted 11 October 2014 - 06:13 PM
Ultimatum X, on 11 October 2014 - 02:04 PM, said:
Uh, what? How many Clan mechs actually use big, heavy weapons other than the gauss and PPC?
AC20, UAC20, LBX20 are all fairly rare, and if you put them on a Warhawk, you're gonna end up with a bad build. AC10, UAC10 and LBX10 aren't that rare, but you don't really have enough hardpoints to put those on a Warhawk. If you go with a dual UAC10, you just have enough hardpoints for some missiles and 1 PPC / laser. Not a great brawler, not a great sniper, not a great anything.
The CUAC5 is by far the most common and arguably the best ballistic, if you have enough hardpoints to use it.
Dual gauss works. 2 PPC + Gauss works. 3 or 4 PPCs works. That's pretty much it, in my opinion. Apart from those, you're looking at an LRM/ laser combo or an SRM / laser combo.
Ultimatum X, on 11 October 2014 - 02:04 PM, said:
The silliest of it all, is that the one 3E RA the Warhawk gets...get's a negative energy cooldown modifier.
Makes sense on the DWF prime Death Star arms with EIGHT total hardpoints, makes no sense on the WHK with a total of 4.
This I agree with. But I expect they'll give the Warhawk the AWS-treatment. Eventually.
Edited by Nicolai Kabrinsky, 11 October 2014 - 06:14 PM.
#18
Posted 01 December 2014 - 10:17 PM
Rouken, on 11 October 2014 - 03:55 PM, said:
this is true, and i feel that this wouldn't really break lore
and as all the parts and weapons used in construction are available,
also it wouldn't be too hard to implement since we have the Prime/A LeftArm,
so its just a simple mirror job, easy quick simple and new Omni-Pod,
it would allow for more Diverse Missile/Energy WarHawk Builds,
#19
Posted 01 December 2014 - 10:19 PM
Nicolai Kabrinsky, on 11 October 2014 - 06:13 PM, said:
AC20, UAC20, LBX20 are all fairly rare, and if you put them on a Warhawk, you're gonna end up with a bad build. AC10, UAC10 and LBX10 aren't that rare, but you don't really have enough hardpoints to put those on a Warhawk. If you go with a dual UAC10, you just have enough hardpoints for some missiles and 1 PPC / laser. Not a great brawler, not a great sniper, not a great anything.
The CUAC5 is by far the most common and arguably the best ballistic, if you have enough hardpoints to use it.
Dual gauss works. 2 PPC + Gauss works. 3 or 4 PPCs works. That's pretty much it, in my opinion. Apart from those, you're looking at an LRM/ laser combo or an SRM / laser combo.
This I agree with. But I expect they'll give the Warhawk the AWS-treatment. Eventually.
4 LPL + TC2 + 27 Dubs is a decent enough build for the Peacedove.
1 user(s) are reading this topic
0 members, 1 guests, 0 anonymous users