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Stop Nerfing Things


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#41 ThisMachineKillsFascists

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Posted 04 January 2015 - 10:41 PM

View PostBrody319, on 04 January 2015 - 10:39 PM, said:


yes the mech who ususally runs 1 PPC with 50% Less heat, 50% faster cooldown, and a big velocity buff for the PPC is totally okay. I mean not like the K2 and the Awesome run more than 1 PPC stock...oh wait.





I said the same thing about the Victor.
but yea it was the only LRM boat they used I guess.

In all respect. i love my victors and i think its one of my best mechs. it is still tier 1 IMO without quirks :/

#42 Brody319

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Posted 04 January 2015 - 10:42 PM

View PostThisMachineKillsFascists, on 04 January 2015 - 10:41 PM, said:

In all respect. i love my victors and i think its one of my best mechs. it is still tier 1 IMO without quirks :/


I hate them. Prefer the Stalkers. the only reason I think its saved is its super tiny back hitbox so you can front load without fear. plus Poptart meta.

#43 ThisMachineKillsFascists

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Posted 04 January 2015 - 10:43 PM

View PostShredhead, on 04 January 2015 - 10:41 PM, said:

So we should bring these mechs up to that level, I agree.

And we are not talking about cheesy jump jet sniping. Just wanna point that out when ppl come up with the ppc spamm pgi nerfed a while ago and has "awaken" now with the so called uber 9s.lol. Pgi luckly and reasonably nerfed in first place ppc jump sniping. And iam loving it

Let the trash chassy like the awesome have thunder 9s value quirk. I wouldnt QQ about it at all. I would see a danger in awesome on the battlefield finally

Edited by ThisMachineKillsFascists, 04 January 2015 - 10:48 PM.


#44 Brody319

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Posted 04 January 2015 - 10:46 PM

View PostShredhead, on 04 January 2015 - 10:41 PM, said:

So we should bring these mechs up to that level, I agree.



I was thinking more we swap the Awesome's quirks with the 9S, then give the K2 some decent PPC quirks.

#45 operatorZ

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Posted 04 January 2015 - 10:50 PM

Since this thread is all about nerfing the 9S...😄....

I say reduce heat reduction from 50% to 35%....

And reduce velocity by 5%


That is all...



#46 ThisMachineKillsFascists

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Posted 04 January 2015 - 10:52 PM

View PostoperatorZ, on 04 January 2015 - 10:50 PM, said:

Since this thread is all about nerfing the 9S...������....

I say reduce heat reduction from 50% to 35%....

And reduce velocity by 5%


That is all...

And nerf the timber pls. Remove all jumpjets + make it only 80 fast post elite skills Amen

Edited by ThisMachineKillsFascists, 04 January 2015 - 10:53 PM.


#47 Brody319

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Posted 04 January 2015 - 10:52 PM

View PostThisMachineKillsFascists, on 04 January 2015 - 10:52 PM, said:

And nerf the timber pls. Remove all jumpjets + make it only 80 fast post elite skills + nerf the torso moovement speed. Amen



Unlock the JJs and I promise you, all timberwolves would happily remove them.

#48 ThisMachineKillsFascists

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Posted 04 January 2015 - 10:54 PM

View PostBrody319, on 04 January 2015 - 10:52 PM, said:



Unlock the JJs and I promise you, all timberwolves would happily remove them.

The thing is, that the hitreg works suboptimal when you get hit when jumping. Thats a huge advantage in brawls. Not sure if you noticed it

#49 Shredhead

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Posted 04 January 2015 - 10:54 PM

View PostBrody319, on 04 January 2015 - 10:46 PM, said:



I was thinking more we swap the Awesome's quirks with the 9S, then give the K2 some decent PPC quirks.

And what mechs are IS pilots to bring to CW? It's not like the 9S is an overwhelmingly good mech in pug and group queue, there it's rather meh. But for CW the T_bolts are ideal because of their weight. Awesome is too bad from its geometry and weight to bring to CW, and nobody likes Catapults for their geometry either.
And why does it have to be one or the other, why not all of them? Why not offer more variety?

#50 El Bandito

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Posted 04 January 2015 - 10:55 PM

Nerfing is a completely viable way to balance things. Why, if it weren't for QQs, we would still be stuck with Quad PPC Stalkers, and the PPCs will have 2000ms speed with only 7 heat, with no Ghost Heat.

Edited by El Bandito, 04 January 2015 - 10:56 PM.


#51 ThisMachineKillsFascists

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Posted 04 January 2015 - 10:56 PM

View PostShredhead, on 04 January 2015 - 10:54 PM, said:

And what mechs are IS pilots to bring to CW? It's not like the 9S is an overwhelmingly good mech in pug and group queue, there it's rather meh. But for CW the T_bolts are ideal because of their weight. Awesome is too bad from its geometry and weight to bring to CW, and nobody likes Catapults for their geometry either.
And why does it have to be one or the other, why not all of them? Why not offer more variety?

Dont forget the range on those things and that you dont need ammo at all, That makes the thunderppc a big thing in cw matches

Edited by ThisMachineKillsFascists, 04 January 2015 - 10:59 PM.


#52 Monkey Lover

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Posted 04 January 2015 - 10:58 PM

View PostBrody319, on 04 January 2015 - 10:34 PM, said:


They nerfed triple gauss. I still Loath dual gauss and many people have complained. just so many chassis can mount it. Plus those are meant to be cold. In lore PPCs are ******* hot, and these quirks basically turn them into something else entirely.




I bought the ilya just so I old 3x gauss:) It was fun but was never that good . I take my dire out every so often with 4x gauss. Two 30dmg hits second apart no one seams to have a problem with.


In the end we have to go back to quirks being a problem to start with. Why didn't we have more armor quirks,jumping,turning,sensor range, and speed quirks.

Nerf 25% ppc heat quirk and buff 25% speed qurik. I could find some uses from this mech :P

#53 ThisMachineKillsFascists

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Posted 04 January 2015 - 10:58 PM

View PostEl Bandito, on 04 January 2015 - 10:55 PM, said:

Nerfing is a completely viable way to balance things. Why, if it weren't for QQs, we would still be stuck with Quad PPC Stalkers, and the PPCs will have 2000ms speed with only 7 heat, with no Ghost Heat.

Guess you missed half of the arguing..

Why eclusively QQ about the ppc thunder when other chassies /mechs are as good as it but differently?Why not talk about all the other crazyly quirked mechs? why not talk about the timber?

#54 Brody319

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Posted 04 January 2015 - 10:59 PM

View PostShredhead, on 04 January 2015 - 10:54 PM, said:

And what mechs are IS pilots to bring to CW? It's not like the 9S is an overwhelmingly good mech in pug and group queue, there it's rather meh. But for CW the T_bolts are ideal because of their weight. Awesome is too bad from its geometry and weight to bring to CW, and nobody likes Catapults for their geometry either.
And why does it have to be one or the other, why not all of them? Why not offer more variety?


the 9S has just as bad geometry as the Awesome. You just can't bring 3 of them.

also you get more bang for your buck.

for example you can do this with the 8Q

More Boom, Less heat, and its balanced because its on a chassis that isn't you know, peaking 5 pixels and shooting 20 points of damage every other second.

#55 ThisMachineKillsFascists

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Posted 04 January 2015 - 11:02 PM

View PostBrody319, on 04 January 2015 - 10:59 PM, said:


the 9S has just as bad geometry as the Awesome. You just can't bring 3 of them.

also you get more bang for your buck.

for example you can do this with the 8Q

More Boom, Less heat, and its balanced because its on a chassis that isn't you know, peaking 5 pixels and shooting 20 points of damage every other second.

So the tonnage advantage of the thunder ppc and its high mounted hardpoints make it a QQ thing?See ppl are only foucsed on the quirks when talking about that mech when QQing.

Edited by ThisMachineKillsFascists, 04 January 2015 - 11:04 PM.


#56 Brody319

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Posted 04 January 2015 - 11:04 PM

View PostThisMachineKillsFascists, on 04 January 2015 - 11:02 PM, said:

So the tonnage advantage of the thunder ppc and its high mounted hardpoints make it a QQ thing?See ppl are only foucsed on the quirks when talking about that mech when QQing.



Yea and when people say tone down the nerfs, we are met with cries of angush and shouts of anger. You guys seem equally focused on the quirks and not the location. It still has the Hard point advantage over the other PPC boats, the tonnage advantage, the armor advantage, toning down the quirks a bit or giving it more appropriate ones won't decrease its use, just means it won't be the only heavy mech you see in CW.

#57 ThisMachineKillsFascists

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Posted 04 January 2015 - 11:06 PM

View PostBrody319, on 04 January 2015 - 11:04 PM, said:



Yea and when people say tone down the nerfs, we are met with cries of angush and shouts of anger. You guys seem equally focused on the quirks and not the location. It still has the Hard point advantage over the other PPC boats, the tonnage advantage, the armor advantage, toning down the quirks a bit or giving it more appropriate ones won't decrease its use, just means it won't be the only heavy mech you see in CW.

ok cool, will we see the timber nerfed then aswell? it would be ignorant to nerf that thing but keep the timber with all its godlike advantages

#58 Monkey Lover

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Posted 04 January 2015 - 11:06 PM

View PostEl Bandito, on 04 January 2015 - 10:55 PM, said:

Nerfing is a completely viable way to balance things. Why, if it weren't for QQs, we would still be stuck with Quad PPC Stalkers, and the PPCs will have 2000ms speed with only 7 heat, with no Ghost Heat.


It wouldn't be such a big deal if they didn't do it all he time. It feels like they over buff then over nerf most stuff they do.

If they're not going to test this stuff they should start off slow and keep buffing on bad mechs.

Sometimes I look at the flamer and think if they care about balance at all....

#59 Brody319

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Posted 04 January 2015 - 11:07 PM

View PostThisMachineKillsFascists, on 04 January 2015 - 11:06 PM, said:

ok cool, will we see the timber nerfed then aswell? it would be ignorant to nerf that thing but keep the timber with all its godlike advantages



I really don't see why it is so god like. If it was an IS mech, people would swap that engine for something smaller, and remove all the JJs and put in bigger guns. You would only be helping the thing by making it only run 80 kph prequirk and removing the JJs.

#60 ThisMachineKillsFascists

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Posted 04 January 2015 - 11:09 PM

View PostBrody319, on 04 January 2015 - 11:07 PM, said:



I really don't see why it is so god like. If it was an IS mech, people would swap that engine for something smaller, and remove all the JJs and put in bigger guns. You would only be helping the thing by making it only run 80 kph prequirk and removing the JJs.

Appearently it is godlike. The most famous argue is: why would you bring x mech if you could bring the timber. Not sure if the meantioned nerfs would be a buff but that mech def needs some nerfs if we start nerfing chassies and quirks

Edited by ThisMachineKillsFascists, 04 January 2015 - 11:11 PM.






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