

Hey Pgi, I Am Goint To Take A Break, Here Why...
#1
Posted 11 January 2015 - 08:07 PM
I just went through an interesting match.
IS vs Clan, IS attacking. Mind you I have played 2 other
matches before and everything was fine.
However, we were actually zerg rushed by the whole team,
DW, TW, everything because there is a path to walk out without
opening the gates.
As the team was gathering, they come out and rush us and kill
most then actually advance to our spawn and spawn kill us as we drop.
Now I am not mad or anything, but that was such a ridiculous oversight that
I must say I do not want to play and have excruciating wait times just
to have that type of game.
So I guess I will play again on the 20th.
Regards to all.
#2
Posted 12 January 2015 - 02:06 AM
#3
Posted 12 January 2015 - 10:48 AM
#4
Posted 12 January 2015 - 07:39 PM
GetterRobo, on 12 January 2015 - 02:06 AM, said:
Thank you for your insight.
However I did not find a single thread where a team can escape to the spawn
while all doors are still closed.
BTW, I am not leaving MWO, but I cannot play CW untill something is done...
#5
Posted 12 January 2015 - 07:51 PM
I don't normally have a problem with this because it's generally a terrible, terrible idea.
#6
Posted 12 January 2015 - 07:55 PM
Secondly, Mischief has the right of it. The enemy has to trickle out which gives the attacker a significant advantage for a short period of time.
Why do you assume this is a glaring oversight?
#7
Posted 12 January 2015 - 08:02 PM
#8
Posted 12 January 2015 - 08:10 PM
#9
Posted 12 January 2015 - 08:28 PM
#10
Posted 13 January 2015 - 04:44 AM
#14
Posted 13 January 2015 - 05:35 AM
MischiefSC, on 12 January 2015 - 07:51 PM, said:
I don't normally have a problem with this because it's generally a terrible, terrible idea.
Just be aware that pugs are pugs though.. I've even been the pug dropping with a larger group and ended up losing my cool because our team can't read the radar or the situation and react. This is actually one of the bighest problems with MWO, but nothing PGI can fix. I'd rather they fixed other areas atm.
#15
Posted 13 January 2015 - 06:06 AM
#16
Posted 13 January 2015 - 07:10 AM
It’s a tactic and one I thought about when CW first started (prevent an attack by attacking them first)
I was a little surprised that that fat DW could get over the gate
Now jumping the gate can be a good thing if they come over one at a time and you gun them down
But that is not what happens I am seeing the same computer balancing as I see in the solo area
But it’s more of a per side thing
This week it’s the Clans turn to kick Butt (of course the big 12 man’s won’t get touched that would look bad)
Our Pug teams actually do better when the Clan does jump the gate getting 20 to 30 kills and it’s a pretty good fight
I did type at the end of one match ha ha we scratched your paint
One Clan team rubbed sand in our wounds by being so bored they started fighting each other while they waited for the last few discos’ to drop
give it a week and the IS will be kicking Butt
#17
Posted 13 January 2015 - 07:35 AM
A little hint: you have the advantage! Pressing this early only works on poor players. Not poorly cooperating teams, only poor players. You have to focus fire and they drop down. You have advantage of good terrain on your side and the advantage of concentrated fire power. You kill the enemy and you can easily destroy generators with no effort or danger.
What this probably was though is a match of coordinated players against complete pugs made from average players. While it can be discouraging experience it can also teach you a lot. Plus, it is easier and faster to grind rewards if the enemy actually comes to you (which is why defence missions pay so well).
#20
Posted 13 January 2015 - 07:51 AM
Fox Kell, on 13 January 2015 - 07:47 AM, said:
No, the clans are active. A lot of their mercenaries left, showing that the main bulk of the clan units were mercs, and they were doing the most work for the clans. (Except for CSJ, those guys had few mercs with them, and were always a small numbers clan, but tough as nails)
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