Nightshade24, on 05 January 2015 - 04:04 PM, said:
The Enhanced Imaging ("EI") system consisted of two parts: the Enhanced Imaging Neural Implant ("EINI"; the "glowing tattoo" part, consisting of sub-dermal implants connected to the CNS) and the Enhanced Imaging Display ("EID"; a HUD element that interfaced with the EINI to produce the EI effect).
"By combining sensor information from surrounding friendly units with preloaded terrain data, the EID constructs a virtual view of the battlefield which clearly identifies all targets as friendly or hostile and allows technical data on a selected unit to be called up with a simple command. Besides removing the need to look down at cockpit controls and preventing the warrior from being overloaded with unnecessary data, the virtual display also presents a moveable perspective, allowing the warrior to change his point-of-view to observe any area of the battlefield from any angle."
"When used in combination with an [EID], a Clan warrior with [EINI] was able to assimilate data and react to it reflexively, in a sense 'jacking in' to their machine. Commands to the EI display could be issued by thought alone and the instant communication between pilot and machine allowed for superior reaction times. Furthermore the implants replaced the need for a MechWarrior to wear a Neurohelmet."
As far as TT gameplay was concerned, EI did a lot of useful things:
- +1 to Piloting checks
- +1 modifier per hex of forest, jungle or smoke terrain it fires through to a minimum of -1
- ignores darkness modifiers
- allows an Aimed Shot attack with +1 modifier as though equipped with a Targeting Computer
- If internal damage is suffered by the 'Mech, the pilot must pass a 2D6 roll or suffer damage equivalent to that imparted by an internal ammunition explosion.
- Within a year of implantation most displayed the traits of paranoia and extremely abusive personalities, with some subjects suffering from additional side-effects such as introversion, transit disorientation syndrome or night blindness.
- Within three years most EI warriors were rendered unfit for duty by catatonic insanity.
- Clan scientists managed to develop drugs and therapy to combat these effects, however this required daily access to a Clan medical facility and at best could only delay the inevitable