

I Know You Hate It, But I Am Loving The Gargoyle.
#21
Posted 06 January 2015 - 07:21 AM
#22
Posted 06 January 2015 - 07:25 AM
#23
Posted 06 January 2015 - 07:34 AM
Gyrok, on 06 January 2015 - 07:25 AM, said:
4tons do not unleash hell, the mech has an unhealthy amount of tonnage put into its engine. ES will not make it the Übermech, yet it will compensate a bit of the gap the SCR and TBR are above the gargoyle.
Edited by Lily from animove, 06 January 2015 - 07:34 AM.
#25
Posted 06 January 2015 - 08:17 AM
Illya Arkhipova, on 06 January 2015 - 07:37 AM, said:
use hill climb

#26
Posted 06 January 2015 - 08:21 AM
DONTOR, on 06 January 2015 - 08:17 AM, said:
use hill climb

I do. Not enough. And it shouldn't need it, when that speed and agility are really all it has going for it. It's so huge, it's armor really is not any advantage, and so little tonnage for podspace, it's pretty limited. It spreads damage OK; til someone gets smart and letgs it..... because like my precious Summoner, dem legs are mighty meaty and tasty.
I like running them anyhow, but it's an undeniable flaw in the design, that the KGC sprints up hills, but the GAR gets stuck on pebbles.
The weak sister clan mechs need access to Endo, and mechs like the Gargoyle need these other deficiencies addressed.
Heck, if it weren't for the ammo and terrain issues, the GAR-Prime is actually fun. Now if only it had the ammo load to compensate for the doubled armor in MWO.
If we'd get the Viper, i'd run the all Underpowered All-Stars deck, with the Mist Lynx, Viper, Summoner and Gargoyle being my rides of choice, per class.
Edited by Illya Arkhipova, 06 January 2015 - 08:23 AM.
#27
Posted 06 January 2015 - 08:31 AM
The gargles are pretty tanky and the 6-damage 3-heat SPLs cycling with modules, pump out a ridiculous amount of damage within 230m, endlessly.
It's frightening how many scrums i come out of as the victor in my gargle, considering i'm a terrible assault pilot and despite owning VTRs, DWFs, STKs, KGCs, AS7s and now GARs, i've only basic'd (mastered) my Victors.
In fact, despite having only just basic'd the gargs... they're my only assault chassis which i have positive KDRs with each variant. lol So weird.

#28
Posted 06 January 2015 - 08:36 AM
Mott, on 06 January 2015 - 08:31 AM, said:
The gargles are pretty tanky and the 6-damage 3-heat SPLs cycling with modules, pump out a ridiculous amount of damage within 230m, endlessly.
It's frightening how many scrums i come out of as the victor in my gargle, considering i'm a terrible assault pilot and despite owning VTRs, DWFs, STKs, KGCs, AS7s and now GARs, i've only basic'd (mastered) my Victors.
In fact, despite having only just basic'd the gargs... they're my only assault chassis which i have positive KDRs with each variant. lol So weird.

i like 6 SPL and 2x ERL for my laser vomit, personally. But the one you listed is pretty dang good, too.
#29
Posted 06 January 2015 - 09:18 AM
Mott, on 06 January 2015 - 08:31 AM, said:
The gargles are pretty tanky and the 6-damage 3-heat SPLs cycling with modules, pump out a ridiculous amount of damage within 230m, endlessly.
It's frightening how many scrums i come out of as the victor in my gargle, considering i'm a terrible assault pilot and despite owning VTRs, DWFs, STKs, KGCs, AS7s and now GARs, i've only basic'd (mastered) my Victors.
In fact, despite having only just basic'd the gargs... they're my only assault chassis which i have positive KDRs with each variant. lol So weird.

Illya Arkhipova, on 06 January 2015 - 08:36 AM, said:
I just prefer the 1 LPL so It can be in the torso and be higher up.
#30
Posted 06 January 2015 - 09:21 AM
Brody319, on 06 January 2015 - 09:18 AM, said:
I just prefer the 1 LPL so It can be in the torso and be higher up.
that's why I went with 2 ERL, well that and range.
I figure 6 SPL up close, with 1 of the Larges occasionally mixed in, should be plenty.
Still prefer to run the 2x LB-5X, 2x SRM4s, though, overall. NEver have to look at the heat gauge.
#31
Posted 06 January 2015 - 09:25 AM
Illya Arkhipova, on 06 January 2015 - 09:21 AM, said:
I figure 6 SPL up close, with 1 of the Larges occasionally mixed in, should be plenty.
Still prefer to run the 2x LB-5X, 2x SRM4s, though, overall. NEver have to look at the heat gauge.
I imagine that would be really deadly late game if the enemy has no armor left
#32
Posted 06 January 2015 - 09:28 AM
Brody319, on 06 January 2015 - 09:25 AM, said:
I imagine that would be really deadly late game if the enemy has no armor left
yeah it's a vulture, it can catch people by surprise because of DPS, but generally even if you win, you are naked and beat to heck after, if you tangle face to face with healthy mechs.
Edited by Illya Arkhipova, 06 January 2015 - 09:28 AM.
#33
Posted 06 January 2015 - 09:35 AM
#34
Posted 06 January 2015 - 09:37 AM
Brody319, on 06 January 2015 - 09:18 AM, said:
I just prefer the 1 LPL so It can be in the torso and be higher up.
I've just found that the mech's huge or galactic or universal or whatever type movement archetype it is makes it twist too slow for the torso LPL to be very useful inside 300m on faster mechs.
Having 2 arm mounted LPLs is the difference between me getting 1 kill and 400 damage a match vs 3 kills and 700 damage a match.
#35
Posted 06 January 2015 - 09:39 AM
#36
Posted 06 January 2015 - 09:57 AM
Brody319, on 06 January 2015 - 09:39 AM, said:
Considering that equipping a pod that has a ballistic/missile means losing at the very least 2 energy points, it's a very big trade. The mech works as an energy boat and mostly as an energy boat. Running it with a ballistic is just isn't near as efficient as a full energy boat.
#37
Posted 06 January 2015 - 10:08 AM
Vanguard836, on 06 January 2015 - 09:57 AM, said:
Considering that equipping a pod that has a ballistic/missile means losing at the very least 2 energy points, it's a very big trade. The mech works as an energy boat and mostly as an energy boat. Running it with a ballistic is just isn't near as efficient as a full energy boat.
and the crux of the issue is, some players are really tired of having to run every clan mech as laser vomit.
Of course, the crappy state of clan ballistics is part of the problem. Though I can do OK with LB-10s and 5s.
#38
Posted 06 January 2015 - 10:10 AM
Vanguard836, on 06 January 2015 - 09:57 AM, said:
Considering that equipping a pod that has a ballistic/missile means losing at the very least 2 energy points, it's a very big trade. The mech works as an energy boat and mostly as an energy boat. Running it with a ballistic is just isn't near as efficient as a full energy boat.
All my most successful builds have been energy builds. I know people hate it because it seems to end up with builds the timberwolf or stormcrow could do just as well or better, but if it works, who cares if another mech can run it better? maybe that build just works on every mech that could run it. I mean Laser vomit works for IS mechs too, but you don't hear people saying "well the Timberwolf, Stormcrow, Direwolf, and other IS mechs can do it better"
#39
Posted 06 January 2015 - 10:39 AM
CapperDeluxe, on 06 January 2015 - 07:10 AM, said:
4 tons for 4 DHS is like gold for this mech.
Brody319, on 06 January 2015 - 09:39 AM, said:
TBH, it's accurately 2LPL + 4 ML.
Frankly, if you ever plan on using that, you'll be outwubbed by the 6 MPL Wubgoyle because as soon as you fire that, you almost literally have to go in hiding to cooldown. Heat sustainability is actually critical to dishing DPS AND staying upright.
#40
Posted 06 January 2015 - 10:41 AM
Deathlike, on 06 January 2015 - 10:39 AM, said:
4 tons for 4 DHS is like gold for this mech.
TBH, it's accurately 2LPL + 4 ML.
Frankly, if you ever plan on using that, you'll be outwubbed by the 6 MPL Wubgoyle because as soon as you fire that, you almost literally have to go in hiding to cooldown. Heat sustainability is actually critical to dishing DPS AND staying upright.
my MPL wubgoyle is 8 MPLs.
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