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Assault Mode Re-Evaluation Proposal.


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#41 Nik Reaper

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Posted 13 May 2015 - 10:48 AM

Agreed, the best I think we can do is try to get our new community manager create a new thread or forum section that would be reviewed periodicly by the devs, or a competition for gamemode revamps , and the most favored ones would be presented to the devs for review, kinda what was done for the champion mechs revamp. ( still wish the clan trials were not stock... )

This perticular one is a very nice one but at this point the game lacks the assets for destructable... well anything except generators and turrets, so even if one such idea might be adopted it might likely still need ~2 months of work before it is implemented in the beta.

Edited by Nik Reaper, 13 May 2015 - 10:48 AM.


#42 Palor

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Posted 13 May 2015 - 11:30 AM

This is one of the best fan made game mode rebuilds ever, I love it.

#43 SpiralFace

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Posted 14 May 2015 - 04:32 PM

View PostNik Reaper, on 13 May 2015 - 10:48 AM, said:

Agreed, the best I think we can do is try to get our new community manager create a new thread or forum section that would be reviewed periodicly by the devs, or a competition for gamemode revamps , and the most favored ones would be presented to the devs for review, kinda what was done for the champion mechs revamp. ( still wish the clan trials were not stock... )


Its tough to do on her part though. Within the suggestion forums, there are 4-5 pages of disusing half formed ideas that end up being more like "debates" then suggestions, with many people arguing on both sides that ensures that stuff floats to the top, while many threads that provide good, feasible ideas get a few pages of "this would be great" and then the suggestion fades into obscurity. (This post alone I had to fish out from the 3rd page without even 24 hours passing since the last post.)

Additionally, there is a ton of bloat and stuff that should no longer be applicable in the "suggestions" forums that for whatever reason ends up being on the first page. (At time of posting "Adding a narc indicator" suggestion is still front of the "suggestion" thread material, despite now being in the game for a few weeks.)

Maybe if Tina or if any of the dev's listen in in this outpost of the forums, we can maybe get some segregation of the types of suggestions so things don't just get insta buried within hours of posting and most of the "discussions" tend to center around debate over half formed idea's instead of bringing any of the more fully formed ones to the surface. (doesn't have to be mine, I've seen plenty of good suggestions here that get buried in favor of the "should we or shouldn't we" kinds of debates.)

View PostNik Reaper, on 13 May 2015 - 10:48 AM, said:

This perticular one is a very nice one but at this point the game lacks the assets for destructable... well anything except generators and turrets, so even if one such idea might be adopted it might likely still need ~2 months of work before it is implemented in the beta.


It would probably need 2 months or more worth of work, but it probably wouldn't be for the destructible objects. They already have the code and classes for destructible terrain health within the CW mechanics, that could be applied to this "Standard game mode" proposal. The biggest resource drain I would estimate would be the code re-works on the win conditions and pooled base health. Building assets and assigning them class's with health shouldn't be that big of a deal now that they have the basic functionality already there for the CW mechanics.

The biggest time sink though would be internal testing. Even with the detailed write up I gave, this is nothing more then a "high level" outlook on how it should play. Nothing on how much HP non-lethal targets should have, how potent the lethal turrets should be, or what the total break down of the base health SHOULD be (I only gave a rough percentile outline.)

I recognize that it would be a bit to get this off the ground, and further work to re-work all the maps to be comparable with this, but I still feel strongly that this is a spiral towards a better center when it comes to the game loop, especially how role warfare plays a part in the match.

We'll see if anyone else likes it. Happy to see people still taking interest in the idea. But its going to take a bit to keep this floating high enough in the suggestion chain to keep it semi relevant in the discussion.

Edited by SpiralFace, 14 May 2015 - 04:46 PM.


#44 Daggett

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Posted 15 May 2015 - 03:27 AM

This is one of the best feature suggestions i've read so far. Those changes would make me play Assault again for sure :)

Edited by Daggett, 15 May 2015 - 03:28 AM.


#45 Rebas Kradd

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Posted 13 September 2015 - 08:38 AM

Shamelessbump.

#46 SpiralFace

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Posted 26 September 2015 - 06:25 AM

lol, hey I'm not going to complain about the bump ;)





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