Now I know that srm hit reg is generally better......but is there a certain point where its still too big of a blob of missiles for the servers to keep up with at once? At the same time, I've noticed chain firing either small caliber ballistics or SRMs tend to also not register if you fire them as fast as you can. Is there some magic number of an interval where chained missiles will register every time, or some defined cap on the number of missiles the server can register at once in a blob?
So yea, do you fellow pilots have more damage output or notice anything when blobbing versus chaining your missiles/ballistics?
Edited by Scrotacus 42, 06 January 2015 - 02:35 PM.