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Should There Be A Limit On Individual Variants?
Started by Mahnmut, Jan 06 2015 04:18 PM
33 replies to this topic
#21
Posted 06 January 2015 - 10:28 PM
Do not think it would fix the issue. I vote NO. What we need are not more limitations, but expansion. Maybe new larger maps, user interface improvement, LONG TOMS, rear view mirror possible, Solaris Arena.
#22
Posted 06 January 2015 - 10:32 PM
Buff the other Mechs - you know like how PGI buffed the Thunderbolt to be competitive.
#24
Posted 07 January 2015 - 02:13 AM
With all those limiting ideas you all forget that this game is f2p and one of the best income for pgi is selling mechs and bays. So there will never be something that will hinder you from buying your next mech.
Absolute balance is kinda unreachable. Look at starcraft, that is a more or less balanced game where every unit has a counter and even they have a shifting meta with every balance patch.
In Battletech there's no "counter" mechanic like this gun damages only lights or that laser kills only ferro armor. All our weapons do the same (type of) damage, it is the same if we shoot on a light or a heavy.
Problem is, we don't only have damage and armor values, we have run and jump speed, turn ratios and hitbox designs. A stalker is tankier than a battlemaster, right? but both have the same armor values! There you have your first imbalance!
And on top of that balancing mess you have player skills like aiming and understanding the system (which means gaming the system). There will always be a meta, something that works best, you just can't balance that out completely.
I think the quirks system was a good start, even if it leads to less diversity on the field. The only problem I have with it is the power creep. TTK islow enough, quirks should be more passive and more defensive imho, not just make you shoot faster.
Absolute balance is kinda unreachable. Look at starcraft, that is a more or less balanced game where every unit has a counter and even they have a shifting meta with every balance patch.
In Battletech there's no "counter" mechanic like this gun damages only lights or that laser kills only ferro armor. All our weapons do the same (type of) damage, it is the same if we shoot on a light or a heavy.
Problem is, we don't only have damage and armor values, we have run and jump speed, turn ratios and hitbox designs. A stalker is tankier than a battlemaster, right? but both have the same armor values! There you have your first imbalance!
And on top of that balancing mess you have player skills like aiming and understanding the system (which means gaming the system). There will always be a meta, something that works best, you just can't balance that out completely.
I think the quirks system was a good start, even if it leads to less diversity on the field. The only problem I have with it is the power creep. TTK islow enough, quirks should be more passive and more defensive imho, not just make you shoot faster.
#25
Posted 07 January 2015 - 02:57 AM
This is a bandaid to prevent unbalanced mechs to appear in dominant numbers.
The true solution is balaning the chassis so poeple bring what they like with a working loadout.
The true solution is balaning the chassis so poeple bring what they like with a working loadout.
#26
Posted 07 January 2015 - 06:12 AM
Yes there is a way to put limits on the variant stacking and that a 1/1/1/1 with drop weight limits. But as was sai just above the best way is to have a good balance, which I think they are on the way to ding fairly well.
I was for the 1/1/1/1 but the drop wight limits only is ok to. Lets see where this all goes is what I am thinking at the moment.
I was for the 1/1/1/1 but the drop wight limits only is ok to. Lets see where this all goes is what I am thinking at the moment.
#28
Posted 07 January 2015 - 08:13 AM
As others have said, the heart of the issue stems from certain variants being much better than others. The devs need to focus on using the quirks to bring the other mechs up to par.
I don't feel that the Tbolt is extremely OP (maybe a slight tweak down), the issue is that there are not enough competitive choices. Instead of nerfing the strong mechs they need to keep buffing the weak mechs.
And I can't stress how important it is to do so in small increments. Devs often swing the pendulum too far in either direction when the better method is to go in small steps.
I don't feel that the Tbolt is extremely OP (maybe a slight tweak down), the issue is that there are not enough competitive choices. Instead of nerfing the strong mechs they need to keep buffing the weak mechs.
And I can't stress how important it is to do so in small increments. Devs often swing the pendulum too far in either direction when the better method is to go in small steps.
Edited by Malckovich, 07 January 2015 - 08:13 AM.
#30
Posted 07 January 2015 - 11:14 AM
I still think that any time "too many people using too many of the same mech" is a problem, the answer isn't to just put up a wall but instead to offer incentives to run something else.
In MWO, those incentives could look like Cbill/EXP/LP rewards.
Maybe such incentives wouldn't be enough, maybe PGI would/should/could do something else; I'd still argue that PGI should try the incentive route before placing hard limits.
In MWO, those incentives could look like Cbill/EXP/LP rewards.
Maybe such incentives wouldn't be enough, maybe PGI would/should/could do something else; I'd still argue that PGI should try the incentive route before placing hard limits.
#32
Posted 14 January 2015 - 09:44 PM
If they want to bring 3xThud-9S, let them. I personally find that incredibly boring but they might be having fun who knows. I really don't mind. PGI could use the extra money anyways.
I don't run Crowx3/TW as I find that boring. I run the following:
3xSummoner and Kitfox (rarely, if I want a "jumper" deck for funsies)
or
Warhawk, Summoner, Stormcrow, and Kitfox
(More common used....oh! it is 1/1/1/1 compliant...and I am not even forced to do so. Fantastic!)
I don't run Crowx3/TW as I find that boring. I run the following:
3xSummoner and Kitfox (rarely, if I want a "jumper" deck for funsies)
or
Warhawk, Summoner, Stormcrow, and Kitfox
(More common used....oh! it is 1/1/1/1 compliant...and I am not even forced to do so. Fantastic!)
Edited by Chagatay, 14 January 2015 - 09:48 PM.
#33
Posted 15 January 2015 - 04:59 AM
No, there should be no limits on a certain variant. You like a certain mech? Go for it, be one with the mech you love.
#34
Posted 15 January 2015 - 05:59 AM
Illya Arkhipova, on 07 January 2015 - 06:50 AM, said:
yes, because all direwhale, all the time is fun.
I remember the days with open matches where out of 8 mechs 6 would be Atlas 1 would be an Awesome, and then maybe a Heavy. Those days when your team would leg you if you brought a Commando to the match and then leave you to die with a comment, "Next time bring a real mech." Yeah, it happened.
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