

How To Pilot A Gargoyle So It's Not A Liability?
#21
Posted 07 January 2015 - 11:19 AM
The dragon is a really small, confused heavy that thinks it is a light that put on a bit too much weight.
The Gargoyle is a tall, confused assault mech that thinks it's a medium mech and has always specialized in hunting light to medium mechs. So why not treat it like one?
#22
Posted 07 January 2015 - 11:21 AM
I do not have the speed tweak quite yet - but I am very much looking forward to it (as well as doubled basics)
Even without 2xBasics it handles better than my Victors do (with 2xBasics) except for deceleration.

Terciel1976, on 07 January 2015 - 07:39 AM, said:

Come join us back in the CHAOS side!
We actually have fun (sometimes)

#23
Posted 07 January 2015 - 11:21 AM
#24
Posted 07 January 2015 - 11:22 AM
Koniving, on 07 January 2015 - 11:19 AM, said:
Because that would be playing the mech to it's strength rather than trying to treat it like a copy-paste-current-meta-build-machine.

#25
Posted 07 January 2015 - 11:29 AM
I just mow down lights and mediums and the occasional Victors/Awesomes. Going up against anything else, to be perfectly honest I go straight for the legs. If it's going well, I'll keep at it til its dead and if things are not going well, then as I said on a Skyrim video that I'm uploading, "{Beep} it, I'm taking your horse. You can go {beep} yourself and I'm outta here!"
>.>;
Edit: Uploaded.
Edited by Koniving, 07 January 2015 - 04:56 PM.
#27
Posted 07 January 2015 - 03:22 PM

#28
Posted 07 January 2015 - 05:48 PM
#31
Posted 07 January 2015 - 08:58 PM
There is no breaks on the GAR train.
#32
Posted 22 January 2015 - 11:31 AM
Terciel1976, on 07 January 2015 - 06:56 AM, said:
Why? I know a lot of people like the idea that all mechs can be great, but some are simply worse than others. The GAR has literally no meaningful advantages over the Clan heavies (nor even really the WHK). Maybe in a 3/3/3/3 required 12-man where you could all be moving 89.1 or faster you could cover its weaknesses, but that's the best you're ever going to do. It's literally one of the worst mechs in the game right now and it costs your team a BNC, KGC or DWF in all likelihood.
Learn to fight the pilot not the mech.


#33
Posted 22 January 2015 - 12:06 PM
iUDEX nCr, on 07 January 2015 - 05:44 AM, said:
I'd really like to bring my GAR into a game, and not feel like I'm just wasting an Assault slot.
I'm finding the A's left arm being most useful, but without LT hard points it makes it very hard to create assymetrical builds with enough firepower.
I'm finding even using my RA as a shield, the hitboxes don't help... it feels so soft...
I'm torso twisting, I'm playing like an aggressive pansy...
Any suggestions?
EDIT: Using the D with 2ERLL in CT, and 4 ERML in LA... seems to do ok. Still soft.
OP.
Hardpoints aside, look at the main attributes of your mech. It's actually smaller than many assaults, and faster than most heavies (as fast as most clan heavies), so treat it like a low weight heavy. Operate it where you are not leading the charge, but rather part of a flanking group. A GAR+SCR+SMN/TBR lance doing a flank can perform it very quickly, and efficiently.
If you're moving with bigger mechs, let them take the lead and work more like a medium in that you are more mobile, and can add an extra punch to their own set ups.
6+ MPL builds are decent, but it shows you exactly where this mech suffers. It can carry mediocre firepower for an assault, or a an insanely hot energy heavy loadout that puts a nova to shame -the C Right Arm is a blessing, especially when combined with the A Left Arm-, but it integrates rather well into a mobile strike force since it can keep up with anything short of 150 Kph lights. Using ballistic hardpoints you can slap on some big guns (single gauss or UAC20/10), but because it's using only FF, and FF instead of Endo, you can't put as much dakka on it as you'd like (otherwise it would put a lot of assaults out of business.).
TL;DR: Play it like you would an IS medium, with the firepower of a heavy. Honestly, I think the Vindicator is your best practice for the Gargoyle. The vindi is smaller, but all in all, it has similar geometry, and weapon setups.
#34
Posted 22 January 2015 - 12:34 PM
Redhook, on 22 January 2015 - 11:31 AM, said:
Learn to fight the pilot not the mech.


AHAHAHA... yeah Terciel! L2P Bro!
Maybe someday you can even hang with the big dogs and drop with one of the top competitive teams! Errr.....wait.....
Thanks Redhook... you brightened up my day immensely!
1 user(s) are reading this topic
0 members, 1 guests, 0 anonymous users