Jump to content

- - - - -

How To Pilot A Gargoyle So It's Not A Liability?


33 replies to this topic

#21 Koniving

    Welcoming Committee

  • PipPipPipPipPipPipPipPipPipPipPipPipPip
  • The Guide
  • The Guide
  • 23,384 posts

Posted 07 January 2015 - 11:19 AM

Treat it like a pre-quirk Dragon.

The dragon is a really small, confused heavy that thinks it is a light that put on a bit too much weight.

The Gargoyle is a tall, confused assault mech that thinks it's a medium mech and has always specialized in hunting light to medium mechs. So why not treat it like one?

#22 Alaskan Nobody

    Member

  • PipPipPipPipPipPipPipPipPipPipPip
  • The Determined
  • The Determined
  • 10,358 posts
  • LocationAlaska!

Posted 07 January 2015 - 11:21 AM

I have been running mine with an LB20 (4 tons ammo) and 4xML and it has been working well.
I do not have the speed tweak quite yet - but I am very much looking forward to it (as well as doubled basics)

Even without 2xBasics it handles better than my Victors do (with 2xBasics) except for deceleration. :ph34r:

View PostTerciel1976, on 07 January 2015 - 07:39 AM, said:

It happened when I joined the Metawhore's Guild. ;)

Come join us back in the CHAOS side!

We actually have fun (sometimes) :P

#23 Koniving

    Welcoming Committee

  • PipPipPipPipPipPipPipPipPipPipPipPipPip
  • The Guide
  • The Guide
  • 23,384 posts

Posted 07 January 2015 - 11:21 AM

(Note: By Dragon and 'small', I mean short... not small in stature; that thing's as fat as can be. But it is the same height as a Blackjack, literally exactly the same height.)

#24 Alaskan Nobody

    Member

  • PipPipPipPipPipPipPipPipPipPipPip
  • The Determined
  • The Determined
  • 10,358 posts
  • LocationAlaska!

Posted 07 January 2015 - 11:22 AM

View PostKoniving, on 07 January 2015 - 11:19 AM, said:

The Gargoyle is a tall, confused assault mech that thinks it's a medium mech and has always specialized in hunting light to medium mechs. So why not treat it like one?

Because that would be playing the mech to it's strength rather than trying to treat it like a copy-paste-current-meta-build-machine. :P

#25 Koniving

    Welcoming Committee

  • PipPipPipPipPipPipPipPipPipPipPipPipPip
  • The Guide
  • The Guide
  • 23,384 posts

Posted 07 January 2015 - 11:29 AM

On a side note, mine sports streaks and LBX-5s to LBX-10s. Though I haven't fiddled with it all that much.

I just mow down lights and mediums and the occasional Victors/Awesomes. Going up against anything else, to be perfectly honest I go straight for the legs. If it's going well, I'll keep at it til its dead and if things are not going well, then as I said on a Skyrim video that I'm uploading, "{Beep} it, I'm taking your horse. You can go {beep} yourself and I'm outta here!"

>.>;
Spoiler

Edit: Uploaded.

Edited by Koniving, 07 January 2015 - 04:56 PM.


#26 MarineTech

    Member

  • PipPipPipPipPipPipPipPipPip
  • The Patron
  • The Patron
  • 2,969 posts
  • LocationRunning rampant in K-Town

Posted 07 January 2015 - 11:32 AM

View PostMott, on 07 January 2015 - 11:15 AM, said:


You are soooo going to regret that when all the terrible clan mechs get IS-esque level quirks.


Doubt it. If I want to fill an assault slot with a Clan mech, I'd pick a Warhawk or a Dire Wolf.

#27 The Massive

    Member

  • PipPipPipPipPipPip
  • Urban Commando
  • Urban Commando
  • 331 posts
  • LocationAustralia

Posted 07 January 2015 - 03:22 PM

Don't worry about your gargoyle being a liability. A poor pilot in a direwolf is just about the biggest liability in the game. ;)

#28 Rear Admiral Tier 6

    Member

  • PipPipPipPipPipPipPipPip
  • Bad Company
  • Bad Company
  • 1,633 posts

Posted 07 January 2015 - 05:48 PM

play it like a IS laserboat and you will succeed,pick a good spot to peek a boo and relocate often.

#29 TercieI

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Littlest Helper
  • Littlest Helper
  • 8,170 posts
  • LocationThe Far Country

Posted 07 January 2015 - 06:05 PM

View PostMaccasimus, on 07 January 2015 - 03:22 PM, said:

Don't worry about your gargoyle being a liability. A poor pilot in a direwolf is just about the biggest liability in the game. ;)


Y'know, you're not wrong.

#30 Sam Slade

    Member

  • PipPipPipPipPipPipPipPip
  • FP Veteran - Beta 1
  • FP Veteran - Beta 1
  • 1,370 posts
  • LocationMega city 1

Posted 07 January 2015 - 07:45 PM

View PostTordin, on 07 January 2015 - 08:37 AM, said:


I have not tried your Man O War.  So basically what you are saying is, that it kinda works like an oversized Firestarter??
It's a super flanker</p>

#31 xengk

    Member

  • PipPipPipPipPipPipPipPipPip
  • Shredder
  • Shredder
  • 2,502 posts
  • LocationKuala Lumpur, Malaysia

Posted 07 January 2015 - 08:58 PM

I get to spectate a few GAR pilot, one thing they have in common is to always travel at max speed and perform hit-and-run on enemy flank.

There is no breaks on the GAR train.

#32 Redhook

    Member

  • PipPip
  • Overlord
  • Overlord
  • 43 posts
  • Facebook: Link
  • LocationBrooklyn, New York

Posted 22 January 2015 - 11:31 AM

View PostTerciel1976, on 07 January 2015 - 06:56 AM, said:


Why? I know a lot of people like the idea that all mechs can be great, but some are simply worse than others. The GAR has literally no meaningful advantages over the Clan heavies (nor even really the WHK). Maybe in a 3/3/3/3 required 12-man where you could all be moving 89.1 or faster you could cover its weaknesses, but that's the best you're ever going to do. It's literally one of the worst mechs in the game right now and it costs your team a BNC, KGC or DWF in all likelihood.
http://imgur.com/B5MH8Tj

Learn to fight the pilot not the mech. :huh: 1261 dmg. with 5 kills.. Pilot the chassis not the loadout. 2 lg pulse 4 er small. Situational awareness makes the pilot NOT the fire power. Target your enemy and then engage. Look for busted up components. Don't just hit the enemy like a fool. Hit him/her where it counts. Use and understand your ranges. Don't just fire and build heat if there not in range. All you guys complaining still don't know how to play this game after 2 years. You just try to cram as much fire power you can fit and try to fight at 90 meters anyway.lol LEARN TO PILOT AND STOP YOUR B*%CHING. The mech is fine.....It's the plot that sucks. So substitute fire power for skill and I'll see you on the battlefield. :angry:

#33 IraqiWalker

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • The 1 Percent
  • The 1 Percent
  • 9,682 posts
  • LocationCalifornia

Posted 22 January 2015 - 12:06 PM

View PostiUDEX nCr, on 07 January 2015 - 05:44 AM, said:

Hey guys,

I'd really like to bring my GAR into a game, and not feel like I'm just wasting an Assault slot.

I'm finding the A's left arm being most useful, but without LT hard points it makes it very hard to create assymetrical builds with enough firepower.

I'm finding even using my RA as a shield, the hitboxes don't help... it feels so soft...
I'm torso twisting, I'm playing like an aggressive pansy...

Any suggestions?

EDIT: Using the D with 2ERLL in CT, and 4 ERML in LA... seems to do ok. Still soft.

OP.

Hardpoints aside, look at the main attributes of your mech. It's actually smaller than many assaults, and faster than most heavies (as fast as most clan heavies), so treat it like a low weight heavy. Operate it where you are not leading the charge, but rather part of a flanking group. A GAR+SCR+SMN/TBR lance doing a flank can perform it very quickly, and efficiently.

If you're moving with bigger mechs, let them take the lead and work more like a medium in that you are more mobile, and can add an extra punch to their own set ups.

6+ MPL builds are decent, but it shows you exactly where this mech suffers. It can carry mediocre firepower for an assault, or a an insanely hot energy heavy loadout that puts a nova to shame -the C Right Arm is a blessing, especially when combined with the A Left Arm-, but it integrates rather well into a mobile strike force since it can keep up with anything short of 150 Kph lights. Using ballistic hardpoints you can slap on some big guns (single gauss or UAC20/10), but because it's using only FF, and FF instead of Endo, you can't put as much dakka on it as you'd like (otherwise it would put a lot of assaults out of business.).

TL;DR: Play it like you would an IS medium, with the firepower of a heavy. Honestly, I think the Vindicator is your best practice for the Gargoyle. The vindi is smaller, but all in all, it has similar geometry, and weapon setups.

#34 Mott

    Member

  • PipPipPipPipPipPipPip
  • Caladbolg
  • Caladbolg
  • 887 posts
  • Location[MW] Ransom's Corsairs

Posted 22 January 2015 - 12:34 PM

View PostRedhook, on 22 January 2015 - 11:31 AM, said:

http://imgur.com/B5MH8Tj

Learn to fight the pilot not the mech. :huh: 1261 dmg. with 5 kills.. Pilot the chassis not the loadout. 2 lg pulse 4 er small. Situational awareness makes the pilot NOT the fire power. Target your enemy and then engage. Look for busted up components. Don't just hit the enemy like a fool. Hit him/her where it counts. Use and understand your ranges. Don't just fire and build heat if there not in range. All you guys complaining still don't know how to play this game after 2 years. You just try to cram as much fire power you can fit and try to fight at 90 meters anyway.lol LEARN TO PILOT AND STOP YOUR B*%CHING. The mech is fine.....It's the plot that sucks. So substitute fire power for skill and I'll see you on the battlefield. :angry:


AHAHAHA... yeah Terciel! L2P Bro!

Maybe someday you can even hang with the big dogs and drop with one of the top competitive teams! Errr.....wait.....

Thanks Redhook... you brightened up my day immensely!





1 user(s) are reading this topic

0 members, 1 guests, 0 anonymous users