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Thanks Mwo Developers


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#1 Gryphon187

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Posted 08 January 2015 - 03:03 PM

I just wanted to thank all the people who work and develop this game. I really enjoy this game and play it as often as possible. Thank you for bringing the MechWarrior / Battletech books to life. Because of the efforts of the developers etc... Players like me can actually feel like we are part of the Battletech universe. Thanks again.

#2 Lyxid

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Posted 08 January 2015 - 03:09 PM

Yeah, im a young player with near to no knowledge about the battletech universe, but as a game, it's a slow FPS game, and i do enjoy it alot, i see all the effort PGI are putting, into the game.
People forgot that it is a free to play game, which basically means it will be developped slowly.

Just like LoL, it took 4-5Years to have what it is today.

Keep doing it, there will be always haters.

But if these 2 major problem would be fixed, this game would be more than awesome and stable:

Low FramePerSecond, and lags for non-american mechwarriors.

#3 Vassago Rain

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Posted 08 January 2015 - 05:38 PM

I remember when I made posts like you guys.
That was 3 years ago, when MWO was new.

#4 anonymous161

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Posted 08 January 2015 - 05:43 PM

I know right I too was full of hope...that's pretty much been murdered now. Now yeah it can be fun on occasion if the mood hits but I hardly feel part of the bt universe, there is no story in this, if you cant see the bs in this the stupid price tags on everything the lack of everything that made bt interesting then yeah you sure are young and stupid.

#5 RockmachinE

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Posted 08 January 2015 - 05:48 PM

View PostDarth Bane001, on 08 January 2015 - 05:43 PM, said:

Now yeah it can be fun on occasion if the mood hits but I hardly feel part of the bt universe, there is no story in this, if you cant see the bs in this the stupid price tags on everything the lack of everything that made bt interesting then yeah you sure are young and stupid.


Amen brother.

Yea its a cute little arena shooter. Thank god its free.

#6 Foxfire kadrpg

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Posted 08 January 2015 - 06:17 PM

Have any of you gentlemen had to work with a business partner with whom you had to reach consensus with before the business would act?

Just asking.

#7 Kilo 40

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Posted 08 January 2015 - 06:21 PM

View PostVassago Rain, on 08 January 2015 - 05:38 PM, said:

I remember when I made posts like you guys.
That was 3 years ago, when MWO was new.


Trolls got to troll

#8 Xetelian

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Posted 08 January 2015 - 06:26 PM

Every time someone makes one of these threads an angel gets gas.

#9 FETTY WAP

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Posted 08 January 2015 - 06:30 PM

View PostKilo 40, on 08 January 2015 - 06:21 PM, said:

Trolls got to troll

Don'tcha know? There's no fun allowed here.

#10 Vassago Rain

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Posted 08 January 2015 - 08:58 PM

View PostFoxfire kadrpg, on 08 January 2015 - 06:17 PM, said:

Have any of you gentlemen had to work with a business partner with whom you had to reach consensus with before the business would act?

Just asking.


Yes, I was a GW outrider for many, many years.

#11 Bishop Steiner

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Posted 08 January 2015 - 11:05 PM

*sniff* I smell.. a lot of butthurt.

Lolz.

Cry more, folks, cry more.

#12 ThisMachineKillsFascists

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Posted 08 January 2015 - 11:34 PM

Ye thx pgi. Hitreg beyond cra# again

#13 Ghogiel

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Posted 09 January 2015 - 01:08 AM

View PostBishop Steiner, on 08 January 2015 - 11:05 PM, said:

*sniff* I smell.. a lot of butthurt.

Lolz.

Lay off the tacos then

#14 MarineTech

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Posted 09 January 2015 - 01:43 AM

Posted Image



#15 kapusta11

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Posted 09 January 2015 - 02:22 AM

I don't get it, why people are so thankful? This game could've been so much more, it's 2015 already.

Where are customization options like:
  • Light Fusion Engines (75% weight, 2 crit slots in each ST)
  • XXL Engines (33% weight, 6 crits in each ST)
  • Compact Gyro (2 crits +50% weight)
  • XL Gyro (6 crits -50% weight)
  • Composite structure (50% weight -50% internal structure strength)
  • Endo-Composite structure (75% weight)
  • MASC (+33% run speed)
  • Supercharger (+33% run speed)
  • Meaningful JJs
Things that can define roles in Role Warfare:
  • Reflective Armor (half damage against energy weapons)
  • Reactive Armor (half damage against missiles/artillery)
  • Hardened Armor (double armor if you have enough tonnage to carry it + lowers engine performance by mech's weight amount)
  • Stealth Armor
  • Angel ECM
  • Bloodhound Active Probe
  • Laser AMS
  • Blue Shield
Where is 75% of the weapons?

So far this game is not that much better than MW3, hell, some mech's 3D models look much better (shape wise), like Awesome or Vulture.

Edited by kapusta11, 09 January 2015 - 02:28 AM.


#16 Kilo 40

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Posted 09 January 2015 - 02:29 AM

View Postkapusta11, on 09 January 2015 - 02:22 AM, said:

I don't get it, why people are thankful?


I don't get it, why people crapping all over someone else's thank you thread, instead of making their own thread to whine in?

#17 Shiroi Tsuki

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Posted 09 January 2015 - 02:42 AM

View PostLyxid, on 08 January 2015 - 03:09 PM, said:

Yeah, im a young player with near to no knowledge about the battletech universe, but as a game, it's a slow FPS game, and i do enjoy it alot, i see all the effort PGI are putting, into the game.
People forgot that it is a free to play game, which basically means it will be developped slowly.

Just like LoL, it took 4-5Years to have what it is today.

Keep doing it, there will be always haters.

But if these 2 major problem would be fixed, this game would be more than awesome and stable:

Low FramePerSecond, and lags for non-american mechwarriors.

Low FPS is mainly on your PC. I live in NZ and I don't notice the lag, but I sometimes can't connect/rejoin on the servers.

I haven't spent a single dime on the game, and I've been playing since the Wang came out. I thank and appreciate PGI for this game

#18 Tywren

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Posted 09 January 2015 - 03:27 AM

View Postkapusta11, on 09 January 2015 - 02:22 AM, said:

I don't get it, why people are so thankful? This game could've been so much more, it's 2015 already.

Where are customization options like:
  • Light Fusion Engines (75% weight, 2 crit slots in each ST)
  • XXL Engines (33% weight, 6 crits in each ST)
  • Compact Gyro (2 crits +50% weight)
  • XL Gyro (6 crits -50% weight)
  • Composite structure (50% weight -50% internal structure strength)
  • Endo-Composite structure (75% weight)
  • MASC (+33% run speed)
  • Supercharger (+33% run speed)
  • Meaningful JJs
Things that can define roles in Role Warfare:
  • Reflective Armor (half damage against energy weapons)
  • Reactive Armor (half damage against missiles/artillery)
  • Hardened Armor (double armor if you have enough tonnage to carry it + lowers engine performance by mech's weight amount)
  • Stealth Armor
  • Angel ECM
  • Bloodhound Active Probe
  • Laser AMS
  • Blue Shield




Laser AMS i think is doable, and should be added. As i recall the clans had the tech when they kicked off the invasion.

Supercharger/MASK are victums of the game's engine/implemintation. As i understand it, even with HSR rubberbanding everyone across the map, Light mechs with MASK where still getting uber lag shields. It might be usable for the higher weight classes, but for the fast scouts it's currently out of reach.

To get the Blue Shields option in Heavy Metal Pro, you have to go in and turn on the UK rules set, which tells me it's not cannon, and should not be considered for inclusion in MWO.

I think everything else on your list comes form Maximum Tech, which means it was experimental in 3056, and didn't even start to make it into battlefield units until 3058. Seeing as we're at the begining of 3051 i think it's safe to say those items are still a few years off.

Edited by Tywren, 09 January 2015 - 03:31 AM.


#19 Willard Phule

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Posted 09 January 2015 - 05:23 AM

View PostTywren, on 09 January 2015 - 03:27 AM, said:




Laser AMS i think is doable, and should be added. As i recall the clans had the tech when they kicked off the invasion.

Supercharger/MASK are victums of the game's engine/implemintation. As i understand it, even with HSR rubberbanding everyone across the map, Light mechs with MASK where still getting uber lag shields. It might be usable for the higher weight classes, but for the fast scouts it's currently out of reach.

To get the Blue Shields option in Heavy Metal Pro, you have to go in and turn on the UK rules set, which tells me it's not cannon, and should not be considered for inclusion in MWO.

I think everything else on your list comes form Maximum Tech, which means it was experimental in 3056, and didn't even start to make it into battlefield units until 3058. Seeing as we're at the begining of 3051 i think it's safe to say those items are still a few years off.


We can't be in 3051.

The combination of the Federated Suns and the Lyran Commonwealth hasn't happened yet (Hanse Davion hasn't married Melissa Steiner yet). That has to happen before the Clan invasion....or, at least it was supposed to have happened by now. Hell, the 4th Succession War was supposed to have happened by now.

#20 kapusta11

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Posted 09 January 2015 - 05:27 AM

View PostTywren, on 09 January 2015 - 03:27 AM, said:




Laser AMS i think is doable, and should be added. As i recall the clans had the tech when they kicked off the invasion.

Supercharger/MASK are victums of the game's engine/implemintation. As i understand it, even with HSR rubberbanding everyone across the map, Light mechs with MASK where still getting uber lag shields. It might be usable for the higher weight classes, but for the fast scouts it's currently out of reach.

To get the Blue Shields option in Heavy Metal Pro, you have to go in and turn on the UK rules set, which tells me it's not cannon, and should not be considered for inclusion in MWO.

I think everything else on your list comes form Maximum Tech, which means it was experimental in 3056, and didn't even start to make it into battlefield units until 3058. Seeing as we're at the begining of 3051 i think it's safe to say those items are still a few years off.


Everything is doable with little effort, just copy and paste the code and change some variables. In the worst case, like crit slit take ferro/endo upgrade code and adjust the algoritm a bit.

As for MASC/Supercharger, it can be removed from lights until PGI decides what to do with it, they move fast enough already and probably won't sacrifice firepower in favor of it anyways. The rest of the mechs (75%) should not suffer from because of lights.

Blue Shield, fine ignore it, Reflective armor is better anyways.

The point is we will either have BT history simulator with bad gameplay or a BT game set in 3070th with all advanced tech and awesome gameplay.

Edited by kapusta11, 09 January 2015 - 05:32 AM.






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