Hey Seraph
#21
Posted 09 January 2015 - 06:50 PM
#22
Posted 09 January 2015 - 06:56 PM
#23
Posted 09 January 2015 - 07:13 PM
cranect, on 09 January 2015 - 06:56 PM, said:
In a 12man? Sure. Even 4 pugs is enough to bugger an assault rush.
My sincere and heart felt hope is that changes are made to eliminate the viability of the 12 light zerg. What works is what works; attacking you can run 2 or 3 12 mech zergs and with even low/moderate skill and coordination win an attack on Boreal or Sulfur. It's just not what I enjoy playing with or against.
Heavy/assault pushes, slow advances, they are harder but more enjoyable overall for everyone.
What works is what works. Lights are, for lack of a better term, broken. They are broken on purpose so that they can be played in pug/group queue. Not sure how to fix that. In CW though.... needs a better solution.
#24
Posted 09 January 2015 - 07:19 PM
#25
Posted 09 January 2015 - 07:39 PM
Kjudoon, on 09 January 2015 - 06:50 PM, said:
Go play on the Clan borders, you'll feel better. That's excellent stats anywhere else but the Dav/Mar border and here it's still solid numbers. I did some pugging elsewhere and ended up coming back, feeling better about the situation
#26
Posted 09 January 2015 - 07:51 PM
Kjudoon, on 09 January 2015 - 06:50 PM, said:
You're thinking with PUG queue mentality. The numbers in CW are next to meaningless.
Were you an asset to the team?
Are you willing to sacrifice yourself so another can reach the objective?
Did you hold your position (while others may have crumbled)?
Did you execute the drop leaders instructions to the best of your ability?
There are SOOOO many intangibles that aren't reflected on the scoreboard that contribute to a win/loss, taking self out of it and move as a unit and you'll almost always put a win on the board.
This, IMO, is where Marik excels.
#27
Posted 09 January 2015 - 08:09 PM
#28
Posted 09 January 2015 - 09:18 PM
Few times have I been a wrecking ball in assault. High damage usually come from disjointed teams in pug battles. They are also usually tied to a loss. Most really good games have low scores and low kill counts, but come out with a win. I can't even count the number of games where I lost at least half of my deck doing nothing but tanking damage so the team can get the objective. You just have to do what needs to be done.
Holding ground is another story altogether. Wrecking ball = good times
You only really see this on the Dav/Marik border. We both play as a team with only one goal -- win. Because of this common, unselfish mentality, we have become each other's mentors and found a deep respect for each other. We don't cut the other slack and we surely don't expect any in return.
Edited by Podex, 09 January 2015 - 09:35 PM.
#29
Posted 09 January 2015 - 10:14 PM
#30
Posted 11 January 2015 - 04:22 AM
Roadbeer, on 09 January 2015 - 07:51 PM, said:
Were you an asset to the team?
Are you willing to sacrifice yourself so another can reach the objective?
Did you hold your position (while others may have crumbled)?
Did you execute the drop leaders instructions to the best of your ability?
There are SOOOO many intangibles that aren't reflected on the scoreboard that contribute to a win/loss, taking self out of it and move as a unit and you'll almost always put a win on the board.
This, IMO, is where Marik excels.
These Points are also the Reason why for Example the Solo Tournaments in the Past meant worst possible Games you'd ever saw
Bad for every Newcomer to the Game if his first Weekend of MWO is on such a Weekend.
Edited by Joe Decker, 11 January 2015 - 04:23 AM.
#31
Posted 11 January 2015 - 10:19 PM
So, when you see a Mark pug grp.....you can bet that 75% or more of them are on comms together.
#32
Posted 11 January 2015 - 10:29 PM
Acario, on 11 January 2015 - 10:19 PM, said:
So, when you see a Mark pug grp.....you can bet that 75% or more of them are on comms together.
Even groups that have their own comms, such as seraphim, have the FWLM ts info and hop on when they find themselves in a drop with us.
#33
Posted 11 January 2015 - 10:45 PM
#34
Posted 12 January 2015 - 05:39 PM
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