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Awesome Needs A Redesign


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#61 Matthew Ace

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Posted 09 January 2015 - 08:36 PM

View PostBrody319, on 09 January 2015 - 08:10 PM, said:

they could just set its scale to one lower what it currently is.


It isnt a matter of simply scaling the mech down. Apparently doing so required much more work, including having to do textures from scratch and stuff like such.

Like what I and a few others mentioned: Hitbox pass to extend its arm hitboxes and then reduce side torso hitbox accordingly.

#62 Brody319

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Posted 09 January 2015 - 08:54 PM

I actually lose my CT long before my STs in most games.

#63 Kaeb Odellas

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Posted 09 January 2015 - 08:56 PM

View PostMatthew Ace, on 09 January 2015 - 08:36 PM, said:


It isnt a matter of simply scaling the mech down. Apparently doing so required much more work, including having to do textures from scratch and stuff like such.

Like what I and a few others mentioned: Hitbox pass to extend its arm hitboxes and then reduce side torso hitbox accordingly.


They will already have to redo a bunch of stuff just to visually update the hardpoints anyway.

#64 Slow and Decrepit

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Posted 09 January 2015 - 10:19 PM

That's a good point.





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