As a dedicated Marian I was a bit let down to not see my beloved Hegemony in CW.
How do you guys think periphery nations could be included in CW? Some were relatively large and powerful like the Taurian Concordant, some were medium sized like we Marians, and some were absolutely tiny like the Lothian League.
How does one implement periphery nations in CW?


The Periphery In Cw - How?
Started by Gaius Cavadus, Jan 08 2015 10:53 AM
5 replies to this topic
#1
Posted 08 January 2015 - 10:53 AM
#2
Posted 08 January 2015 - 10:55 AM
We need Kaetetôã in CW. It should be the final planet that everyone fights over after all the others have been taken.
#3
Posted 08 January 2015 - 10:59 AM
It will never happen with the current server population. Maybe someday...
#5
Posted 08 January 2015 - 01:32 PM
I honestly think they should create an ultimate end game for hardcore competitive teams. That is they become a periphery nation, Bandit Kingdom, or whatever. But it would require certain achievements and a ridiculous amount of C-bills.
#6
Posted 08 January 2015 - 02:29 PM
It'd actually be kinda amusing as a "hardmode" faction choice.
No 3050 tech. Period. You'd be seeing SHS, no-endo-no-ferro-no-artemis-no-XL designs trying to take planets.
Or perhaps not even that.
http://mwomercs.com/...ce-more-fights/
"In other news, Redjack Ryan's band of pirates raided Lyran border worlds for the seventh week in a row, infuriating garrison troops in some of the newest designs from Defiance Industries with old-school rustbucket ingenuity..."
No 3050 tech. Period. You'd be seeing SHS, no-endo-no-ferro-no-artemis-no-XL designs trying to take planets.
Or perhaps not even that.
http://mwomercs.com/...ce-more-fights/
"In other news, Redjack Ryan's band of pirates raided Lyran border worlds for the seventh week in a row, infuriating garrison troops in some of the newest designs from Defiance Industries with old-school rustbucket ingenuity..."
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