As far as I am aware, Clan lights have a pretty bad reputation. Even as a rather Diehard light player I find it hard to disagree with these arguments. If Clan only hit the regular queues, the only reason we might see Clan lights on the field in regular games is typically down to 4x3 or doing it for the hell of it.
Given our latest intel on community warfare:
Quote
Drop Ship mode is being changed to a minimum and maximum tonnage limit rather than a strict 1 Light/1 Medium/1 Heavy/1 Assault limit. For example, we might set the Drop Ship limitation to [140] tons minimum and [240] tons maximum. You MUST take 4 'Mechs meaning you cannot take 2 100 ton 'Mechs and leave the other two slots empty. The available tonnage is restricted to your personal Drop Ship. This means if you take under [240] tons, the remaining unused tonnage is NOT shared with the rest of your team.
What are the chances of lights being anything more than filler to the dropdeck? Allow me to explain my train of thought.
Vs IS:
Clan lights are too slow for Striking or Scouting, two out of the three things I consider ‘main roles’ for lights in general. Against particularly optimised teams, the mediums and probably even the heavies are going to be able to chase down a Clan light, so any role regarding striking or closer range hit and run is right out the window.
Only thing a Clan light can do better than the IS counterparts is boat missiles and harass with long range weaponry. Which is all well and good, I suppose because that’s what their designed to do on paper. Unfortunately, that’s all they can do and as is already stated, they can be chased down hard.
There is the strange, nebulous role of support to consider. Notably with the Kitfox C arm. 3 AMS, ECM and you have a heck of a good umbrella for all your anti-LRM needs. ECM is nothing to be sneezed at, especially for the rather sparsely ECM equipped clans. For the unforgiving and I daresay ‘competitive’ environment of CW however, the fact is rain is not on the forecast. This limits the benefit.
Vs IS Summary:
+ Missile Boat loadouts (With low ammo? So... questionable.)
+ Good Harassers (They’ll give a 3L a run for their money)
+ ECM (Sorry Adder, you’re out.)
- Speed. Anything up to heavies can chase you down if they want to.
- Can’t reliably strike like they can. Yes, they have a hell of a punch, but no momentum to get out after.
- Once again because of speed, scouting is sub-optimal but not impossible.
Ninth’s verdict: IS lights will eat Clan lights for breakfast on paper. Harassing from range is all we’ve got.
Vs Clans.
Oh boy. Clan Lights are in trouble. The Stormcrow and the Ice ferret outrun you, for a measly increase in tonnage. They outgun the lights by a significant margin. They’ve got a snowball's chance in hell of striking and they can scout just as well as you can.
Clan Lights have two saving graces: ECM, and a very low profile. You are about half the size of the Stormcrow and the Ice Ferret is at least as tall as a centurion. They cannot carry ECM so they WILL get spotted on radar.
If you bring the right gear, you could probably be the ninja spotter far better than anyone else. This relies on your team deciding to use the unconventional tactic of LRMs, and them not minding a mech that probably has a single large pulse to it’s name.
Unfortunately, even the ECM advantage is going to have trouble sticking in the wider picture: The Hellbringer is probably going to bring enough ECM for the average CW team.
Not sure there is much more to say here, besides rolling up the
Vs Clan Summary:
+ Their lights are exactly the same as yours!
+ You're still tiny and adorable. You also considerately take up the least space in a dropship.
+ For you RP types: Bidding Clan lights for anything is going to be brave or crazy, and worth some serious cred if you pull it off.
+ There is arguably a spot for the Clan light scouting. Being so small and carrying ECM, you are significantly harder to see than a Clan Medium. However, you will have to be specifically built for covert spotting and scouting for this because...
- Clan mediums are as fast, if not faster than you are.
- Clan Mediums carry more guns than you (usually).
- Clan Mediums have more armor than you.
- Clan Mediums are taller for ridge sniping, have more tonnage for ammo and can actually mix it up at close range.
Ninth’s verdict: Anything Clan Lights can do, a Clan Medium can do better. Clan lights are basically dropship fillers. Benchwarmers and Cheerleaders of the Touman.
So, even as a light enthusiast, there is my grim prediction. It has been a fact of life forever and a day for the competitive crowd (or so I have gathered). But now, when Clan vs IS will potentially matter as the community at large dips their toes into “playing to win”, The Clan lights are going to be a burden to any team gracious enough to take them or unfortunate enough to be stuck with them because of the MM or arbitrary reasons.
I guess this is the part where I’m secretly hoping someone comes in and shines a light on what possible use someone who primarily pilots Clan lights is going to be in CW.
Otherwise, I am just going to have to keep saving for the Timberwolves to go with these Stormcrows because the Lights aren’t invited. Put simply, the gameplay and 'roles' for they are meant to play are not supported by the weight class.
Kitfox might make it in by bribing the doorman with his shiny ECM, but the Mist Lynx is going to show up fashionably late with that plus more speed. Even then, they fall into the area of mediocre or 'suboptimal'.
So, on the unfortunate assumption I am right: How would you make them viable? It will not happen before the first attacks I am sure, but just maybe next year we can get them quirked to eleven and have some appeal next to the fast Clan mediums.