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Introduce The "raid Contract"- Smaller-Queue, Smaller Influence, More Fights!


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#61 wanderer

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Posted 19 January 2015 - 11:09 PM

Shouldn't need to reserve anything.

if a bunch of 4v4 plays get CW going, good. If people do 12v12, also good.

12-mans should simply move the ball further with each win than 6 4-mans do in the same amount of time....but even units are much more likely to have a functional lance on vs. an 8+ man group at any given time, and even PUG organization can handle fighting at the lance level.

#62 wanderer

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Posted 03 February 2015 - 02:48 PM

Update: Paul's got 4v4 drops for CW on the front burner!

http://mwomercs.com/...ost__p__4162373

#63 oldradagast

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Posted 03 February 2015 - 03:40 PM

View Postwanderer, on 03 February 2015 - 02:48 PM, said:

Update: Paul's got 4v4 drops for CW on the front burner!

http://mwomercs.com/...ost__p__4162373


Good.

There's a bunch of stuff they could add to get casual players and small groups into CW.

1) 4 vs. 4 is a good start. I'd like to see 8 vs. 8, return, too. Back in Open Beta, 8 vs. 8 was a rather solid point for games. Enough mechs to keep it interesting, but not so many that one gets focused down by everything.

2) Scaling rewards system. Basically, the more powerful the foe you're willing to take on (would require some way to set the general difficulty of one's opponents, even if only by group size), the more you get out of it - cbills, XP, etc. This would be a way to reward those who want to take on huge challenges while not punishing those who dabble in CW. In short, it should mean more if "rag-tag team" beats "big scary team" vs. just big teams thumping each other and rolling PUG's. Give people an in-game mechanic to try to take on huge challenges.

3) Raid contracts or other ways to let PUG's or small groups play each other vs. big teams. The rewards would have to be smaller, of course, but it would accurately simulate border fights, merc raids, pirates, ambushes, and guerrilla warfare.

4) Of course, greater map and objective diversity is really required to get folks to come back to CW, but we'll see what happens.

Edited by oldradagast, 03 February 2015 - 03:41 PM.


#64 wanderer

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Posted 31 August 2015 - 03:40 PM

Ironically, more than half a year after 4v4 being the first change in CW "to be looked at"....

...nothing has changed and CW is now a barren wasteland.

GG, Paul. GG.

#65 Roland09

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Posted 22 September 2015 - 10:15 AM

Found this thread while browsing the forum in search of any hints about further development of CW... Is there no communication from PGI, regarding this topic? Would be a shame to let lots of good ideas go to waste.

#66 wanderer

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Posted 22 September 2015 - 12:46 PM

PGI's reaction:

Posted Image

Seriously, anything resembling small-scale content or actually doing anything new has been in stasis.

#67 Celtic Warrior

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Posted 23 September 2015 - 06:42 PM

Very cool idea +1





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