the way lrm works in the game is very hit or miss and very cheap or stupid depending on the case
what i propose is 2 things; the first one being we buff lrm all across the board.
faster flight time, more damage, and nerf the effectiveness of some of the counters like ams ecm and radar deprivation a little bit ok?
now the good part, change the way the LRM works!
instead of flying all the way into their target around corners;
lrm should be way more powerful and faster but not track people around corners; allow me to explain
this is what i propose; instead of launching and having the LRM chase your enemies zig zagging like a bad roadrunner cartoon which is what we have now,
the lrm user would launch the salvo into the sky where the missile would track the enemy until it had reached the peak of their flight path, so only track halfway. then the missile should lose tracking and go STRAIGHT down from where it was.
this way launching lrm is more like playing badminton or that boomerang throwing ship in gunbound, you actually put them in the air up above and they shoot down into the ground with speed and force!!
players should also get a visual representation of the LRM arc and be able to fire them without any locks, so you can shoot mechs that are on the move, but it takes SKILL to do it. not much but at least SOME skill
there are several games in which you can shoot weapons in an arc and it shows you what the flight path will be like, i don't see why this game can't have that.
it would make LRM not only more fun for the people on the receiving end, but also change the weapon from a clickfest that is quite detached from the action in the game to a weapon system that is engaging and fun to learn
the only real weapon that should track all the time and be designed for newbs in mind should be the streak launchers


Change Mechanic On Lrm Completely
Started by Mazzyplz, Jan 08 2015 01:22 PM
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