

Air Strike Creating Bad Gameplay
Started by PurpleNinja, Jan 08 2015 12:59 PM
15 replies to this topic
#1
Posted 08 January 2015 - 12:59 PM
That's all folks.
#3
Posted 08 January 2015 - 01:04 PM
Is it the airplane? It's not a AC-130.
Now that would be a problem.
Now that would be a problem.
#4
Posted 08 January 2015 - 01:05 PM
IGP made us do it for the MC sales. Now there's nothing we can do about it.
- PGI, probably
- PGI, probably
#5
Posted 08 January 2015 - 01:11 PM
Air strikes are fine. Artillery strikes are OP.

#7
Posted 08 January 2015 - 01:15 PM
No.
l2p
l2p
#8
Posted 08 January 2015 - 01:20 PM
its worth every c-bill just to see the sniping cluster of heavies and assaults herp-derp in every direction when the shelling starts - love, every light and medium pilot in the game
#10
Posted 08 January 2015 - 01:22 PM
I find all those consumables are pretty nonsense but I'd really like to see the red smoke consumable to troll around

#11
Posted 08 January 2015 - 01:45 PM
I was in canyon and was cored but looking straight at most of the enemy team. I figured perfect shot for artillery in zoom right behind them. I hit it and at that moment one of our lights crossed in front of me by just a few meters.
I saw the smoke and hit reverse but too late. Bang I was dead by my own hand.
Now after reading this I am wondering what nerf thread i should start.
Nerf Arty or Nerf Lights?
I saw the smoke and hit reverse but too late. Bang I was dead by my own hand.
Now after reading this I am wondering what nerf thread i should start.
Nerf Arty or Nerf Lights?
#14
Posted 08 January 2015 - 07:05 PM
At least people can not carry two anymore. I sometimes think the cooldown should be longer. But then again any team that is coordinated enough to roll them in that fast at the roughly same spot is gonna be into you with massed fire soon enough.
#15
Posted 08 January 2015 - 07:12 PM
They don't create bad play, they point your bad play out to you.
#16
Posted 09 January 2015 - 06:47 AM
Learn 2 create thread with info
All they need to do is increase the timer between arty/air strikes to something like 25 or 30 seconds. So easy, blows my mind they haven't done it by now.
All they need to do is increase the timer between arty/air strikes to something like 25 or 30 seconds. So easy, blows my mind they haven't done it by now.
Edited by CapperDeluxe, 09 January 2015 - 06:47 AM.
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