

Ghost Heat Question...
#1
Posted 08 January 2015 - 09:45 PM
#3
Posted 08 January 2015 - 09:48 PM

#4
Posted 08 January 2015 - 09:56 PM

#5
Posted 08 January 2015 - 10:50 PM
Sorry you got bit by it.
#7
Posted 08 January 2015 - 11:06 PM
focuspark, on 08 January 2015 - 10:50 PM, said:
Sorry you got bit by it.
Bah, it's not that bad. I adapted my build and freed up weight to actually increase my brawling DPS...my long range was just for nuisance pecking anyway(3x LPLs would have been a respectable peck).
It's easier to suck it up and adapt than to be bitter.

Edited by CocoaJin, 08 January 2015 - 11:07 PM.
#8
Posted 09 January 2015 - 06:53 AM
CocoaJin, on 08 January 2015 - 11:06 PM, said:
It's easier to suck it up and adapt than to be bitter.

It is bad. The best example is the 40 LRM combination scenario.
2xLRM 20 = 12 heat (no ghost heat)
4xLRM10 = 21.38 heat (ghost heat)
2xLRM15+2xLRM5 = 19.68 heat (ghost heat)
That's nearly 100% more heat for the same number of missiles fired. Oh but wait you can wait an arbitrary 0.5 seconds to not get ghost heat? Why, in what world of physics does that make sense? Answer: It doesn't.
Ghost heat made sense originally for only two reasons which have since been corrected, it was a bandaid that has now let the wound fester:
1. PPC heat was extremely low (since before HSR it was incredibly difficult to land hits with, but after HSR instead of increasing heat back to where it should be, ghost heat)
2. Shutting down used to have no consequence, other than being immobile, so you could fire 6 PPCs, generate 150% heat and not die immediately (but now that you take internal damage even while shutdown over 100% heat there is now sufficient consequence)
Edited by CapperDeluxe, 09 January 2015 - 06:57 AM.
#10
Posted 09 January 2015 - 07:09 AM
kapusta11, on 09 January 2015 - 07:02 AM, said:
It's only 3 points of heat for 3xISLL.
This.
Ghost heat is a boogie man.
You can safely and repeatedly fire several specific weapons only incurring a small heat penalty.
3x LLAS is a safe usage level.
3x LLAS goes from 21 heat to 24.5.
If a build can't handle that, it has other issues.
#11
Posted 09 January 2015 - 07:20 AM
Ultimatum X, on 09 January 2015 - 07:09 AM, said:
Ghost heat is a boogie man.
You can safely and repeatedly fire several specific weapons only incurring a small heat penalty.
3x LLAS is a safe usage level.
3x LLAS goes from 21 heat to 24.5.
If a build can't handle that, it has other issues.
The IS Large laser is on the low end of the ghost heat scale curve, so lets not think it the rule, more the exception. Take a look at the IS ERPPC instead:
15.00 30.00 63.90 110.40
that's (+18.9) heat at 3 ERPPC and (+50.40) heat at 4 ERPPC.
#12
Posted 09 January 2015 - 08:52 AM
Black Arachne, on 08 January 2015 - 11:06 PM, said:
Lol, if only. No it's just a crappy design decision by Russ to paint over somebody else's ****** design decision. There were so many other ways they could have resolved the "point point alpha from hell" problem that 6x PPC Stalkers introduced. PGI just refused to think about the problem and knee jerked with Ghost Heat - and has refused to admit it is **** and fix the issue in a better way (mostly, I think, because it was Russ' idea).
CocoaJin, on 08 January 2015 - 11:06 PM, said:
It's easier to suck it up and adapt than to be bitter.

I've invested a lot of money into this game, and therefore into PGI. I expect to be treated better. I plan to remain pissy and continue venting on the forums until a rather large number of ****** decisions by PGI wrt MWO get fixed; Ghost Heat being only one of them.
#13
Posted 09 January 2015 - 09:24 AM
#14
Posted 09 January 2015 - 01:22 PM
kapusta11, on 09 January 2015 - 07:02 AM, said:
It's only 3 points of heat for 3xISLL.
Ultimatum X, on 09 January 2015 - 07:09 AM, said:
This.
Ghost heat is a boogie man.
You can safely and repeatedly fire several specific weapons only incurring a small heat penalty.
3x LLAS is a safe usage level.
3x LLAS goes from 21 heat to 24.5.
If a build can't handle that, it has other issues.
Oh snap, I hadn't realized that...so it might be worthwhile to try a 3x LPL build if the spike isn't too bad.
Edit:
3x LPLs = 33pt Alpha and just over 24 heat
2x LPLs and 3x MPLs is 22pts intermediate range/45pts brawl range alphas and max 26 heat.
Yeah, ghost heat ain't hurting a brotha at all.
Edited by CocoaJin, 09 January 2015 - 01:43 PM.
#15
Posted 09 January 2015 - 01:28 PM
You are better off swapping the LL for a PPC to "avoid" ghost heat.
#16
Posted 09 January 2015 - 01:37 PM
Deathlike, on 09 January 2015 - 01:28 PM, said:
You are better off swapping the LL for a PPC to "avoid" ghost heat.
I'm currently playing a crappy laptop( until I can get my new game rig)...frequent sub-10 FPS. Sometimes the ability to sweep my beam allows for a better chance at hitting. Even if it's not a lot, when people realize I have that much laser damage coming, the first sign of a hit makes them nervous. It's a bluff that's helped me more than once.
Plus, as an Assault escort, I frequently get a chance to engage lumbering targets. 3x LPLs dish out DPS better than the PPC and I can focus it in one spot reasonably against slow fatties...in between slides that is.
Edited by CocoaJin, 09 January 2015 - 02:49 PM.
#18
Posted 09 January 2015 - 02:47 PM
#19
Posted 09 January 2015 - 06:03 PM
focuspark, on 09 January 2015 - 08:52 AM, said:
Lol, if only. No it's just a crappy design decision by Russ to paint over somebody else's ****** design decision. There were so many other ways they could have resolved the "point point alpha from hell" problem that 6x PPC Stalkers introduced. PGI just refused to think about the problem and knee jerked with Ghost Heat - and has refused to admit it is **** and fix the issue in a better way (mostly, I think, because it was Russ' idea).
Yeah for sure not a single mechwarrior game needed a ghost heat mechanic - and whats even funnier it sill hasn't fixed the problem and only created more issues that now have to be fixed via quirks. Talk about wasted time/resources.
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