Jump to content

How Do I Disable Strobe Light In My Mech?


7 replies to this topic

#1 Agent 0 Fortune

    Member

  • PipPipPipPipPipPipPipPipPip
  • Bad Company
  • Bad Company
  • 3,403 posts

Posted 09 January 2015 - 10:41 PM

I took critical damage and suddenly very disruptive klaxon started flashing in my cockpit and never stopped. How the **** do i turn that off? it serves no purpose except to expedite my destruction through distraction. I actually have a HUD that gives me intimidate and accurate damage assessment, the flashing light is actually a hindrance to play. please remove.

#2 Kilo 40

    Member

  • PipPipPipPipPipPipPipPipPip
  • The 1 Percent
  • 2,879 posts
  • Locationin my moms basement, covered in cheeto dust

Posted 09 January 2015 - 10:55 PM

View PostAgent 0 Fortune, on 09 January 2015 - 10:41 PM, said:

klaxon started flashing


eh?

#3 Thorqemada

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • 6,396 posts

Posted 09 January 2015 - 10:59 PM

critical damage message?

#4 Y E O N N E

    Member

  • PipPipPipPipPipPipPipPipPipPipPipPip
  • The Nimble
  • The Nimble
  • 16,810 posts

Posted 09 January 2015 - 11:07 PM

He means the red light that comes on when your CT reaches "Critical Damage" and flashes.

Most of us just tune it out, but maybe OP has trouble doing that.

#5 Nothing Whatsoever

    Member

  • PipPipPipPipPipPipPipPipPip
  • Bad Company
  • Bad Company
  • 3,655 posts
  • LocationNowhere

Posted 09 January 2015 - 11:09 PM

maybe using 'shift+f11' is enough for all HUD elements, not sure since I haven't had to try this yet.

Question is how sophisticated is current MWO to handle this? compared to what can be turned off? I dunno since I haven't even thought of testing these yet!

#6 Aiden Skye

    Member

  • PipPipPipPipPipPipPipPip
  • Galaxy Commander II
  • Galaxy Commander II
  • 1,364 posts
  • LocationThe Rock

Posted 09 January 2015 - 11:17 PM

Only way is to not receive critical damage. Either that or run around with no armor in a locust - anything hits you you will skip the critical damage warning and simply explode.

#7 Y E O N N E

    Member

  • PipPipPipPipPipPipPipPipPipPipPipPip
  • The Nimble
  • The Nimble
  • 16,810 posts

Posted 09 January 2015 - 11:17 PM

The red flashing light is not part of the HUD, it's a cockpit element, part of the 3D world.

I don't know how easy it would be for PGI to implement a toggle for it, but as far as engine mechanics goes all it would need is a trigger override.

#8 Deathlike

    Member

  • PipPipPipPipPipPipPipPipPipPipPipPipPipPip
  • Littlest Helper
  • Littlest Helper
  • 29,240 posts
  • Location#NOToTaterBalance #BadBalanceOverlordIsBad

Posted 10 January 2015 - 01:45 AM

It's a feature and it's working as intended™, so you need to bug Russ about it if you wish a resolution.





1 user(s) are reading this topic

0 members, 1 guests, 0 anonymous users