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I Think Mech Selection When Launch Cw Should Be Locked
Started by Wesxander, Jan 12 2015 01:49 AM
9 replies to this topic
#1
Posted 12 January 2015 - 01:49 AM
The reason for this people should take an all out well rounded force. Not be able to see oh were defending, so I am going have my Leopard class drop ship return home and load up 3 light killer mechs. The jump ships that carry your drop ship to world is not going to wait for any single company. The way it has been described in the world of Battletech many forces often bid for defending a world get the contract awarded. Only then find out enroute they have new orders on that planet and are now on the offensive because of sudden enemy drop. Additionally, I have noticed a bug were editing sometimes the force change does not work. It reverts back to your old saved force. By making players chose before they ready up for drop would eliminate the bug and force more balanced builds, as they do not know whether offense or defense till their force is already built.
I usually try take an offensive as well as defensive set of mechs, but have seen play where clans have sets of their players load up on literally 3 scr with streaks and baps each because they are on defense.
Maybe require each mech be different class for the drop. IE no 3 spiders in row you can take 1 and have to have 3 other classes of mec. That would hurt my style of play but might make the drops more interesting. No more I just killed X mech and here is that pilot back in same version 10 seconds later. This option is rather drastic but I think it might restore play balance somewhat.
I usually try take an offensive as well as defensive set of mechs, but have seen play where clans have sets of their players load up on literally 3 scr with streaks and baps each because they are on defense.
Maybe require each mech be different class for the drop. IE no 3 spiders in row you can take 1 and have to have 3 other classes of mec. That would hurt my style of play but might make the drops more interesting. No more I just killed X mech and here is that pilot back in same version 10 seconds later. This option is rather drastic but I think it might restore play balance somewhat.
#2
Posted 12 January 2015 - 03:19 AM
I agree.
ETA:
Just a word of caution; It is generally considered poor forum etiquette to "like" your own posts.
ETA:
Just a word of caution; It is generally considered poor forum etiquette to "like" your own posts.
Edited by HlynkaCG, 12 January 2015 - 03:22 AM.
#3
Posted 12 January 2015 - 03:26 AM
I'm pretty sure it makes sense for a faction to know whether they control a base or not before sending mechs there...
I don't think players should be locked to a drop deck prior to knowing whether they are going to be attacking or defending.
I don't think players should be locked to a drop deck prior to knowing whether they are going to be attacking or defending.
#5
Posted 12 January 2015 - 11:48 AM
On the other hand, I have had several times when my drop deck was not saved and I had the mix of default loaners. So I had to scramble to put my actual mechs into the que.
#6
Posted 12 January 2015 - 11:54 AM
Wesxander, on 12 January 2015 - 01:49 AM, said:
The reason for this people should take an all out well rounded force. Not be able to see oh were defending, so I am going have my Leopard class drop ship return home and load up 3 light killer mechs. The jump ships that carry your drop ship to world is not going to wait for any single company. The way it has been described in the world of Battletech many forces often bid for defending a world get the contract awarded. Only then find out enroute they have new orders on that planet and are now on the offensive because of sudden enemy drop. Additionally, I have noticed a bug were editing sometimes the force change does not work. It reverts back to your old saved force. By making players chose before they ready up for drop would eliminate the bug and force more balanced builds, as they do not know whether offense or defense till their force is already built.
I usually try take an offensive as well as defensive set of mechs, but have seen play where clans have sets of their players load up on literally 3 scr with streaks and baps each because they are on defense.
Maybe require each mech be different class for the drop. IE no 3 spiders in row you can take 1 and have to have 3 other classes of mec. That would hurt my style of play but might make the drops more interesting. No more I just killed X mech and here is that pilot back in same version 10 seconds later. This option is rather drastic but I think it might restore play balance somewhat.
I usually try take an offensive as well as defensive set of mechs, but have seen play where clans have sets of their players load up on literally 3 scr with streaks and baps each because they are on defense.
Maybe require each mech be different class for the drop. IE no 3 spiders in row you can take 1 and have to have 3 other classes of mec. That would hurt my style of play but might make the drops more interesting. No more I just killed X mech and here is that pilot back in same version 10 seconds later. This option is rather drastic but I think it might restore play balance somewhat.
Um FYI If I know I'm defending I'm going to deploy using different tactics. I kinda have to laugh that the defenders have to be dropped into the fort they are supposedly already in! Even in the first launch. Um... I'm defending teh base already shouldn't I come out of a Mechbay ON THE GROUND?
#7
Posted 12 January 2015 - 11:55 AM
No way! i want to be able to setup my mech for what im going to be doing. This is my favorite part about playing this game. If i wanted 100 mechs that were all the same i would have stopped at 4.
#8
Posted 12 January 2015 - 12:01 PM
How does this even make the remotest sense. I want to be able to adjust my deck against who I'm playing against.
I want MORE deck options (via preset lists). Playing against HHoD is different than playing against ACES is different than playing against RRB.
I know ACES is likely to do one thing, RRB another and HHoD a third. I'd hate to look at my deck and go, "Well fuckberries, this deck would have been great against PUGs, but now I'm boned because of reasons."
I want MORE deck options (via preset lists). Playing against HHoD is different than playing against ACES is different than playing against RRB.
I know ACES is likely to do one thing, RRB another and HHoD a third. I'd hate to look at my deck and go, "Well fuckberries, this deck would have been great against PUGs, but now I'm boned because of reasons."
#9
Posted 12 January 2015 - 12:03 PM
Yeah but you may not always know that its RRB and there are multiple times that the enemy fly false colors...
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