BattleTech™: Domination is a fan-created, deck-building card game for 2 players set in the Battletech™ universe.
In Battletech: Domination, each player starts with an identical, very small deck of weak cards. In the center of the table is a selection of other cards the players can "buy" as they can afford them. These cards represent military units (BattleMechs, vehicles, and infantry), support cards, and resource cards that the player will use to build an army, develop an economy, and battle his opponent. Through their selection of cards to buy, and how they play their hands as they draw them, the players construct their deck on the fly, striving for the most efficient path to total domination over their opponent. The player with the biggest deck at the end of the game wins! However, any Overrun cards that accumulated in the player's deck from combat with his opponent will count negative against his score.
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Disclaimer: This is an unofficial, unauthorized, non-profit, fan-made game and is in NO WAY associated with The Topps Company, Inc. or Catalyst Game Labs. It is a pure labor of love! Battletech, ‘Mech, and MechWarrior are registered trademarks of the The Topps Company, Inc. I do not claim any credit for the artwork used in the game. I have obtained permission from the original artists for use of their artwork whenever possible.
THANK YOU to the artists who gave me their blessing to use their amazing artwork in Battletech: Domination: Alex Iglesias (FlyingDebris), Anthony Scroggins (ShimmeringSword), Florian Mellies (SpOoKy777), Kristian Borg (Punakettu), Chris S (colourbrand).
Also THANK YOU to the MechWarrior Online community members who take and post amazing in-game screenshoots, especially Lordred and Koniving for their Perfect Screenshot thread!!! (http://mwomercs.com/...eenshot-thread/)
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Comments on BTD v3.0
BattleTech: Domination has been a project I've been working on for over 4 years. This latest version, BTD v3.0 Tactical, keeps the core gameplay and most of the cards the same as previous versions, but makes some pretty dramatic rules changes to make the game more streamlined and dynamic, easier to setup and store, and much much cheaper to print because it requires far fewer cards than before.
So what's changed with v3.0?
- New combat mechanic --> Instead of scrapping cards, losing battles results in gaining new Overrun cards into your deck, which clog your deck and count negative towards your score, but can be removed for a penalty
- New randomized Supply Deck and dynamic 9-card Supply Grid --> each game will feature many more unique cards for greater card and deck-build diversity
- No more Supply piles --> 5 copies of each card is not required, so the entire game fits into 3 54-card decks with over 80 unique cards (just 162 cards total for the full card set, instead of 500+ in the previous versions)
- New card type (Overrun cards), with 4 new cards
- New artwork for the Base cards
- Several new cards created specifically for the Tactical version,including Shadow Hawk, Arrow IV Battery, and Mobile HQ
- New 2-page Quick Play Rule sheet
- (Expansion #1) 20 new unique cards (13 Mechs, 6 support, 1 resource), including Aerospace fighters!
Quick Play Rules




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Full Card Set Images
Base cards and Overrun cards:
Spoiler
Supply cards:
Spoiler
Expansion Set #1
Spoiler
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Downloads
Full Card Set - DIY Printing (16MB pdf):
[Google Drive] https://drive.google...jaWc&authuser=0
Full Card Set - Jpegs of invididual cards (32MB zip):
[Google Drive] https://drive.google...WOHc&authuser=0
Quick Play Rules (1.5 MB pdf):
[Google Drive] https://drive.google...yR3c&authuser=0
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Thanks for reading!
Cheers,
Scott































