YokiLin, on 11 January 2015 - 02:06 PM, said:
I can tell that you are not a light pilot. You do know that LRMs discourage light pilots the most, especially the new ones? No matter how fast lights run we can't outrun the speed and range of the lrm missiles which are freaking locked on to us by a PGI aimbot. The very situation you talked about where only 10% players play lights started around the last time PGI buffed LRMs.
The Jenners, Firestarters, etc, (basically all the ones without ECM) are the best of the lights because they have enough firepower to make a difference. The lights with ECM are either fairly weak (Pirate's Bane), have too little firepower (Spider-5D), or is too damn slow (Kit Fox). I mean, Kit Foxes can do their job, but they don't allow you to undergo hit and run adventures full of action behind enemy lines and can be frustratingly hard to get away if caught alone far away from your team, though if you are not a little far from your team, what's the point of a light? Pirate's Bane is too easy to die (well in my opinion anyways), and while I can cause some havoc with a Spider-5D the TTK (time to kill) is horrible and it's too likely that my target called his friends or LRMs over before I can kill him (plus if it's a light vs light both of us could get bombed to death by LRM before doing anything).
Besides, ECM lights are kind of screwed these days since if they try to go assassinate some LRM boats, the LRM boats might have BAP, and with it's recent buff which increased it's ECM countering range to 280m... ECM is just pointless. So instead of the lights being the counter to LRM boats, it's the other way around. Not to mention that low signal thing which warn enemies of nearby unfriendly ECM.
SO, now that I talked about why ECM lights sucked, I would like to point how that if LRMs are buffed even more, any lights that engage an enemy mech, in a place without cover from LRM (which is 90% of a map), and got spotted which just be annihilated. Not that right now LRM isn't a problem for lights, but at least we can still get a chance to run to safety once spotted, with maybe a lrm hit or two if unlucky, which usually won't be enough to kill you.
I think that you can get why I have no idea where did you come up with the notion that better LRMs means more lights. Even a little more of a buff can screw lights over much harder since even a little buff can have a large impact as we have to run into cover in a matter of seconds and we cannot afford the hits on our light armor.
If anything I support nerfing LRM since the level of skill LRM boats require can be more or less achieved by a simple AI (follow team, lock on stuff by hovering over it, right click unless no clear line of sight, don't show up on the front lines in major battles, repeat) while lights perform the unsung duties of spotting, scouting, assassination, enemy division, and distraction. Not many people even realize how important distracting and splitting up the enemy is. On the other hand, any hits LRM boats achieve depended on if the other side remembers to stay near cover and not on the skill of the LRM boat.
After a year with this game I can tell you that the only thing worth sticking around for any long period of time is the lights and most definitely not the LRM boats.
I'm mainly a Lght/Heavy pilot, the SDR-5K is my BEST Mech of all time
Edit: As much as I want to play with my Heavies, I couldn't because the Heavies are always at 50%, which kinda forces me to play with my Spidees
Edited by Shiroi Tsuki, 11 January 2015 - 09:05 PM.