Am I really the only one that thinks that the game is in a pretty decent place at the moment? Aside from the deathballing inherent to most high-TTK games and game balancing tweaking that could be used for AC2s/flamers/etc, things are looking pretty good. We have a well-rounded tier list, Clan/IS balance isn't atrocious (though obviously not perfect), and personally, I haven't been alpha'd down in a pretty long time.
I mean seriously, who actually gets quad PPC dumped anymore? Is that still happening? Are there really people out there who are still playing with the steering wheel underhive and have come into contact with people who overheat on a single alpha? I can see chain firing, but even then if you're out of cover you're SOL anyway.
Nobody actually plays like that, it's all mindless theorycrafting that isn't actually seen the vast majority of the time. The scariest alpha you'll be looking at from a practical perspective is double gauss/PPC supplemented by Large laser, which isn't nearly as terrifying because it's almost always on a fatty that can be avoided, or that can be torn apart by a single light. If you're running into boated short range weapons, staying with the team is a good way to avoid that (or simply backing off and trying to reposition. If you built in such a way that you can't deal with something with a lot of short range firepower, you either A) built to other strengths or
built badly. Shame on you).
People seem to think that battletech and MWO are the same game. They ARE NOT the same game. They are based on the same idea, and have similarities, but certain things simply do not translate.
Let's say we finally get a BT-like heat scale. Two identical mech builds with identical pilots, even with pinpoint weapons will not perform anything like each other. Having the possibility to
not even overheat when maxed out is beyond silly. This is, without exception, something that caters to people that are not good at managing a system, as it introduces random chance where it didn't previously exist, and doesn't add anything that requires the player to be better at the game to excel. This will also cause players to play very conservatively for fear of getting a bad roll in the system, and would make gameplay utterly boring. Plus, anything that removes power from players and puts it into a RNG makes the top end of play utterly frustrating, where everything is played on the margins.
Let's say it's a modified system that has specific penalties at specific heat levels. Wanna guess what happens? People figure out how to exploit it to generate builds that either alpha as cool as possible, or DPS as cool as possible. All that does is shift whatever flavor of the month meta is going on further, and doesn't need to happen. You will end up with the exact same behavior, because at the end of the day, players will always figure out how to gain the most power whilst spending the least effort. That's not an insult, that's part of what makes gaming good.
TL:DR: The wheels on the bus go round and round. These threads get made every time somebody gets stripped or headshotted, and rather than fix their own gameplay they want to make the game less interesting. Things aren't perfect in MWO, but damn it they are pretty good and they are getting better by the day.
Edited by Triskelion, 11 January 2015 - 09:45 AM.