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Allowing Multiple Factions To Defend Same World, Good Or Bad For Cw?


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#1 Abivard

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Posted 21 January 2015 - 02:24 PM

Allowing Multiple factions to defend the same world, good or bad for CW?

At present in Clan versus IS fights, and ONLY in Clan vs IS fights, multiple factions are allowed to drop in defense on worlds.

This needs discussion I believe, comments?

#2 Tasker

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Posted 21 January 2015 - 03:52 PM

It doesn't matter. DCMS defend Steiner world last night from Jade Falcon clowns just for laughs. I think DCMS forces win only battle for Goat Path. It doesn't matter. They lose world this morning.

#3 Davers

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Posted 21 January 2015 - 03:55 PM

PGI wanted there to be a way for everyone to fight the Clans. That's all there is.

#4 AlphaToaster

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Posted 21 January 2015 - 04:14 PM

I feel the games would be better if a team of 12 from a specific faction would be required to trigger the defense. If I dropped solo as a CJF to help defend a Wolf planet, I would have to wait for 11 other CJF to join me before getting put in line for a match.

I'm OK with any faction helping defend an ally, but against mixing multiple factions on a team, however I do not believe MWO has the population to support queues like that.

It really sucks to drop into defend one of your own planets, and end up on a team made up of complainers from other factions who don't even try to fight for whatever personal reasons they have. Since it's not even their planet they don't have anything to lose if they punk out.

#5 Joseph Mallan

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Posted 22 January 2015 - 03:31 AM

View PostAbivard, on 21 January 2015 - 02:24 PM, said:

Allowing Multiple factions to defend the same world, good or bad for CW?

At present in Clan versus IS fights, and ONLY in Clan vs IS fights, multiple factions are allowed to drop in defense on worlds.

This needs discussion I believe, comments?

Its an interesting question. The game should try to deliver a single faction if possible. But if it cannot, or Lone Wolves/PUGs from other factions are in que to battle they have a right to be placed where they have clicked.

#6 Willard Phule

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Posted 22 January 2015 - 05:27 AM

I guess it all depends on what the ultimate result you want is.

If you want to run roughshod over the Clans, now that they've been beaten to a pulp by the nerfbat, then I'd say let's keep this whole thing faction-centric.

If one clan only has 30 people in it, they should be gangpiled by everyone else in MW:O and forced out of the IS until they uninstall. Makes sense to me.

#7 Joseph Mallan

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Posted 22 January 2015 - 06:25 AM

View PostWillard Phule, on 22 January 2015 - 05:27 AM, said:

I guess it all depends on what the ultimate result you want is.

If you want to run roughshod over the Clans, now that they've been beaten to a pulp by the nerfbat, then I'd say let's keep this whole thing faction-centric.

If one clan only has 30 people in it, they should be gangpiled by everyone else in MW:O and forced out of the IS until they uninstall. Makes sense to me.

Clan players don't PUG at all in teh CW Que? honest question as I am not a Clanner?

#8 Robin Wolf

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Posted 22 January 2015 - 06:46 AM

I am not fond of going with my unit and defend someone else's world. Only exception, I will gladly defend a Lyran planet, when attacked by a Clan.

That said, sometimes when we can play CW, the only viable solution is for us to defend someone else's world... Like Yesterday, I was happy and excited to see that many people on CW. Then someone made me notice that there were only 3 (three!) minutes before the new ceasefire window.

When the game resumed, population was like... meh... So we ended up going wherever we coul get a CW game...

#9 Koniving

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Posted 22 January 2015 - 06:54 AM

I believe it helps on the "getting people to actually play the damn thing" front. But this usually means that IS players are completely random and disjointed. There's no central hub such as HouseLiao's TS for the players to gather on. No coordinated offense/defense on a collection of groups playing against the Clans. Lots of solo players. Little communication. Lots of bad mouthing.

Is it any wonder that there are delusions of Clanmech superiority under these conditions? Combine with the IS superiority being firing rates, PPFLD at close range, etc., and the IS cannot be played to its obscenely overpowered strengths with mixed factions.

Perhaps if there was a global VoiP you can get away with this easily and still have an organized team defending against Clans.

Personally I'd rather see it separated so that you defend your own territory... And then since this clearly is an alternate universe (even Sarna says so), then why not have some fun? Why not give each "reset" or match give the Clans a different origin point to attack from?

What if next time they attack from between Liao and Davion? What if they came from between Steiner and Marik? Davion and Kurita? Etc. (I'd find it kinda funny if they spawned on Terra and were working their way outward).

It's not like PGI gives much care for the lore anyway, and this is one exception I'd personally welcome as "What if" scenarios.

Edited by Koniving, 22 January 2015 - 06:55 AM.


#10 Joseph Mallan

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Posted 22 January 2015 - 06:59 AM

View PostKoniving, on 22 January 2015 - 06:54 AM, said:

I believe it helps on the "getting people to actually play the damn thing" front. But this usually means that IS players are completely random and disjointed. There's no central hub such as HouseLiao's TS for the players to gather on. No coordinated offense/defense on a collection of groups playing against the Clans. Lots of solo players. Little communication. Lots of bad mouthing.

Is it any wonder that there are delusions of Clanmech superiority under these conditions? Combine with the IS superiority being firing rates, PPFLD at close range, etc., and the IS cannot be played to its obscenely overpowered strengths with mixed factions.

Perhaps if there was a global VoiP you can get away with this easily and still have an organized team defending against Clans.

Personally I'd rather see it separated so that you defend your own territory... And then since this clearly is an alternate universe (even Sarna says so), then why not have some fun? Why not give each "reset" or match give the Clans a different origin point to attack from?

What if next time they attack from between Liao and Davion? What if they came from between Steiner and Marik? Davion and Kurita? Etc. (I'd find it kinda funny if they spawned on Terra and were working their way outward).

It's not like PGI gives much care for the lore anyway, and this is one exception I'd personally welcome as "What if" scenarios.

A good write up Kon, but we are money soldiers Not House Loyalists. We are meant to go where the paycheck is. ;)

Also as CW is Beta, Bugs are meant to be found. They are being found. PGI is trying to keep up.

Gamers are notorious for finding loopholes and broken mechanics.

#11 RAM

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Posted 22 January 2015 - 09:37 PM

View PostAbivard, on 21 January 2015 - 02:24 PM, said:

Allowing Multiple factions to defend the same world, good or bad for CW?


Bad... but probably necessary from a matchmaking perspective unfortunately. PGI also seems to want to allow any faction to fight Clans as dumb as that sounds so we are probably stuck with it :(


RAM
ELH

#12 Lily from animove

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Posted 23 January 2015 - 07:18 AM

its good, it gives people more chances to actually play CW, because sometimes NOTHING happens at the borders of your own faction

#13 Reitmeier

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Posted 23 January 2015 - 02:58 PM

its bad for factions with clanborders.
Last time our 12man tried to defend our world but we didnt get any match because the queue was 60+/60+.
IS Pugs get slaughtered every game against a clanpremade so for houseunits like us its like fighting against windmills.

#14 Lily from animove

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Posted 23 January 2015 - 04:17 PM

View PostReitmeier, on 23 January 2015 - 02:58 PM, said:

its bad for factions with clanborders.
Last time our 12man tried to defend our world but we didnt get any match because the queue was 60+/60+.
IS Pugs get slaughtered every game against a clanpremade so for houseunits like us its like fighting against windmills.



this is not issue of being clan or IS.

#15 Davers

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Posted 24 January 2015 - 03:23 PM

View PostReitmeier, on 23 January 2015 - 02:58 PM, said:

its bad for factions with clanborders.
Last time our 12man tried to defend our world but we didnt get any match because the queue was 60+/60+.
IS Pugs get slaughtered every game against a clanpremade so for houseunits like us its like fighting against windmills.

QFT.

#16 Strykewolf

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Posted 24 January 2015 - 03:31 PM

Well.

Gotta say the good, outweighs the bad. Now, and once things get sorted out a bit.

#17 TygerLily

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Posted 24 January 2015 - 06:35 PM

Good because of low pop, bad because it's just silly. My dream of CW is to exist in a time and space in the universe...hopping from one side of the galaxy to the next in an instant is the opposite of that. Hopefully this changes in the future if pop goes up from more marketing and Steam release plus any meaningful addition of logistics.

#18 xMEPHISTOx

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Posted 24 January 2015 - 07:14 PM

View PostReitmeier, on 23 January 2015 - 02:58 PM, said:

its bad for factions with clanborders.
Last time our 12man tried to defend our world but we didnt get any match because the queue was 60+/60+.
IS Pugs get slaughtered every game against a clanpremade so for houseunits like us its like fighting against windmills.


a 12 man house/faction group should take precedence in mm to a random group of pugs in the queue in my opinion. why throw a bunch of pugs to defend a house when there is a house group of loyalists waiting to defend their planet(s) themselves.





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