Here is one of many possible fixes:
1st. Treat the flamer as a beam weapon with a 0.5 second duration
2nd. The flamer does 2 damage
3rd. The flamer does heat by impacting heat dissipation:
- Any mech hit for 0.1-.25 sec has a 2% decrease in heat dissipation for 2 secs
- Any mech hit for .26-.50 sec has a 5% decrease in heat dissipation for 4 secs
- Any mech firing a flamer has a 2% decrease in heat dissipation for 4 secs and generates 3 heat
- Max heat dissipation heat cap is 50% on a mech. So if a mech had 11 flamers on it for the full duration it would still cap out at 50% not 55% decrease in heat dissipation.
What does this mean to game play? Flamers now have an actual use. The player using flamers will not be in a situation where firing a single flamer will overheat it and shut the players mech down while the target mechs just laugh them off. Massed flamers are now useful. Putting 5 tons into a flamer yields a 25% heat dissipation penalty and 10 damage a shot. If you want to play as a debuffer, you now can play as a debuffer.
MWO Team, do something on flamers, as they are now is an insult.
Edited by Rhent, 13 January 2015 - 08:05 AM.