

Is There An Is Medium Mech That Runs / Plays Like The Hbks And Cents But With Jump Jets?
#21
Posted 14 January 2015 - 03:26 PM
#22
Posted 15 January 2015 - 10:56 AM
Griffins share part of the shield arm philosophy in common with the Centurion, while also having great agility and torso twist like the Hunchback. The Vindicators are like smaller slightly more agile versions of both these chassis but with less specialisation in ballistics and more energy.
The Vindis don't pack the same kind of punch as the HBK and CN9 but they work well as jumpy skirmishers/strikers. They're also quite tanky if you can find a loadout that uses a standard engine.
#23
Posted 15 January 2015 - 12:21 PM
#24
Posted 15 January 2015 - 06:25 PM
#28
Posted 17 January 2015 - 12:44 AM
Shar Wolf, on 16 January 2015 - 05:47 PM, said:
Griffins have always had amazing twist (and an equal view)
Shadowhawks used to have ~15 points less torso twist (if I remember right)
Yeah, I leveled up my Shadow Hawks when the Phoenix Pack pre-orders were delivered, which I believe is when they had the bogus torso twist. Like I said, it was the worst of times for MWO.

#29
Posted 17 January 2015 - 04:46 AM
I have mastered 4 Trebuchets and they simply cannot absorb damage like a Cent......but they can still be quite effective at various things. Theres a Treb for anything really.
I agree that Shadow Hawks feel sluggish but I disagree about their hitboxes somewhat, in general it is skinny and can absorb damage ok, better than most mediums still IMO. You can get away with running an xl in it as long as you don't go too big to where it tips people that you have one.
Honestly most of the mediums are pretty different. I suppose a Griffon is probably the "best" answer, but really damage rolling is kinda the Cents thing, hard to copy it exactly.
#30
Posted 17 January 2015 - 05:20 AM
BJ1 AC20
BJ3 PPC
BJ1X doesn't jump but very solid laser vomit.
#31
Posted 18 January 2015 - 11:27 AM
Brizna, on 17 January 2015 - 05:20 AM, said:
BJ1 AC20
BJ3 PPC
BJ1X doesn't jump but very solid laser vomit.
AC20 Blackjack lacks the amazing quirks that the Hunchie and Cent received.
#32
Posted 19 January 2015 - 12:34 AM
Brizna, on 17 January 2015 - 05:20 AM, said:
BJ1 AC20
BJ3 PPC
BJ1X doesn't jump but very solid laser vomit.
I've got over 900 games with my BJ1 AC20 and have loved it. However it requires an XL for any kind of speed and with the TTK being reduced every time they patch. It has lost the survivability I needed to skirmish.
Edited by Pacifist, 19 January 2015 - 12:45 AM.
#33
Posted 19 January 2015 - 01:41 AM
Treb 7M (on sale BTW) is quite squishy,but with minimum of XL300 and 3 SRM6:s + lasers does the job too,do not forget to max those jump jets.
#34
Posted 19 January 2015 - 03:55 AM
Pacifist, on 19 January 2015 - 12:34 AM, said:
To be honest, most mediums require an XL engine to get the most out of their max engine ratings.
Cookiemonter669, on 19 January 2015 - 01:41 AM, said:
I have the Phoenix Pack Shadow Hawks, but not the 2K. Even though I hated the SHDs, I might give them another go now that they have been adjusted and quirked. The 2K looks especially nice, but it's probably more like a mini-Banshee with JJs; interesting, and one I'll probably pick up on sale, but not exactly what I'm looking for at the moment.
Cookiemonter669, on 19 January 2015 - 01:41 AM, said:
When I'm done mastering my Griffins and Vindicators, I may get around to trying the Trebs out. It really sucks you have to buy three of them to get any one of them Elited.
#35
Posted 19 January 2015 - 06:29 AM
Rorvik, on 19 January 2015 - 03:55 AM, said:
Pacifist, on 19 January 2015 - 12:34 AM, said:
To be honest, most mediums require an XL engine to get the most out of their max engine ratings.
Very true, however the 93kph BJ1 AC20 is required to engage at short range for effective damage and to accurately hit damaged areas.
It used to have a sweet spot when carrying the 20, of having more armor and being able to hit harder with pinpoint fire anything that was faster than it. As well as being manuverable enough to escape anything with more armor and firepower save the Hawk.
With the introduction of the Clans specificly the stormcrow and madcat this was no longer the case. Being as fast or faster, carrying more firepower and 2-3x the survivability. Add to that clan missles fast enough to do the lightly armored BJ extensive damage before it could find cover and causing screen shake preventing pinpoint damage from hitting weakened areas.
Then the quirks reduced TTK from the innersphere mechs without any equivilent bonus to the BJ.
Love the mech it simply isn't balanced against what it faces.
Edited by Pacifist, 19 January 2015 - 06:36 AM.
#36
Posted 19 January 2015 - 06:53 AM
#37
Posted 20 January 2015 - 01:07 AM
Rorvik, on 19 January 2015 - 03:55 AM, said:
7K : AC20 + 2ML stock engine FF Endo DHS
5J : 300 XL + 2 LL 3 ML Endo DHS
those both work fine. 7K is surprisingly tanky with those shield arms.
#38
Posted 20 January 2015 - 02:42 AM
If a SHD torso twists, the arm completly shields it's torso, while the HBK cannot use it's arms as shields.
Edited by Kmieciu, 20 January 2015 - 02:43 AM.
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