60 pt universal heat scale, progressive heat penalities for staying above certain heat levels.
30(50%) Heat and below you suffer no adverse effects.
IE: 31 heat, you suffer 10% Acceleration loss, nothing to amazingly serious, unless your a light.
45Heat, your targeting acqusition is 50% slower and lockons with missiles are 25% slower to attain
50heat your hud and anything such as a NARC/BAP/ECM ceases to function, you are unable to attain a lock of any kind.
55 heat, you suffer 0.25pts of core damage per second your at or over 55 heat.
60 Heat, you suffer 1pt of core damage per second you are at or over 60heat
We can cry about how it limits certain builds or w/e arguements we might come up with. Sure, it wont "prevent" people from wanting to lolpha alot, but it will......persuade you not to do so.. With the next idea, you will basically be more or less forced into firing less all at once.
Next, you can fire no more then 4 weapons from any single fire group, and the Alpha can be no higher then 30. So, a NVA Prime, it has 12 CERML, it can group them into 2 groups of 6, but the game will not fire more then 4 at a time, limiting you to a 28pt alpha. A Warhawk with 4 LPL, it can fire no more then 2, limiting it to a 26pt alpha. And so on, yes, it would be alot of maths and stuff...ofc, it also helps you to manage heat better, firing 4 ERMLs is would be nearly 50% of the 60pt heat scale. Sure, you can fire again, if you want to be at 48 heat and suffering hte cumulative effects of that high of heat. A Weapon like the CERPPC, it can become a 15/15 weapon, as sure, you now have an unlimited ammo GR, but firing it even 2 times will get you near to starting to incur heat effects. firing 3 then 4 would just screw you a bit.
Gauss and PPC can not be fired together or be in the same fire group. Prevents the whole QQ about the entire situation.
THis would give validity to lower scale weapons like maybe Small lasers, as you get much higher sustainability with them, your able to maintain a better RoF over a larger weapon. While your SL can only fire up to 4 at a time, and deal only 4dmg per, up to an alpha of 16, you are also only incurring 12 heat, vs some 24 for even the next one above it, the MLs. So in the long run, you can out DPS larger weapons.
Ballistics would have a nice niche of being low heat and ready to fire almost always, vs energy builds that run hot, but dont run on ammo...basically how it should be. Maybe in the course of a 15 minute TDM it wont matter on the ammo side of hte house, but in CW, I have seen people QQ about how they dont have the ammo to keep on keepin on and are forced to eject from a mostly fine mech. that is where energy weapons and a more balanced loadout would come in handy. Want to pack in those 2 GRs? You ready to to 4 rounds with the enemy on your 50 rounds? Or would you rather pack in a Pair of Large Lasers and maybe an AC5 or something.
Finally, we can get true 2.0 DHS.
Edited by LordKnightFandragon, 13 January 2015 - 08:58 AM.