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Super Amazing Engine Bay


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#1 Ashrahm

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Posted 01 November 2014 - 12:33 AM

Why, OH lord, Whhhhy...

can we not have our mech loadout screen (when equiping a engine) be in list form.

my eyes, my brain, i sometimes just alt f4 when i want to change a engine.. and try another day.. it's sooo eye blistering annoying. esp if your on a 55in tv 10 feet away trying to see if i got one avail or not, and the fact that the same image repeats itself...

can we vote for a quick menu update, cause i mean please, please, please... fix that engine screen to have a option for list. i can bare the other stuff, but it's so crazy.. like looking at a dam swiggly eye puzzle thing where crap pops out and sometimes you never see it.

- crunk on halloween.

#2 Ashrahm

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Posted 01 November 2014 - 01:14 AM

1.

#3 Impyrium

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Posted 01 November 2014 - 01:15 AM

Well, I was always of the view that there was SUPPOSED to be a list option. I mean, there's a list option button hidden up the top there, but it doesn't work. UI needs work, that's well known...

#4 NextGame

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Posted 01 November 2014 - 01:32 AM

the engine game is fun. so is "spot the correct ammo"

#5 gregsolidus

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Posted 01 November 2014 - 01:54 AM

Terrible menu is terrible.

#6 gregsolidus

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Posted 01 November 2014 - 02:39 AM

View Postsneeking, on 01 November 2014 - 02:16 AM, said:

Who designs this stuff ?

People with not a lot of time, money, or experience. I want to be mad at PGI but then I remember this and shake my head.

#7 Khaze

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Posted 01 November 2014 - 03:34 AM

I do a lot of theorycrafting in smurfy precisely to spare myself the pain of shuffling things around in-game. The UI is just too painful to use.

It's like going in to one of those stores where everything is arranged all to hell, and you have to make a mental map beforehand of where everything you need will be, so you can just get in and get out as quickly as possible.

#8 Joseph Mallan

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Posted 01 November 2014 - 03:39 AM

View Postsneeking, on 01 November 2014 - 02:16 AM, said:

Who designs this stuff ?

The people being paid to do so... :huh:

#9 StraferX

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Posted 01 November 2014 - 04:00 AM

The UI was much better before they fixed it, it is about as awful as one could make it. Streamlining this entire menu is very necessary. This is set up to annoy you into purchasing multiples of everything, why would anyone want to just have one set of modules at 6m each they could easily swap between there top 4 fav mech on the main menu bar.

#10 Larec

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Posted 01 November 2014 - 10:41 PM

Without exaggerating, I can safely say that the UI of MWO is the worst I have ever seen in over 20 years of gaming. I really mean it. There really isn't anything good about it...

Edit: OP, maybe you should change the thread title, so PGI sees this...

Edited by Drybone, 01 November 2014 - 10:42 PM.


#11 KhanCipher

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Posted 01 November 2014 - 11:26 PM

View PostDrybone, on 01 November 2014 - 10:41 PM, said:

Without exaggerating, I can safely say that the UI of MWO is the worst I have ever seen in over 20 years of gaming. I really mean it. There really isn't anything good about it...


The best part is that the first MechCommander has one of the best UIs i've seen in a long time...

#12 Archon

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Posted 01 November 2014 - 11:28 PM

Who needs community Warfare when you have Modulehunt online? Or Ammofinder 101? Or Enginesearch? We get three great minigames inside of MWO! Isn't it awesome guys?

#13 aniviron

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Posted 01 November 2014 - 11:51 PM

View PostNextGame, on 01 November 2014 - 01:32 AM, said:

the engine game is fun. so is "spot the correct ammo"


The thing that makes it especially fun is that clan Streak SRM ammo is labeled "C-SRM-AMMO" or "C-STREAM SRM AMMO" depending on if it's a half ton or a full ton. Because the list is sorted alphabetically it goes: SSRM ammo, (1/2) SRM ammo, SRM ammo (1/2), SSRM ammo.

Urrrrgh it's maddening. I had a half ton of SSRM ammo on my Kitfox for like a week without noticing because it's right next to the SRM ammo I wanted instead of the SSRM ammo I didn't want.

#14 LordKnightFandragon

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Posted 02 November 2014 - 12:15 AM

To bad we cant get a UI more like MW4 Mektek, minus the inability to double click remove or double click add......

But have it sorted

IS Beam
IS Ballisitc
IS Missile
Clan Beam
Clan Ballistic
Clan MIssile

and in each of those its actually sorted by weapon size and in the proper order with the ammo maybe sitting beside the given weapon?

I gotta agree the UI in this game is horrid to deal with. I usually do ok with game UIs and am able to quickly figure them out and become quite quick with it, but this MWO one...I often find myself doing an action, thinking in my mind, where it should go or do and it does some off the wall stuff...like viewing the store......

Purchaseable, wait 5s, medium, wait 5s, click CN9A, click mech details.....click back........Owned Mech tab....ok.....Purchaseable, wait 5s, Medium, wait 5s, click CN-AH....mech details...click back...Owned mech tab......that is just one thing that is horrid....

Mech customization? That is pretty bad to....Home, Mechlab, configure, find the right tab.....modules, upgrades, skills, weapon groups...ugh lol....and I only have 4 mechs that ive got figured out in their loadouts....I really, really feel sorry for those of you who have 50-60 or hundred+ mechs..........

MWO UI needs alot of help....

Edited by LordKnightFandragon, 02 November 2014 - 12:16 AM.


#15 Lily from animove

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Posted 02 November 2014 - 01:52 AM

I palyed MW3 again, you know fully customizeable mechs, yet even ith all weapons mixed into the weapons catehory, you find stuff faster simply by being a simplyfied list

Posted Image

further more, weapons there are sorted by size but we have them alphabetically, thats why lrms are:

lrm 10, lrm 15, lrm 20, lrm 5

instead of dorted by weapon size.

same for lasers which have no real logic except being alphabeticalyl sorted. same with weapon groups, we should know where the wepaons are, not only the sections, even the roght hardpoint should be highlightes wehen settign weapon groups.

Edited by Lily from animove, 02 November 2014 - 01:53 AM.


#16 Sadist Cain

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Posted 02 November 2014 - 02:18 AM

it is bloody abysmal.

It's as if every single key feature of good UI design was ignored.

Who thought, it would be goo to lay out all the engines with 30 odd identical thumbnails.

The amount of wasted screen space, poorly used screen space, Ridiculously convoluted means to perform simple tasks, inability to do anything while the social tab is open.

It just goes on and on and for something that took so much time to do it's shocking.

#17 Vassago Rain

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Posted 02 November 2014 - 02:21 AM

View Postsneeking, on 02 November 2014 - 01:57 AM, said:

I skipped mw3 and only played a little mw4, pretty much went from mw2 gbl to mwo.

There is potential here and a decent menu could be made just from their existing visual assets.


But it won't be.

#18 Torgun

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Posted 02 November 2014 - 02:37 AM

Frankly there is no need for more community input. They had the UI on the test servers and got a ton of feedback on what needed to be improved, because there was a ton of things that needed improvement. If they actually cared about making the UI better they already have all the info they need.

#19 gregsolidus

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Posted 02 November 2014 - 03:02 AM

View Postsneeking, on 02 November 2014 - 02:31 AM, said:

With some community input it may be possible. ..

How about a ui design thread where people cut up existing assets and maybe create a few of their own and post screens of what we would like to see ?


There's been plenty of that since the UI's inception.

#20 Ashrahm

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Posted 13 January 2015 - 06:47 AM

Ui 3.0 please.

hate to revive. but my only gripe. really.





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