today I had 2 CTD's in row when playing MWO
And here is a blank version of the bug template for your copy-pasta use.
Title: CTD
Description:
Crash to desktop after playing In game
Location:
In Game playing on the map
Reproduction Rate:
2times in 30 min ca. 13:51 and ca. 14:18 (GMT+1) on 13.01.2015
Steps to Reproduce:
Start game with medium Mech Stromcrow (variant (not Prime)) LRM-Boat
Play Game
after chat in Lobby Game starts
Moving around and shooting
encountering enemy mechs coming from behind which fire on me and after turning in their directin and aiming CTD
2 differnt maps (last was jungle with enourmous carcasses)
only the first got a Crashdump, the second didn't
Repair didn't find anything
the log shows Im missing a font?!:
<13:48:01> ============================ PrepareLevel terraceswamp ============================ <13:48:02> Initializing default materials... <13:48:19> [Error] Error: CTexMan::ImagePreprocessing: Scaling of 'objects/environments/skyboxes/forestcolony_clouddome_a.dds' compressed texture is dangerous (only single mip) [File=objects/environments/skyboxes/forestcolony_clouddome_a.dds] <13:48:19> [Error] Error: CTexMan::ImagePreprocessing: Scaling of 'textures/particles/weapons/laser_beam_1x4_lop0.dds' compressed texture is dangerous (only single mip) [File=textures/particles/weapons/laser_beam_1x4_lop0.dds] <13:48:19> [Error] Error: CTexMan::ImagePreprocessing: Scaling of 'textures/particles/weapons/ppc_beam_b.dds' compressed texture is dangerous (only single mip) [File=textures/particles/weapons/ppc_beam_b.dds] <13:48:35> [Error] Error: CTexMan::ImagePreprocessing: Scaling of 'textures/particles/weapons/laser_beam_1x4_lop1.dds' compressed texture is dangerous (only single mip) [File=textures/particles/weapons/laser_beam_1x4_lop1.dds] <13:48:37> ======== terraceswamp is loaded in 35.9 sec ======== <13:48:59> [Error] <Flash> Missing font "Digital Sans EF" in "_level0.mcMain.mcCurrentLayout.mcLayout.mcPlayerFeedback.translate". Search log: Searching for font: "Digital Sans EF" [Device] Movie resource: "Digital Sans EF" [Device] not found. Imports : "Digital Sans EF" [Device] not found. : "..\..\Common\gfxfontlib.swf", "../../Common/gfxfontlib.swf". Exported : "Digital Sans EF" [Device] not found. Searching GFxFontLib: "Digital Sans EF" [Device] not found. Searching GFxFontLib without [Device] flag: "Digital Sans EF" not found. Searching again without [Device] flag: Movie resource: "Digital Sans EF" not found. Imports : "Digital Sans EF" not found. : "..\..\Common\gfxfontlib.swf", "../../Common/gfxfontlib.swf". Exported : "Digital Sans EF" not found. Font not fo [Libs/UI/HUD\Common\HUDMain.gfx] <13:51:54> WER: Running CryEngine Exception Handler <13:51:54> WER: Creating Crash Dump <13:51:54> WER: Attempting to load DBGHELP.DLL <13:51:54> WER: DBGHELP.DLL Located <13:51:54> WER: Creating Crash Dump File <13:51:54> WER: Crash Dump File Created writing dump data <13:51:55> Saved dump file to 'user\crashdump.dmp'
The available crashdump is 10MB - when needed please tell me how to get it to you
thx
cya