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Jump Jets


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#1 Mordric

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Posted 13 January 2015 - 06:41 AM

so I was thinking about the jump jets today, and I figure it would make more since if you had jump time versus jump fuel, (fuel is a consumable commodity) jump time would make more since, you would have regeneration, or recycle time versus fuel. and with each jet you should get X amount flight time or X amount of seconds of flight time per jets. what do you all think?

#2 Lily from animove

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Posted 13 January 2015 - 06:46 AM

JJ's have some basic issues, on heavies they are too weak, while liughts skyrocket, and assaults hardly move with them. On mediums the push way too much upwards, and should push more forwards.

We should get more adjustable options to control in which diection we burst, and not in a rather fixed set angle depeniding on our speed.

#3 Savage Sweets

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Posted 13 January 2015 - 07:29 AM

View PostLily from animove, on 13 January 2015 - 06:46 AM, said:

We should get more adjustable options to control in which direction we burst, and not in a rather fixed set angle depending on our speed.

Wholeheartedly agree.

JJing from neutral should jump you more vertically.
Pressing forward should jump you more forward.
Pressing back should jump you backwards (as little as that may be, given how clunky and ill-maneuverable most BMs are).
And obviously pressing left or right should propel you in those directions.

#4 Banditman

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Posted 13 January 2015 - 07:33 AM

Apparently some folks here have forgotten the reasons that jump jets currently behave as they do. For those who have forgotten the pop tart meta, allow me to simply say that it got really stale, really quickly.

#5 Mordric

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Posted 13 January 2015 - 09:48 AM

Ah-yes,, Good point.. I find pop tarts even more annoying.

#6 Savage Sweets

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Posted 13 January 2015 - 10:18 AM

View PostBanditman, on 13 January 2015 - 07:33 AM, said:

Apparently some folks here have forgotten the reasons that jump jets currently behave as they do. For those who have forgotten the pop tart meta, allow me to simply say that it got really stale, really quickly.

Was never around for it, but I'm not suggesting they make jump jets as powerful as rocket boosters on a space shuttle.

#7 TheSilken

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Posted 13 January 2015 - 10:22 AM

Jump Jets are supposed to propel a mech forward, sideways, or backwards with only a small amount of vertical gain (meaning you also can't sit still and use them). Poptarting never would have been a thing had PGI realized this instead of using the system they have for them now where you have a large amount of vertical gain but very little horizontal gain.

#8 Firewuff

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Posted 13 January 2015 - 04:54 PM

and people screamed when they cut the vertical gain. Honestly they are really good as they are. The balance is about right without the high alpha heavies pop-tarting. They also used to give constant thrust regardless of how many you had so most people only took 1 or 2 even though the flight time was short it was more than you needed most of the time so it was changed to what we have now,.

#9 Lily from animove

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Posted 14 January 2015 - 04:27 AM

View PostBanditman, on 13 January 2015 - 07:33 AM, said:

Apparently some folks here have forgotten the reasons that jump jets currently behave as they do. For those who have forgotten the pop tart meta, allow me to simply say that it got really stale, really quickly.


but thats the issue, JJ's always gave straight upward push, allowing poptarting, Nova can still poptart like hell, but when you wanna jj climb a hill on alpine its a pain because they have nearly no forward push if you are not at 50+% speed.

and imagine now we would have JJ's giving assaults a true push in speed foward for example, so that assaults gain a true agility fom JJ's that would be cool, and that would no create any poptarting again. they could balance this by giving heavies and assaults a slower recharge rate so that they cna not use them as often as lights or mediums.

#10 TheSilken

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Posted 14 January 2015 - 07:38 AM

People seem to forget that if two mechs have the same number of Jump Jets that they are supposed to have the same degree of agility from them. Meaning a Highlander with 4 JJs will jump as high/far as a Spider with 4 JJs. "That's unfair, why should the Highlander get the same agility from 4 JJs it's way heavier!" well that's because the Highlander pays tonnage for much heavier and larger Jump Jets than the Spider which have significantly more power. The current system not only has Jump Jet thrust portrayed in the wrong manner, but also is blatantly and unfairly biased towards helping Light and Medium mechs while also serving as a hindrance to Heavy and Assault mechs, despite the fact that they are supposed to provide the user an advantage over non JJ mechs.

#11 Savage Sweets

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Posted 14 January 2015 - 08:35 AM

View PostTheSilkenPimp, on 14 January 2015 - 07:38 AM, said:

...serving as a hindrance to Heavy and Assault mechs...

How do they serve as a hindrance? Aside from using tonnage.

#12 happy mech

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Posted 14 January 2015 - 02:09 PM

more jump jets give you more vertical push (to jump or cushion), for horizontal movement they use your mechs momentum (can even jump backward) with a little push in a direction your legs face (you can even steer a bit)
they are great to jump over gaps or small scenery, hill climbing is a bug exploit imo, otherwise they are quite ok (worth taking, not mech-breaking (though it would be fun :) ))





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