Clan Is Op Crap...well Maybe Another Part Of The Story?
#1
Posted 12 January 2015 - 08:24 AM
I think Clan vs IS is about balanced, time will tell with the Clan Quirk pass.
Im just wondering this:
Clans get free C.A.S.E., IS does not.
How much more fragile does that make IS ammo carriers compared to Clansmen?
IS ammo carriers with XLengines would likely be more vulnerable.
Anyone gots numbers for this?
PLEEEZ do not make this about Clans are OP because: reasons. Post that drivel in one of the other 945634876 Clan OP threads.
Im more interested in CASE and survivability and if IS mechs should be carrying it more often.
#2
Posted 12 January 2015 - 08:38 AM
#3
Posted 12 January 2015 - 08:49 AM
Triordinant, on 12 January 2015 - 08:38 AM, said:
Tbolt should almost never use an XL. Those chunky side torsos are even more of a bullet magnet than a soft and chewy Locust cookie.
To the OP, I think CASE is important if you carry a LOT of ammo. If only 1-2 tons of SRMs or AC, then it's not worth the investment. More than likely, you will have depleted most of that meagre amount of ammo before it could detonate, and the chance of detonation, while greater now than it has been in the past, is still relatively small.
I find that the most dangerous combination is ammo in the legs and an XL. For that reason, I try to put ammo in the side torsos - usually that torso (and the engine with it) is going before the ammo does, so I don't bother with CASE. Legs, however, go before everything else vs good shots, and if some of that ammo (which is the some of the last to be consumed) goes, then it's game over.
#4
Posted 12 January 2015 - 08:50 AM
If a mech is running an XL, then CASE (in lore) isn't for saving the mech from destruction as much as it is to save the pilot (if he has Auto-eject off) and ... most importantly, to increase the chances of the mech to be able to be salvaged later (and to reduce the cost of repairing it and putting it back on the front lines).
#5
Posted 12 January 2015 - 09:01 AM
#6
Posted 12 January 2015 - 09:08 AM
Outside of my dakka wolf most of my clan builds are all energy, or they carry gauss ammo (which doesn't explode), or they have 4 to 5 tons of SRM ammo that I chew threw long before there is a big risk.
Couple that with the generally low amount of ammo explosions, and I think this is one of those "advantages on paper" that practically speaking means very little.
Edited by Ultimatum X, 12 January 2015 - 09:09 AM.
#7
Posted 12 January 2015 - 09:39 AM
#9
Posted 12 January 2015 - 09:57 AM
cSand, on 12 January 2015 - 09:39 AM, said:
As far as I know CASE only prevents damage carrying over. So if you put ammo in your arm and it explodes case will make sure the explosion doesn't damage your Torso.
If you torso explodes case helps by preventing damage to your center from the torso explosion.
#10
Posted 12 January 2015 - 09:59 AM
Xetelian, on 12 January 2015 - 09:57 AM, said:
As far as I know CASE only prevents damage carrying over. So if you put ammo in your arm and it explodes case will make sure the explosion doesn't damage your Torso.
If you torso explodes case helps by preventing damage to your center from the torso explosion.
Well, if there's an arm explosion, it will blow the arm, then the ST, then not transfer to the CT.
It's only that barrier between ST and CT.
#14
Posted 12 January 2015 - 10:16 AM
Take driving a Dragon or Victor with a Gauss in the arm, once it pops, it crits the hell out of your connected Torso section, and once armor there is gone its pretty much instant death.
Clanners get away scott free when damage doesn't transfer from Gauss or ammo explosions.
#15
Posted 12 January 2015 - 10:22 AM
C.A.S.E. only protects the Torso section it is in from internal ammo explosions, it does not protect against damage transfer.
#16
Posted 12 January 2015 - 10:29 AM
So if there's case in the leg and ammo in the leg and the ammo takes a crit and blows up, the leg takes all the damage until its destroyed and then any remaining damage blows out the case and doesn't transfer inward like it normally would.
With an XL engine, CASE is useless. If your ammo cooks off in a torso with CASE, that torso will still take all the damage from the ammo explosion (say 180 points of LRM damage) which will destroy the torso, destroying three engine sections along the way, and causing the mech to die due to engine failure.
That's why I don't take CASE. If MWO has different rules for CASE, please enlighten me.
#17
Posted 12 January 2015 - 10:40 AM
For a mech with an IS XL, yes you would still lose the mech, but it could be salvaged, not a total write off, again this is for a TT campaign.
In MWO, ammo explosions have been minimized to such a degree, that C.A.S.E. is almost pointless. If the I.S. ever gets AP ammo, then it might have a use, but that is a big if….
#18
Posted 12 January 2015 - 11:49 AM
CASE only prevents damage from spreading to adjacent locations. It WILL NOT save you if you have an XL engine.
Furthermore, ammo only explodes IF it randomly takes a critical hit, AND that critical hit does enough damage to destroy the ammo, AND the 10% chance occurs for the ammo to explode.
Meanwhile that CASE is taking up 0.5 tons on your Mech in every. single. game. Or 1 ton if you've foolishly put it in both side torsos.
#19
Posted 12 January 2015 - 11:52 AM
Roadkill, on 12 January 2015 - 11:49 AM, said:
Still quite build-specific. If I'm running a standard engine, I'd rather put my ammo and a CASE in one torso and run with the half-ton penalty than shove all my ammo in my mech's legs. Too many mechwarriors know to blast the legs off these days than to risk storing ammo there unless you really have to.
#20
Posted 12 January 2015 - 12:03 PM
Rhaythe, on 12 January 2015 - 11:52 AM, said:
Go for it. I don't strip (much) armor off the legs, so you're looking at full armor. Then if you leg me, you have a 2 in 6 change of even getting a crit on one of the two tons of ammo I have stored there. Then there's only a 10% chance that the ammo will explode.
So you're basically going to the amount of effort it would have taken you to destroy one of my side torsos for a 3.3% chance of getting an ammo explosion.
Meanwhile, I'll be coring your torso.
Please. Keep doing that against me. Please.
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