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The Atlas - From A Clanner


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#61 AlmightyAeng

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Posted 14 January 2015 - 04:37 PM

Dude...piloting the DDC isn't about leading the charge. It's about messing with the enemies ability to effectively focus fire the assault lance you're rolling with while lending a supporting boomstick.

Stalker in front, D-DC behind, Crabs or Banshees left and right. Jeebus. Do you even ECM, bro? Hehehehe.

#62 Brody319

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Posted 14 January 2015 - 04:45 PM

View PostGhost Badger, on 14 January 2015 - 04:37 PM, said:

Dude...piloting the DDC isn't about leading the charge. It's about messing with the enemies ability to effectively focus fire the assault lance you're rolling with while lending a supporting boomstick.

Stalker in front, D-DC behind, Crabs or Banshees left and right. Jeebus. Do you even ECM, bro? Hehehehe.



or...you know...a light could bring the ecm...smaller target, has much more tonnage to play with, doesn't need as many heatsinks or ammo. then everyone could fire over that 5 foot hill. that would be nice right?

#63 The Dreaded Baron B Killer

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Posted 14 January 2015 - 07:22 PM

I have a couple of DDCS and D Variants. also the god awful Boards Head...

I have a brawler DDC which is a mean customer up close, but useless beyond 400m... which means I have to be smart, make use of cover and watch my team mates and make sure I'm not just lone wolfing myself into getting shredded. and I have a support longer range build DDC (2xERLLAS 2xUAC5). Both are able to do well based on who I'm facing against: if I'm pug'ing against the newer player base.. I can get easily 2-4 kills and 700+ damage without having to even torso twist much since they are still new and have that "OMG it's an Atlas!" thing happening...

however..when going up against more experienced players.. I'll lose my AC20 on the brawler usually withing 1min of fighting, and maybe a UAC5 on the other build.

Admittedly the Atlas isn't that fearsome anymore, and although it would be nice to see it regain some of that.. I don't see how it's possible... It's old tech. sure it's supposed to soak a lot of damage.. but unless you're planning on adding some serious armor quirks to it, nothing is going to stop it from being the battlefield Pinata it's become.and with it's miserable load out (compared to most assault class mechs), you're stuck with builds which aren't able to dish out any real pain beyond 300-500 meters.

As much as I'd love to see this chassis get the love (i mostly play only atlas's), I don't think really it's relevant to the game anymore: it's old tech, it's not terrible per say, it can still be a useful mech in group drops and in planned co-ordinated pug matches, and if luck is on your side you can wreak havoc even in a random pug game.

One thing i would actually like to see is a re-design of the chassis... it really just doesn't seem that fearsome compared to the newer designs we have coming these days.

#64 Rhent

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Posted 14 January 2015 - 07:40 PM

The Atlas is just weak sauce for the IS now. When you can run 4 UAC/5's w/ 320 rounds + 2 ML + STD 305, you get an idea of how much fire power you can quickly put down range with a crab. If you macro your shots you can get one hell of an opener when you want to peak double/tripple shoot then hide back waiting to unjam.

The IS advantage now is its AC's, they do full damage and hit hard. The Atlas is stuck with one torso so its limited on the AC's it can carry. And the other problem is if you take out the right torso, you removed most of the mechs ability to do focused damage its stuck with missiles and and an energy weapon on most chassis.

Edited by Rhent, 14 January 2015 - 07:42 PM.


#65 Rhent

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Posted 14 January 2015 - 07:43 PM

View PostThe Dreaded Baron B Killer, on 14 January 2015 - 07:22 PM, said:

I have a couple of DDCS and D Variants. also the god awful Boards Head...

I have a brawler DDC which is a mean customer up close, but useless beyond 400m... which means I have to be smart, make use of cover and watch my team mates and make sure I'm not just lone wolfing myself into getting shredded. and I have a support longer range build DDC (2xERLLAS 2xUAC5). Both are able to do well based on who I'm facing against: if I'm pug'ing against the newer player base.. I can get easily 2-4 kills and 700+ damage without having to even torso twist much since they are still new and have that "OMG it's an Atlas!" thing happening...

however..when going up against more experienced players.. I'll lose my AC20 on the brawler usually withing 1min of fighting, and maybe a UAC5 on the other build.

Admittedly the Atlas isn't that fearsome anymore, and although it would be nice to see it regain some of that.. I don't see how it's possible... It's old tech. sure it's supposed to soak a lot of damage.. but unless you're planning on adding some serious armor quirks to it, nothing is going to stop it from being the battlefield Pinata it's become.and with it's miserable load out (compared to most assault class mechs), you're stuck with builds which aren't able to dish out any real pain beyond 300-500 meters.

As much as I'd love to see this chassis get the love (i mostly play only atlas's), I don't think really it's relevant to the game anymore: it's old tech, it's not terrible per say, it can still be a useful mech in group drops and in planned co-ordinated pug matches, and if luck is on your side you can wreak havoc even in a random pug game.

One thing i would actually like to see is a re-design of the chassis... it really just doesn't seem that fearsome compared to the newer designs we have coming these days.


If they could make it where the Atlas had 2 AC mounts, 1 RT and the other LA AND make it where the max in the arm mount was an AC/10 or smaller, they'd have an interesting Atlas build that would make it competitive again.

#66 Brody319

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Posted 14 January 2015 - 08:04 PM

Got 2 choices.
1. Buff the atlas to broken levels.to the point where it might as well be a different mech entirely.
2. release non-lore friendly variants to buff the chassis.

Such as having high mounted ballistics. like...eye level ballistic mounts...similar to the Tian-Zong!
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#67 CycKath

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Posted 14 January 2015 - 09:06 PM

Huh. Last night must have been weird then. Got over 800 dmg in my founder Atlas (which isn't unusual) and earned my Liquid Metal achievement with a 4 kill 998 damage run in my Atlas S (of which only me surviving til match end is unusual).

#68 Brody319

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Posted 14 January 2015 - 09:08 PM

View PostCycKath, on 14 January 2015 - 09:06 PM, said:

Huh. Last night must have been weird then. Got over 800 dmg in my founder Atlas (which isn't unusual) and earned my Liquid Metal achievement with a 4 kill 998 damage run in my Atlas S (of which only me surviving til match end is unusual).


That is weird. I mean I got a 800 damage game in my 2 PPC Gargoyle..I guess that just means the Gargoyle is good amrite?

#69 jaxjace

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Posted 14 January 2015 - 09:08 PM

Thing is the atlas is faster than the crab, also its debateable on that tanking advantage, crabs are easy as **** to shoot, not saying an atlas ISNT but it is harder i think to hit.

#70 CycKath

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Posted 14 January 2015 - 10:14 PM

View PostBrody319, on 14 January 2015 - 09:08 PM, said:


That is weird. I mean I got a 800 damage game in my 2 PPC Gargoyle..I guess that just means the Gargoyle is good amrite?


Of course its good, I'd be scared if it wasn't, after all as we all know, all Clan 'Mechs are OP.

But seriously, every 'Mech has a niche and those evolve as new 'Mechs come out, but ultimately I think people are just playing the Atlas wrong, people getting bad habits because TTK was longer in the past.

#71 The Dreaded Baron B Killer

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Posted 15 January 2015 - 08:52 AM

View PostCycKath, on 14 January 2015 - 10:14 PM, said:


but ultimately I think people are just playing the Atlas wrong, people getting bad habits because TTK was longer in the past.


can you blame them for thinking that climbing into a 100ton assault mech called "Atlas", that they would think they would not get shredded in a matter of seconds?

#72 GumbyC2C

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Posted 15 January 2015 - 10:27 PM

View PostThe Dreaded Baron B Killer, on 15 January 2015 - 08:52 AM, said:


can you blame them for thinking that climbing into a 100ton assault mech called "Atlas", that they would think they would not get shredded in a matter of seconds?


Good focus fire will shred anything in seconds. This is true in every Mechwarrior game and TT. Bad play will get you killed quickly too. Finding yourself out of position like being outnumbered, out ranged, out brawled, jump sniped, or periscoped is a good way to die too. New players will learn to avoid those situations and if an experienced player has not figured that out, perhaps this is not the game for them.

#73 _____

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Posted 21 January 2015 - 12:31 AM

Best Atlas is Shadow Atlas who shows up in the middle of the game at 95% health, from behind the enemy's two fire support XL engine mechs.

#74 Christof Romulus

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Posted 21 January 2015 - 01:09 AM

+1 for either an armor buff, or general damage reduction.

#75 kapusta11

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Posted 21 January 2015 - 01:15 AM

Instead of armor buffs why not just add different types of armor from TT like hardened (2x armor for 2x weight and mobility reduction), reflective (50% less damage from energy weapons, 10 crits), reactive (50% less damage from missiles and artillery, 14 crits) and stealth armor (12 crits). And some other stuff to compensate for all the drawbacks and increase overall customization like Light engines (75% weight, 2 crits in each ST), XXL engines (33% weight, 4 crits in each ST), composite structure (same as endo but takes no crits and reduced internal structure hit points by 50%), compact gyro (+50% weight but takes 2 crits instead of 4), XL gyro (6 crits, -50% weight)

Edited by kapusta11, 21 January 2015 - 01:20 AM.


#76 Alek Ituin

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Posted 21 January 2015 - 01:21 AM

View Postkapusta11, on 21 January 2015 - 01:15 AM, said:

Instead of armor buffs why not just add different types of armor from TT like hardened (2x armor for 2x weight and mobility reduction), reflective (50% less damage from energy weapons, 10 crits), reactive (50% less damage from missiles and artillery, 14 crits) and stealth armor (12 crits). And some other stuff to compensate for all the drawbacks and increase overall customization like Light engines (75% weight, 2 crits in each ST), XXL engines (33% weight, 4 crits in each ST), composite structure (same as endo but takes no crits and reduced internal structure hit points by 50%), compact gyro (+50% weight but takes 2 crits instead of 4), XL gyro (6 crits, 50% weight)


Light Engine, Hardened Armor Atlas.

220 points of CT armor on a 60kph Atlas because f**k you, that's why.


(Honestly, making hardened armor a "tank only" armor would be great. Only a few Mechs, like the Atlas, should be able to use it IMO)

Edited by Alek Ituin, 21 January 2015 - 01:22 AM.


#77 kapusta11

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Posted 21 January 2015 - 01:24 AM

View PostAlek Ituin, on 21 January 2015 - 01:21 AM, said:


Light Engine, Hardened Armor Atlas.

220 points of CT armor on a 60kph Atlas because f**k you, that's why.


Excep you pay additional 19 tons for armor and your engine performance is degrated by 100. Please read before you post.

Edited by kapusta11, 21 January 2015 - 01:25 AM.


#78 Alek Ituin

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Posted 21 January 2015 - 01:25 AM

View Postkapusta11, on 21 January 2015 - 01:24 AM, said:


Excep you pay additional 19 tons for armor and your engine performance is degrated by 100.


WHO CARES!?!?

Two hundred and twenty point of CT armor. Two hundred and twenty.

220 points of CT armor.

Edited by Alek Ituin, 21 January 2015 - 01:25 AM.


#79 kapusta11

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Posted 21 January 2015 - 01:32 AM

View PostAlek Ituin, on 21 January 2015 - 01:25 AM, said:


WHO CARES!?!?

Two hundred and twenty point of CT armor. Two hundred and twenty.

220 points of CT armor.


What are you, 5?

#80 Ens

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Posted 21 January 2015 - 01:33 AM

There are still scary Atlas pilots around.....quite rare though.
But the Atlas doesn´t need a buff to armor.
Give it like 10%-15% faster torso twist and see what the skilled people can do with that.

That´s the only thing i take a banshee over an atlas right now. It´s way more easy to shake off the incoming damage.

But if the atlas gets within his optimal range ( given the known loadouts ), it doesn´t matter if you´re a KGC, DWF...or whatever. The fact is: you´ll get hurt





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