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New Contract Bonuses For Wolf And Kurita - All Info Here


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#1 Zeece

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Posted 16 January 2015 - 09:37 AM

https://twitter.com/...141985774305280

Looking to update the Cbill and Loyalty point bonuses by faction again this morning. Time for Wolf to get some love as one change.

I'll post the specifics here once he reveals

CComStar News BureauBulletin #00-01-C
Incoming Reward Adjustments for Multiple Factions

ComStar News Bureau Agents are confirming reports that changes to reward structure are being implemented by the following Factions.
Changes Incoming:

* House Kurita **Increase** 75,000 C-Bills 75 Loyalty Points
* Free Rasalhague Republic **Decrease** 75,000 C-Bills 75 Loyalty Points
* Clan Smoke Jaguar **Decrease** 75,000 C-Bills 75 Loyalty Points
* Clan Wolf **Increase** 75,000 C-Bills 75 Loyalty Points**
* House Davion No change 50,000 C-Bills 50 Loyalty Points
* House Steiner No change 50,000 C-Bills 50 Loyalty Points
* House Marik No change 62,500 C-Bills 65 Loyalty Points
* House Liao No change 100,000 C-Bills 100 Loyalty Points
* Clan Jade Falcon No change 62,500 C-Bills 65 Loyalty Points
* Clan Ghost Bear No change 50,000 C-Bills 50 Loyalty Points

Edited by Zeece, 16 January 2015 - 11:50 AM.


#2 _Comrade_

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Posted 16 January 2015 - 10:08 AM

Contract bonuses didn't work for jade falcon so don't expect anything to work for wolf

Edited by Grimwill, 16 January 2015 - 10:08 AM.


#3 Joseph Mallan

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Posted 16 January 2015 - 10:37 AM

View PostGrimwill, on 16 January 2015 - 10:08 AM, said:

Contract bonuses didn't work for jade falcon so don't expect anything to work for wolf

But Clanners don't have contracts you STRAVAGS

Holy crap we made teh Urban dictionary!

Edited by Joseph Mallan, 20 January 2015 - 03:35 AM.


#4 SpeedingBus

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Posted 16 January 2015 - 10:58 AM

Keep slapping those bandaids on the problem

#5 Monkey Lover

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Posted 16 January 2015 - 10:59 AM

At one time i was thinking they were going to be able to balance this out with contracts. There by making the game kind of boring. Now it looks like the higher the contract the more pugs you get who don't want to play as a team. It might even make it worse the higher your contract goes.

Edited by Monkey Lover, 16 January 2015 - 11:00 AM.


#6 Zeece

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Posted 16 January 2015 - 11:30 AM

View PostSpeedingBus, on 16 January 2015 - 10:58 AM, said:

Keep slapping those bandaids on the problem


What would you do to balance out the populations between the factions?

#7 Zeece

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Posted 16 January 2015 - 11:41 AM

Adding in now

#8 Joseph Mallan

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Posted 16 January 2015 - 11:44 AM

View PostZeece, on 16 January 2015 - 11:30 AM, said:


What would you do to balance out the populations between the factions?

Introduce a reason to be the lesser factions. Fighting on the Liao/Davion boarder

Introduce faction specific equipment/weapons, Mechs.
Stuff like that

#9 Zeece

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Posted 16 January 2015 - 11:50 AM

View PostJoseph Mallan, on 16 January 2015 - 11:44 AM, said:

Introduce a reason to be the lesser factions. Fighting on the Liao/Davion boarder

Introduce faction specific equipment/weapons, Mechs.
Stuff like that


Would probably need to make the Mechs, Equipment, Mechs only useable while fighting for faction so people didn't just jump around to get all the mechs

#10 Joseph Mallan

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Posted 16 January 2015 - 11:51 AM

View PostZeece, on 16 January 2015 - 11:50 AM, said:


Would probably need to make the Mechs, Equipment, Mechs only useable while fighting for faction so people didn't just jump around to get all the mechs

Yes. Thanks for adding that!

#11 Almond Brown

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Posted 16 January 2015 - 11:57 AM

View PostSpeedingBus, on 16 January 2015 - 10:58 AM, said:

Keep slapping those bandaids on the problem


Until it reaches the Hospital. Bandaids are all the Waahmbulance carries. ;)


Edited by Almond Brown, 16 January 2015 - 11:58 AM.


#12 Almond Brown

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Posted 16 January 2015 - 12:01 PM

View PostMonkey Lover, on 16 January 2015 - 10:59 AM, said:

At one time i was thinking they were going to be able to balance this out with contracts. There by making the game kind of boring. Now it looks like the higher the contract the more pugs you get who don't want to play as a team. It might even make it worse the higher your contract goes.


Those stinking no good PUGs. We should just have PGI delete everyone of their accounts and be done with them. Who need dirty stinking PUGS in Online games anyways. The "tryhards" always carry these games anyways right?

Whack...

View PostJoseph Mallan, on 16 January 2015 - 11:44 AM, said:

Introduce a reason to be the lesser factions. Fighting on the Liao/Davion boarder

Introduce faction specific equipment/weapons, Mechs.
Stuff like that


Phase 7 ;)

#13 Deathlike

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Posted 16 January 2015 - 12:16 PM

Hmm.. I didn't realize Marik got a bonus before...

Oh well, must be the space bacon that confused me.

Edited by Deathlike, 16 January 2015 - 12:17 PM.


#14 Kjudoon

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Posted 16 January 2015 - 12:28 PM

The question on my mind is will this be an inflationary cycle because nobody has the gumption to reduce rewards once parity is reached... or will we end up just increasing the bottom end to catch up and even up?

#15 _Comrade_

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Posted 16 January 2015 - 12:59 PM

View PostJoseph Mallan, on 16 January 2015 - 11:44 AM, said:

Introduce a reason to be the lesser factions. Fighting on the Liao/Davion boarder

Introduce faction specific equipment/weapons, Mechs.
Stuff like that


Faction specific mechs? Everyone would just play Liao then. Cause they make all the cool IS mechs including the thunderbolt

#16 Ax2Grind

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Posted 16 January 2015 - 01:44 PM

I think the rewards need to be much higher for low population factions. This is like tossing spare change at someone and thinking it will make a difference.

#17 Harathan

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Posted 16 January 2015 - 01:55 PM

View PostZeece, on 16 January 2015 - 11:50 AM, said:


Would probably need to make the Mechs, Equipment, Mechs only useable while fighting for faction so people didn't just jump around to get all the mechs

What about Merc companies who own their own 'mechs?

#18 C E Dwyer

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Posted 16 January 2015 - 02:20 PM

View PostAx2Grind, on 16 January 2015 - 01:44 PM, said:

I think the rewards need to be much higher for low population factions. This is like tossing spare change at someone and thinking it will make a difference.


might help to know what the difference in populations is, but we all know how shy PGI are of showing population

#19 SpeedingBus

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Posted 16 January 2015 - 02:57 PM

View PostZeece, on 16 January 2015 - 11:30 AM, said:


What would you do to balance out the populations between the factions?

Maybe try something that actually affect the faction population because slightly more c-bills is throwing water in wind and be suprised it comes back at you when nothing changes. Seriously an extra 50k c-bills is nothing in paul economy!

A good suggestion is you know maybe make faction specific content and how about introducing the once PROMISED Mercenaries factions in the game that could balance out the major powers. So right now the Liao is getting wrecked maybe throw a actually increase of c-bills/LP for Wolf Dragoons to defend there territory from the kick ass davions.

I literally put more thought in CW than PGI did with balancing the major house powers.

Edited by SpeedingBus, 16 January 2015 - 02:58 PM.


#20 Davers

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Posted 16 January 2015 - 05:09 PM

View PostDeathlike, on 16 January 2015 - 12:16 PM, said:

Hmm.. I didn't realize Marik got a bonus before...

Oh well, must be the space bacon that confused me.

In staying true to lore, no one cares or notices Marik. We just don't have the 'right' units fighting for or (against us) I guess.





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