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Engine Size Limit On Stalkers

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#41 Cyborne Elemental

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Posted 15 January 2015 - 05:07 AM

Lemme rephrase then, don't up it any higher than a 325 :D
oops.

What about the Stalker-Misery though?
Most hero mechs have a higher cap right?

Edited by Mister D, 15 January 2015 - 05:10 AM.


#42 El Bandito

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Posted 15 January 2015 - 05:14 AM

View PostMister D, on 15 January 2015 - 05:07 AM, said:


Lemme rephrase then, don't up it any higher than a 325 :D
oops.

What about the Stalker-Misery though?
Most hero mechs have a higher cap right?


Misery has same engine cap as regular mechs. Since it has great hardpoints already, giving the Misery bigger engine will be stepping onto the Pay2PlayBetter territory.

#43 Mercules

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Posted 15 January 2015 - 06:35 AM

View PostPjwned, on 13 January 2015 - 10:22 PM, said:

It's not exactly a game breaking issue, but despite some interest in the chassis I don't like piloting mechs that can't possibly move any faster than that, and it kind of prevents me from wanting to use any of the variants at all which is a little bit frustrating.

I don't see how it would hurt to revise the engine size limit on at least the Stalker (if not other mechs as well) so that players have more options for a bigger engine, though I imagine some poster will take my innocuous suggestion as an attempt to destroy what little precious lore is left or some other similar exaggeration.


No... just no...

I played in Closed Beta when such things were possible. You could fit whatever engine you wanted into a mech EXCEPT on Light Mechs because they cut them off at 150 to prevent problems with the engine. So Medium mechs were running as fast if not faster than lights with more armor and firepower. Awesomes were all cruising along at nearly 90 KPH running circles around many other mechs using small lasers and chewing the back out of Atlases. Hunchbacks were even faster with more lasers but less armor but they were better than most lights at doing harassment.

The reason they used stock engines as a basis was to give certain mechs characteristics that somewhat matched their lore equivalent.

Hunchbacks are slow mediums, but carry a heavy punch.
Griffins and Shadowhawks are slightly faster but carry less punch.

If you open up the engine sizes then the Stalker which is tankier completely replaces the Battlemaster which is faster but less tanky. Let the mechs have differences.

#44 HlynkaCG

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Posted 15 January 2015 - 08:14 AM

View PostMercules, on 15 January 2015 - 06:35 AM, said:

The reason they used stock engines as a basis was to give certain mechs characteristics that somewhat matched their lore equivalent.


And that was a good decision, but I still wish that they had stuck to even multiples.

#45 Pjwned

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Posted 15 January 2015 - 10:12 AM

View PostHlynkaCG, on 15 January 2015 - 02:38 AM, said:

I think it should be

To be honest I'd rather see a normalized system where min and max engine are simply stock engine +/- mech's tonnage with some mechs (specifically lights) maybe getting a chassis specific "speed tweak" or "enlarged engine bay" quirk.

I feel that the current emphasis dilutes the individuality of each chassis. For instance, ideally the choice between running a Fire-starter or a Jenner would be a trade off between weapons and speed. As it stands the Fire-starter is just better, it gets more hard points and better hit-boxes for a measly 5 points of engine cap. Fire-starters should not be keeping up with Jenners.

ETA: Some worked examples...

Stalker 170 - 340 (255 Stock engine +/- 85) max speed after speed tweek 71.3
Battlemaster 255 - 400 (340 Stock engine +/- 85, 400 max) max speed after speed tweek 84

Firestarter 175 - 245 (210 Stock engine +/- 35) max speed after speed tweek 121.7
Jenner 210 - 280 (245 Stock engine +/- 35) max speed after speed tweek 142.6


That is interesting I suppose, but I'm concerned about the effect it would have on light mechs that way because they need to be fast unless you want all of them to be ERLL snipers.

#46 Pjwned

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Posted 15 January 2015 - 10:17 AM

View PostMercules, on 15 January 2015 - 06:35 AM, said:


No... just no...

I played in Closed Beta when such things were possible. You could fit whatever engine you wanted into a mech EXCEPT on Light Mechs because they cut them off at 150 to prevent problems with the engine. So Medium mechs were running as fast if not faster than lights with more armor and firepower. Awesomes were all cruising along at nearly 90 KPH running circles around many other mechs using small lasers and chewing the back out of Atlases. Hunchbacks were even faster with more lasers but less armor but they were better than most lights at doing harassment.

The reason they used stock engines as a basis was to give certain mechs characteristics that somewhat matched their lore equivalent.

Hunchbacks are slow mediums, but carry a heavy punch.
Griffins and Shadowhawks are slightly faster but carry less punch.


Once again I would like to remind people that I'm not suggesting the limits be removed, only for limits to be increased a bit for mechs with particularly small limits while other mechs with bigger stock engines would still retain an advantage in that area.

Quote

If you open up the engine sizes then the Stalker which is tankier completely replaces the Battlemaster which is faster but less tanky. Let the mechs have differences.


Quirks and hardpoint differences (e.g no ballistics on Stalkers except for 1 hardpoint on the Misery) readily suggest otherwise, in addition to the Battlemaster still retaining its advantage for bigger engines.

#47 MechWarrior9376871

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Posted 15 January 2015 - 11:05 AM

Something to do with balance. Only 2 mechs get speed and broken hit boxes. SCR and TBR.

#48 HlynkaCG

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Posted 15 January 2015 - 02:15 PM

View Post911 Inside Job, on 15 January 2015 - 11:05 AM, said:

Something to do with balance. Only 2 mechs get speed and broken hit boxes. SCR and TBR.


Jenners, Locusts, and Spiders would be largely unaffected their max-speed would be pretty close to what it is now. Commandos would take a bug hit, Fire-starters, would both take a smaller hit. Ravens, would take a hit depending on build (LL snipers less effected than others). Cicada (hey it's almost a light) gets a slight speed boost. Off those just listed the Commando and maybe the Raven would be most in need of help


What I would propose...
Raven and commando get an "Enlarged engine bay" quirk instead of stock engine +/- mech's tonnage they get stock engine +/- twice the mech's tonnage, this brings their max speed in line with that of an unmodified locust.

Jenner, and Spider get +10% speed or engine rating quirk similar to the Summoner's to keep their speeds roughly at or above where they are now.

Fire-starter and others play by ear, see where they end up on the tier list and buff as needed.

Beyond that mediums and heavies would be a mixed bag, some faster, some slower, most remain the same. Almost all assaults would get a slight speed boost, but at that point the squishiness that comes with a big XL engine is helping keep them in check.

Edited by HlynkaCG, 15 January 2015 - 05:06 PM.


#49 Mercules

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Posted 15 January 2015 - 07:24 PM

View PostHlynkaCG, on 15 January 2015 - 02:15 PM, said:

Raven and commando get an "Enlarged engine bay" quirk instead of stock engine +/- mech's tonnage they get stock engine +/- twice the mech's tonnage, this brings their max speed in line with that of an unmodified locust.



Commandos move faster than Locusts... so... :huh:

#50 Aethon

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Posted 15 January 2015 - 08:01 PM

lol This reminds me of my 'Fastback' Hunchie. It was an HBK-4SP with 5 ML's and 2 SSRM-2's. And a gigantic engine that propelled it to speeds over 140kph. :)

#51 HlynkaCG

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Posted 15 January 2015 - 08:21 PM

View PostMercules, on 15 January 2015 - 07:24 PM, said:

Commandos move faster than Locusts... so... :huh:


But they shouldn't. That's kind of the point.





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