Karl Streiger, on 15 January 2015 - 08:13 AM, said:
...but maybe the point the override become relevant.
I have no idea what you mean by this, given your English is clearly not very good (& likely not your first language either).
No offense intended. Simply stating facts.
Karl Streiger, on 15 January 2015 - 08:13 AM, said:
to work right - the overheat protection should kick in - a time before 100% - for example at 75% (would be awesome to have multiple reaction times though)
Wait... You're suggesting to make shutdowns
even more annoying?
In no way do I see this being "awesome" in
any manner.
Karl Streiger, on 15 January 2015 - 08:13 AM, said:
reason - you have to hit override more often.
I for my part like it how it works - its more complex - it "feels" like you are overwriting a system that shouldn't be disabled
You
like having a finger occupied with mashing the Heat Override key repeatedly?
I suppose to each their own, but given the amount of things you have micromanage during combat alone, I don't need my own equipment trying to get me killed while everyone else is already doing that. If I wanted that, I would install Hal 9000 into my mechs.
Edited by Savage Sweets, 15 January 2015 - 10:12 AM.