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Heat Override Toggle


8 replies to this topic

#1 Savage Sweets

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Posted 14 January 2015 - 06:20 AM

Suggestion:
  • Adjust Heat Override to be an infinite toggle (until you choose to turn it off), instead of a several second toggle that auto-shuts off.
Why:
  • Tired of constantly needing to mash Heat Override to make sure I don't shut down in crucial moments where I may survive even if I am at 100% heat for a few seconds.

P.S:
  • Yes, I am using double heat sinks and have good heat. It is simply a matter of Override not lasting long enough.


#2 DeltaWhite

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Posted 14 January 2015 - 05:42 PM

looks dangerous! :D

#3 Khobai

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Posted 14 January 2015 - 06:04 PM

I think it should be a toggle

however I think your mech should still shut down automatically at 120% heat to help prevent players from killing themselves haphazardly. youd still take internal damage for being above 100% heat though.

otherwise players are just going to irresponsibly kill themselves and throw the game.

Edited by Khobai, 14 January 2015 - 06:07 PM.


#4 Savage Sweets

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Posted 14 January 2015 - 10:53 PM

View PostKhobai, on 14 January 2015 - 06:04 PM, said:

I think it should be a toggle

however I think your mech should still shut down automatically at 120% heat to help prevent players from killing themselves haphazardly.

I find that even on Mastered mechs, they will shut off Override and then shutdown at 100% heat.

In my opinion (assuming Override becomes a true toggle & not a dainty temporary one that shuts itself off whenever it feels like), toggling on Override is acknowledging the risk of exploding and you should know when to shut it off.

I hate when the game takes the liberty to go, "Oh no! Your heat's at 100! You have Override on? Well let me just turn that off for you, and shutdown your mech. Safety first! :) Oh, the lasers, missiles, and ballistics you're eating? You'll be fine. :P"

Edited by Savage Sweets, 14 January 2015 - 10:54 PM.


#5 Uthael

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Posted 15 January 2015 - 08:10 AM

Replying to this topic since there's no poll which I would vote to bring the topic more up.
I don't usually overheat, but when I do, I shut down when hitting 99%. Even with 101% it shouldn't shut down on it's own.

Edited by Uthael, 15 January 2015 - 08:10 AM.


#6 Karl Streiger

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Posted 15 January 2015 - 08:13 AM

No change about the mechanic - but maybe the point the override become relevant. to work right - the overheat protection should kick in - a time before 100% - for example at 75% (would be awesome to have multiple reaction times though)

reason - you have to hit override more often.
I for my part like it how it works - its more complex - it "feels" like you are overwriting a system that shouldn't be disabled

#7 Lily from animove

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Posted 15 January 2015 - 08:49 AM

View PostUthael, on 15 January 2015 - 08:10 AM, said:

Replying to this topic since there's no poll which I would vote to bring the topic more up.
I don't usually overheat, but when I do, I shut down when hitting 99%. Even with 101% it shouldn't shut down on it's own.


so what? when we set the new borde rat 102, people will be like:

View PostUthael, on 15 January 2015 - 08:10 AM, said:

Replying to this topic since there's no poll which I would vote to bring the topic more up.
I don't usually overheat, but when I do, I shut down when hitting 101%. Even with 103% it shouldn't shut down on it's own.


there is daefined border and probably your 99% means you hit the 100% for a single ingameframe not visible at all an heatdissipation already made it below 100% in a superhsort amout of time. yet you may have reached those 100%.

#8 Savage Sweets

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Posted 15 January 2015 - 10:09 AM

View PostKarl Streiger, on 15 January 2015 - 08:13 AM, said:

...but maybe the point the override become relevant.

I have no idea what you mean by this, given your English is clearly not very good (& likely not your first language either).
No offense intended. Simply stating facts.

View PostKarl Streiger, on 15 January 2015 - 08:13 AM, said:

to work right - the overheat protection should kick in - a time before 100% - for example at 75% (would be awesome to have multiple reaction times though)

Wait... You're suggesting to make shutdowns even more annoying?
In no way do I see this being "awesome" in any manner.

View PostKarl Streiger, on 15 January 2015 - 08:13 AM, said:

reason - you have to hit override more often.
I for my part like it how it works - its more complex - it "feels" like you are overwriting a system that shouldn't be disabled

You like having a finger occupied with mashing the Heat Override key repeatedly?
I suppose to each their own, but given the amount of things you have micromanage during combat alone, I don't need my own equipment trying to get me killed while everyone else is already doing that. If I wanted that, I would install Hal 9000 into my mechs.

Edited by Savage Sweets, 15 January 2015 - 10:12 AM.


#9 Savage Sweets

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Posted 16 January 2015 - 11:15 AM

Also, I've been noticing the Critical Heat msg gets overridden by a lot of other warning msgs, like LRM warnings, which are much less pressing issues than shutting down mid-combat.





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