kapusta11, on 15 January 2015 - 06:22 AM, said:
No and it's at the bottom of priority list as it takes a lot of time to fix, don't earn you anything and no one realy leaves the game because of it anyways so.. why bother?
Well, I'm doing the MWLL hotfix as we speak, so yes, people will leave the game.
Seriously though, I got 4 friends to try this game out over the weekend. 3 of them come from CSGO, but have played old MW games. All 4 of them have uninstalled as of this writing. Nothing is more frusterating for a new player than to click that alpha strike button, only to watch it evaporate on some invisible wall. That and to be in a 25 meter tall mech that can't step over a 1m high tree root. So, actually this should be VERY high on PGI's priority list, in my opinion. People do notice, and gamers can be discriminating.
You seem to have a pretty specific opinion on this, I'm not sure if you're trolling or not.
But if you are trolling, I could certainly agree, that, PGI makes their money selling mechs and camos and dumb consumables, not maps.
Personally, I think this should never have been a problem. It shows rushed map design, which would make sense under the IGP regime. However, being a new "reborn" company and all, trying to prove themselves, maybe PGI should stop and address some of these glaring issues that hold back gameplay?
I know it's not an quick fix, but if PGI actually does have programmers that know what they're doing, it's not an impossible task. In one of the star citizen bugsmasher videos, they showed how an iterative issue caused a problem in an asteroid hitbox, so the programmer manually adjusted the mesh to fix it. Took 10 minutes(this particular issue WAS a quick fix). Not that hard for someone who knows what they're doing.
That being said, I feel like this is a great time to revisit this issue.
**Anyways, back on topic, I will be watching the townhall tonight, and I would greatly appreciate anyone who can bring up this question in case I don't get a chance to speak up.**
I do think that this is a pivotal time for this game, and PGI. There have been some really positive shifts in the company. People are checking this game out again after the trannyverse debacle. PGI just has to make sure they lay out the welcome mat.
Edited by DivideByZer0, 15 January 2015 - 04:07 PM.