Prevent Weapon Jamming?
#1
Posted 12 January 2015 - 07:34 AM
#2
Posted 12 January 2015 - 07:36 AM
Aerekplus, on 12 January 2015 - 07:34 AM, said:
I think jamming occurs at random, and there is no way to prevent it. It is the trade off you make for being able to fire bursts twice as fast.
#3
Posted 12 January 2015 - 07:40 AM
#4
Posted 12 January 2015 - 07:44 AM
Aerekplus, on 12 January 2015 - 07:34 AM, said:
Jams are essentially random but become more likely the faster you fire.
The key to avoiding jams is the same in game as it is in real-life, space your shots out and stick to short controlled bursts. Don't just hold the trigger down.
Edited by HlynkaCG, 12 January 2015 - 07:45 AM.
#5
Posted 12 January 2015 - 07:48 AM
EDIT: By the way, thats the advantage to regular ac 5. Beeing able to squeeze another shot before it reloads. At the cost of potential jamming, of course.
Edited by Kotzi, 12 January 2015 - 07:58 AM.
#6
Posted 12 January 2015 - 07:49 AM
HlynkaCG, on 12 January 2015 - 07:44 AM, said:
I think it's the opposite. When just holding the trigger down it won't jam at all, but will also not give you more DPS than a basic ac5. It's the 'double tab' or rather pressing the button before fully cooled down that will lead to the random jams.
#7
Posted 12 January 2015 - 07:56 AM
Use the burst-fire a little less, but it's pretty random when it will jam.
#8
Posted 12 January 2015 - 08:27 AM
#9
Posted 12 January 2015 - 09:31 AM
#10
Posted 12 January 2015 - 10:22 AM
#11
Posted 12 January 2015 - 11:37 AM
#12
Posted 12 January 2015 - 03:11 PM
I do not like ACs on that chassis but see below for a crazy build that was the first ever Mech build to get me past 700 damage.
https://onedrive.liv...int=photo%2cjpg
literally my first ever match in the MWO Timber wolf I tried that build and in a Mech with absolutely no skills unlocked I did 836 damage and 3 kills, I have now had about 20 matches with that sort of score, all but 1 have been in a Timber Wolf
#13
Posted 13 January 2015 - 03:13 PM
Aerekplus, on 12 January 2015 - 07:34 AM, said:
I'm actually surprised that there wasn't really a correct answer given yet.
To prevent jamming, simply hold down the fire button (do not tap. Hold.)
You can't "double fire" while holding, but you will not jam either.
#14
Posted 13 January 2015 - 03:17 PM
I should also note that for Clan mechs... An AC/5 or UAC/5 fires at a rate of 1.5 + 0.15 seconds between each bullet (Fire, bullet, pause 0.15, bullet, pause 0.15, bullet. [0.30]. Begin cooldown. 0.30 + 1.5 = 1.8 seconds for standard AC/5 or UAC/5 fired without doubletap).
Fun, isn't it? If you want a real 1.5 second (or less) cooldown, switch to LBX-5.
#15
Posted 13 January 2015 - 03:56 PM
Know when you can 'burst fire' at no risk, and know when you can not.
I like having the option to accelerate my DPS as need be.
Play the Timber on a practice map, and simulate how to burst fire well, and how you are jamming the guns.
As they say.. the only way to get to Carneige Hall is practice, so use the Uac5's, and get better with them.
The benefit, for me at least, outweighs the drawbacks.
#16
Posted 14 January 2015 - 01:20 AM
Flak Kannon, on 13 January 2015 - 03:56 PM, said:
Know when you can 'burst fire' at no risk, and know when you can not.
I like having the option to accelerate my DPS as need be.
if you double tap a UAC there is a 20% (if I remember correctly, over the years it has gone as low as 15% and as high as 25%) chance of jamming, there is no way to fire faster than every 1.5 seconds with "no risk of a jam", if you double tap a UAC it can jam on that second shot. so I am unsure what you mean.
Increasing DPS at the risk of jamming is what the UACs are all about, there was a time when theIS UAC5 recycled faster than the AC5 (something like 1.2 second recycle rather than 1.5 so you could fire faster with no risk of jam) but that was removed more than a year ago
#18
Posted 14 January 2015 - 03:46 PM
Rogue Jedi, on 14 January 2015 - 01:20 AM, said:
Increasing DPS at the risk of jamming is what the UACs are all about, there was a time when theIS UAC5 recycled faster than the AC5 (something like 1.2 second recycle rather than 1.5 so you could fire faster with no risk of jam) but that was removed more than a year ago
Hi Jedi.
I was referring to double tapping when you are NOT at risk. I.e.. enemies close ....
I know that you can never avoid jamming if you double tap.
I tend to double tap when I dont have to worry about DPS so much. I will 'full recycle fire' when I am in a brawl, so as to not loose my DPS.
I hope that makes better sense to those that didn't understand. I thought it was obvious what I meant.
#19
Posted 14 January 2015 - 04:50 PM
I've tried firing my UACs and CUACs singly like standard ACs, with ten second intervals between trigger pulls, and had them jam three shots out of five. I frequently have them jam on the first or second trigger, and they jam whenever the combat is hottest leaving me in a lurch.
So...I sold 'em all and went back to standards. They're more dependable than those lousy CUACS and UACs. Besides, last time I used them, Clan UACs don't deal double damage like the IS ones do, so they really aren't worth equipping.
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