CocoaJin, on 16 January 2015 - 12:18 PM, said:
You guys actually approach the match as if it's all about you...what are the rest of us, automatons, puppets with no soul who just get in the way?
Well, when y'all decide the best tactic in Forest Colony is to wait by the mouth of the cave at B4 and await encirclement and inevitable destruction, yeah, kind of...
CocoaJin, on 16 January 2015 - 12:18 PM, said:
You really think the MM sets up matches for you and only you to lose?
No, of course not. There's a reason why the people on my team are on my team and not the other team.
CocoaJin, on 16 January 2015 - 12:18 PM, said:
If the MM was purposely putting you with crappy players to lose, then that means it's putting you with people who odds are have lost more than they have won, so odds are the last march they lost and the MM should technically be trying to out them on a winning team...you'd really have think you were much more important than you are.
I think that was the opposite of what I was saying. When you eventually get into a steamroll team, or a steamrolled team, there's little you can do to make a difference, win or lose. It's really the close games where your contribution matters. But as others have pointed out, there don't seem to be too many of those games.
Think of the MMs operation like a pendulum swing. It goes wildly from one extreme to another. In theory, it should settle down in the middle, which are the games where your skill level is roughly that of everyone else and the games are usually "close".
CocoaJin, on 16 January 2015 - 12:18 PM, said:
The MM doesn't choose a winning and losing team to match together...it throws together a bunch of ELOs that best match up strictly by the numbers out of the available queue. It then makes a determination after the match up(because it's rare it can get a totally even match) which team is most likely to win, and then uses the actual results to adjust ELOs after the fact. It's not explicitly attempting to maintain a 50/50 win-loss record...
Sure it is. And I maintain it's doing that pretty much in the way you described, except after you've gone on a long losing streak it'll put you in a stacked team that practically guarantees a win (or vice versa if you've been winning a lot).
CocoaJin, on 16 January 2015 - 12:18 PM, said:
statics and natural law just says that in the long run most people on the bell curve should sit some where around 50/50. Not because of the MM, but as a result of how the MM matched and the affect of natural variables inherent in pitting a group of people against each other.
This is a contradictory statement. "Laws of statistics state you should get a 50/50 w/l, not because of the MM, but because how the MM matches you up with other players."
CocoaJin, on 16 January 2015 - 12:18 PM, said:
Let's it get straight, numbers, variables, statistics, the very fiber of the universe doesn't give a flying Highlander about ya'll wins and loses. The people who think they have any importance in the matter is ya'll entitled little man children who cant handle losing.
We're not talking about the universe, we're talking about an algorithm in a PvP video game.
CocoaJin, on 16 January 2015 - 12:18 PM, said:
You do your best each match and based on your performance taken collectively with the effort of every other player and the results of the match is based on that.
So far as we've been told, it's based on your w/l and not much else.
CocoaJin, on 16 January 2015 - 12:18 PM, said:
Do your job, make your best contribution, your odds of winning is improved or hindered based on that...but nothing is set or predetermined. Winners make their own luck, it doesn't mean you win every time, but your odds of winning is affected by your effort and personal successes each battle...and that's how your ELO increases is rewarded in the long run.
Then please feel free to account for the OPs 12-0 loss despite putting in a seemingly Herculean effort to win.